Mercurial > hg > early-roguelike
annotate rogue5/things.c @ 112:ee250e3646fd
Don't truncate player name in savefile name or log message.
The player name is stored in whoami[], which is length 80 in most games
(1024 in rogue5). Only the first 10 chars were used to create
file_name, because that buffer is the same length. Increasing the size
of file_name to 256 permits using all of whoami.
The name is also no longer truncated to 20 chars when writing the log.
All games should now be able to handle 79-character names without
collisions. Anything more would break save compatibility.
author | John "Elwin" Edwards |
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date | Sun, 23 Mar 2014 21:27:14 -0700 |
parents | f502bf60e6e4 |
children | ded75a57405c |
rev | line source |
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33
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1 /* |
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2 * Contains functions for dealing with things like potions, scrolls, |
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3 * and other items. |
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4 * |
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5 * @(#)things.c 4.53 (Berkeley) 02/05/99 |
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6 * |
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7 * Rogue: Exploring the Dungeons of Doom |
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8 * Copyright (C) 1980-1983, 1985, 1999 Michael Toy, Ken Arnold and Glenn Wichman |
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9 * All rights reserved. |
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10 * |
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11 * See the file LICENSE.TXT for full copyright and licensing information. |
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12 */ |
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13 |
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14 #include <stdlib.h> |
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15 #include <curses.h> |
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16 #include <string.h> |
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17 #include <ctype.h> |
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18 #include "rogue.h" |
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19 |
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20 /* |
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21 * inv_name: |
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22 * Return the name of something as it would appear in an |
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23 * inventory. |
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24 */ |
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25 char * |
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26 inv_name(const THING *obj, int drop) |
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27 { |
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28 char *pb; |
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29 struct obj_info *op; |
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30 const char *sp; |
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31 int which; |
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32 |
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33 pb = prbuf; |
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34 which = obj->o_which; |
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35 switch (obj->o_type) |
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36 { |
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37 case POTION: |
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38 nameit(obj, "potion", p_colors[which], &pot_info[which], nullstr); |
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39 when RING: |
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40 nameit(obj, "ring", r_stones[which], &ring_info[which], ring_num); |
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41 when STICK: |
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42 nameit(obj, ws_type[which], ws_made[which], &ws_info[which], charge_str); |
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43 when SCROLL: |
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44 if (obj->o_count == 1) |
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45 { |
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46 strcpy(pb, "A scroll "); |
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47 pb = &prbuf[9]; |
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48 } |
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49 else |
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50 { |
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51 sprintf(pb, "%d scrolls ", obj->o_count); |
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52 pb = &prbuf[strlen(prbuf)]; |
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53 } |
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54 op = &scr_info[which]; |
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55 if (op->oi_know) |
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56 sprintf(pb, "of %s", op->oi_name); |
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57 else if (op->oi_guess) |
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58 sprintf(pb, "called %s", op->oi_guess); |
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59 else |
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60 sprintf(pb, "titled '%s'", s_names[which]); |
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61 when FOOD: |
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62 if (which == 1) |
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63 if (obj->o_count == 1) |
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64 sprintf(pb, "A%s %s", vowelstr(fruit), fruit); |
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65 else |
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66 sprintf(pb, "%d %ss", obj->o_count, fruit); |
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67 else |
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68 if (obj->o_count == 1) |
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69 strcpy(pb, "Some food"); |
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70 else |
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71 sprintf(pb, "%d rations of food", obj->o_count); |
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72 when WEAPON: |
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73 sp = weap_info[which].oi_name; |
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74 if (obj->o_count > 1) |
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75 sprintf(pb, "%d ", obj->o_count); |
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76 else |
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77 sprintf(pb, "A%s ", vowelstr(sp)); |
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78 pb = &prbuf[strlen(prbuf)]; |
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79 if (obj->o_flags & ISKNOW) |
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80 sprintf(pb, "%s %s", num(obj->o_hplus,obj->o_dplus,WEAPON), sp); |
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81 else |
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82 sprintf(pb, "%s", sp); |
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83 if (obj->o_count > 1) |
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84 strcat(pb, "s"); |
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85 if (obj->o_label != NULL) |
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86 { |
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87 pb = &prbuf[strlen(prbuf)]; |
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88 sprintf(pb, " called %s", obj->o_label); |
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89 } |
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90 when ARMOR: |
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91 sp = arm_info[which].oi_name; |
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92 if (obj->o_flags & ISKNOW) |
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93 { |
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94 sprintf(pb, "%s %s [", |
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95 num(a_class[which] - obj->o_arm, 0, ARMOR), sp); |
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96 if (!terse) |
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97 strcat(pb, "protection "); |
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98 pb = &prbuf[strlen(prbuf)]; |
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99 sprintf(pb, "%d]", 10 - obj->o_arm); |
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100 } |
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101 else |
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102 sprintf(pb, "%s", sp); |
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103 if (obj->o_label != NULL) |
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104 { |
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105 pb = &prbuf[strlen(prbuf)]; |
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106 sprintf(pb, " called %s", obj->o_label); |