Mercurial > hg > early-roguelike
annotate srogue/command.c @ 112:ee250e3646fd
Don't truncate player name in savefile name or log message.
The player name is stored in whoami[], which is length 80 in most games
(1024 in rogue5). Only the first 10 chars were used to create
file_name, because that buffer is the same length. Increasing the size
of file_name to 256 permits using all of whoami.
The name is also no longer truncated to 20 chars when writing the log.
All games should now be able to handle 79-character names without
collisions. Anything more would break save compatibility.
author | John "Elwin" Edwards |
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date | Sun, 23 Mar 2014 21:27:14 -0700 |
parents | 1e88eb1942a5 |
children | 458df24e973d |
rev | line source |
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1 /* |
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2 * Read and execute the user commands |
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3 * |
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4 * @(#)command.c 9.0 (rdk) 7/17/84 |
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5 * |
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6 * Super-Rogue |
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7 * Copyright (C) 1984 Robert D. Kindelberger |
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8 * All rights reserved. |
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9 * |
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10 * Based on "Rogue: Exploring the Dungeons of Doom" |
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11 * Copyright (C) 1980, 1981 Michael Toy, Ken Arnold and Glenn Wichman |
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12 * All rights reserved. |
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13 * |
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14 * See the file LICENSE.TXT for full copyright and licensing information. |
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15 */ |
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16 |
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17 #include <ctype.h> |
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18 #include <signal.h> |
60 | 19 #include <stdlib.h> |
20 #include <string.h> | |
36
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21 #include <limits.h> |
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22 #include "rogue.h" |
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23 #include "rogue.ext" |
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24 #ifdef __DJGPP__ |
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25 #include <process.h> |
60 | 26 #else |
27 #include <unistd.h> | |
36
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28 #endif |
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29 |
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30 /* |
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31 * command: |
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32 * Process the user commands |
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33 */ |
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34 command() |
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35 { |
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36 reg char ch; |
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37 reg int ntimes = 1; /* Number of player moves */ |
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38 static char countch, direction, newcount = FALSE; |
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39 |
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40 if (pl_on(ISHASTE)) |
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41 ntimes++; |
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42 /* |
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43 * Let the daemons start up |
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44 */ |
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45 while (ntimes-- > 0) { |
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46 do_daemons(BEFORE); |
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47 look(TRUE); |
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48 if (!running) |
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49 door_stop = FALSE; |
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50 lastscore = purse; |
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51 wmove(cw, hero.y, hero.x); |
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52 if (!(running || count)) |
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53 draw(cw); /* Draw screen */ |
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54 take = 0; |
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55 after = TRUE; |
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56 /* |
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57 * Read command or continue run |
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58 */ |
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59 if (wizard) |
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60 waswizard = TRUE; |
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61 if (player.t_nocmd <= 0) { |
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62 player.t_nocmd = 0; |
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63 if (running) |
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64 ch = runch; |
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65 else if (count) |
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66 ch = countch; |
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67 else { |
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68 ch = readchar(); |
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69 if (mpos != 0 && !running) /* Erase message if its there */ |
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70 msg(""); |
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71 } |
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72 } |
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73 else |
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74 ch = '.'; |
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75 if (player.t_nocmd > 0) { |
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76 if (--player.t_nocmd <= 0) |
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77 msg("You can move again."); |
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78 } |
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79 else { |
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80 /* |
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81 * check for prefixes |
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82 */ |
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83 if (isdigit(ch)) { |
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84 count = 0; |
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85 newcount = TRUE; |
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86 while (isdigit(ch)) { |
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87 count = count * 10 + (ch - '0'); |
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88 ch = readchar(); |
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89 } |
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90 countch = ch; |
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91 /* |
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92 * turn off count for commands which don't make sense |
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93 * to repeat |
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94 */ |
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95 switch (ch) { |
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96 case 'h': case 'j': case 'k': case 'l': |
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97 case 'y': case 'u': case 'b': case 'n': |
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98 case 'H': case 'J': case 'K': case 'L': |
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99 case 'Y': case 'U': case 'B': case 'N': |
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100 case 'q': case 'r': case 's': case 'f': |
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101 case 't': case 'C': case 'I': case '.': |
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102 case 'z': case 'p': |
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103 break; |
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104 default: |
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