Mercurial > hg > early-roguelike
annotate rogue5/sticks.c @ 112:ee250e3646fd
Don't truncate player name in savefile name or log message.
The player name is stored in whoami[], which is length 80 in most games
(1024 in rogue5). Only the first 10 chars were used to create
file_name, because that buffer is the same length. Increasing the size
of file_name to 256 permits using all of whoami.
The name is also no longer truncated to 20 chars when writing the log.
All games should now be able to handle 79-character names without
collisions. Anything more would break save compatibility.
author | John "Elwin" Edwards |
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date | Sun, 23 Mar 2014 21:27:14 -0700 |
parents | f502bf60e6e4 |
children | 1e1c81fbb533 |
rev | line source |
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33
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1 /* |
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2 * Functions to implement the various sticks one might find |
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3 * while wandering around the dungeon. |
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4 * |
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5 * @(#)sticks.c 4.39 (Berkeley) 02/05/99 |
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6 * |
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7 * Rogue: Exploring the Dungeons of Doom |
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8 * Copyright (C) 1980-1983, 1985, 1999 Michael Toy, Ken Arnold and Glenn Wichman |
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9 * All rights reserved. |
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10 * |
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11 * See the file LICENSE.TXT for full copyright and licensing information. |
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12 */ |
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13 |
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14 #include <curses.h> |
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15 #include <string.h> |
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16 #include <ctype.h> |
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17 #include "rogue.h" |
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18 |
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19 /* |
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20 * fix_stick: |
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21 * Set up a new stick |
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22 */ |
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23 |
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24 void |
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25 fix_stick(THING *cur) |
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26 { |
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27 if (strcmp(ws_type[cur->o_which], "staff") == 0) |
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28 strncpy(cur->o_damage,"2x3",sizeof(cur->o_damage)); |
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29 else |
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30 strncpy(cur->o_damage,"1x1",sizeof(cur->o_damage)); |
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31 strncpy(cur->o_hurldmg,"1x1",sizeof(cur->o_hurldmg)); |
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32 |
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33 switch (cur->o_which) |
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34 { |
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35 case WS_LIGHT: |
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36 cur->o_charges = rnd(10) + 10; |
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37 otherwise: |
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38 cur->o_charges = rnd(5) + 3; |
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39 } |
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40 } |
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41 |
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42 /* |
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43 * do_zap: |
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44 * Perform a zap with a wand |
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45 */ |
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46 |
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47 void |
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48 do_zap(void) |
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49 { |
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50 THING *obj, *tp; |
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51 int y, x; |
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52 char *name; |
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53 int monster, oldch; |
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54 THING bolt; |
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55 |
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56 if ((obj = get_item("zap with", STICK)) == NULL) |
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57 return; |
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58 if (obj->o_type != STICK) |
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59 { |
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60 after = FALSE; |
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61 msg("you can't zap with that!"); |
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62 return; |
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63 } |
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64 if (obj->o_charges == 0) |
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65 { |
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66 msg("nothing happens"); |
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67 return; |
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68 } |
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69 switch (obj->o_which) |
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70 { |
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71 case WS_LIGHT: |
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72 /* |
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73 * Reddy Kilowat wand. Light up the room |
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74 */ |
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75 ws_info[WS_LIGHT].oi_know = TRUE; |
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76 if (proom->r_flags & ISGONE) |
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77 msg("the corridor glows and then fades"); |
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78 else |
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79 { |
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80 proom->r_flags &= ~ISDARK; |
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81 /* |
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82 * Light the room and put the player back up |
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83 */ |
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84 enter_room(&hero); |
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85 addmsg("the room is lit"); |
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86 if (!terse) |
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87 addmsg(" by a shimmering %s light", pick_color("blue")); |
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88 endmsg(); |
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89 } |
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90 when WS_DRAIN: |
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91 /* |
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92 * take away 1/2 of hero's hit points, then take it away |
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93 * evenly from the monsters in the room (or next to hero |
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94 * if he is in a passage) |
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95 */ |
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96 if (pstats.s_hpt < 2) |
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97 { |
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98 msg("you are too weak to use it"); |
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99 return; |
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100 } |
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101 else |
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102 drain(); |
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103 when WS_INVIS: |
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104 case WS_POLYMORPH: |
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105 case WS_TELAWAY: |
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106 case WS_TELTO: |
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107 case WS_CANCEL: |