Mercurial > hg > early-roguelike
annotate srogue/pstats.c @ 112:ee250e3646fd
Don't truncate player name in savefile name or log message.
The player name is stored in whoami[], which is length 80 in most games
(1024 in rogue5). Only the first 10 chars were used to create
file_name, because that buffer is the same length. Increasing the size
of file_name to 256 permits using all of whoami.
The name is also no longer truncated to 20 chars when writing the log.
All games should now be able to handle 79-character names without
collisions. Anything more would break save compatibility.
author | John "Elwin" Edwards |
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date | Sun, 23 Mar 2014 21:27:14 -0700 |
parents | 2128c7dc8a40 |
children | 94a0d9dd5ce1 |
rev | line source |
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36
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1 /* |
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2 * Players status routines |
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3 * |
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4 * @(#)pstats.c 9.0 (rdk) 7/17/84 |
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5 * |
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6 * Super-Rogue |
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7 * Copyright (C) 1984 Robert D. Kindelberger |
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8 * All rights reserved. |
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9 * |
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10 * See the file LICENSE.TXT for full copyright and licensing information. |
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11 */ |
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12 |
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13 #include "rogue.h" |
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14 #include "rogue.ext" |
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15 |
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16 |
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17 /* |
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18 * chg_hpt: |
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19 * Changes players hit points |
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20 */ |
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21 chg_hpt(howmany, alsomax, what) |
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22 int howmany; |
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23 bool alsomax; |
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24 char what; |
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25 { |
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26 nochange = FALSE; |
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27 if(alsomax) |
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28 him->s_maxhp += howmany; |
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29 him->s_hpt += howmany; |
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30 if (him->s_hpt < 1) { |
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31 msg(" "); |
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32 death(what); |
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33 } |
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34 } |
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35 |
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36 |
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37 /* |
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38 * rchg_str: |
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39 * Update the players real strength |
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40 */ |
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41 rchg_str(amt) |
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42 int amt; |
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43 { |
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44 chg_abil(STR,amt,TRUE); |
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45 } |
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46 |
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47 /* |
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48 * chg_abil: |
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49 * Used to modify the hero's abilities |
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50 */ |
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51 chg_abil(what,amt,how) |
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52 int amt, what, how; |
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53 { |
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54 if (amt == 0) |
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55 return; |
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56 if (how == TRUE) { /* real (must be 1st) */ |
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57 updabil(what,amt,&pstats.s_re,TRUE); |
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58 how = FALSE; |
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59 } |
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60 updabil(what,amt,&pstats.s_ef,how); /* effective */ |
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61 updpack(); |
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62 wghtchk(FALSE); |
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63 } |
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64 |
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65 /* |
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66 * updabil: |
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67 * Do the actual abilities updating |
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68 */ |
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69 updabil(what, amt, pst, how) |
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70 struct real *pst; |
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71 int what, amt, how; |
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72 { |
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73 register int *wh, *mx, *mr; |
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74 struct real *mst, *msr; |
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75 bool is_str = FALSE; |
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76 int rtype; |
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77 |
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78 msr = &him->s_re; |
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79 if (how == TRUE) /* max real abilities */ |
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80 mst = &max_stats.s_re; |
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81 else /* max effective abil */ |
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82 mst = &max_stats.s_ef; |
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83 switch (what) { |
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84 case STR: |
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85 is_str = TRUE; |
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86 wh = &pst->a_str; |
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87 mx = &mst->a_str; |
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88 mr = &msr->a_str; |
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89 rtype = R_ADDSTR; |
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90 when DEX: |
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91 wh = &pst->a_dex; |
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92 mx = &mst->a_dex; |
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93 mr = &msr->a_dex; |
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94 rtype = R_DEX; |
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95 when CON: |
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96 wh = &pst->a_con; |
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97 mx = &mst->a_con; |
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98 mr = &msr->a_con; |
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99 rtype = R_CONST; |
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100 when WIS: |
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101 wh = &pst->a_wis; |
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102 mx = &mst->a_wis; |
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103 mr = &msr->a_wis; |
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104 rtype = R_KNOW; |
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105 otherwise: |
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106 return; |
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