Mercurial > hg > early-roguelike
annotate srogue/save.c @ 112:ee250e3646fd
Don't truncate player name in savefile name or log message.
The player name is stored in whoami[], which is length 80 in most games
(1024 in rogue5). Only the first 10 chars were used to create
file_name, because that buffer is the same length. Increasing the size
of file_name to 256 permits using all of whoami.
The name is also no longer truncated to 20 chars when writing the log.
All games should now be able to handle 79-character names without
collisions. Anything more would break save compatibility.
author | John "Elwin" Edwards |
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date | Sun, 23 Mar 2014 21:27:14 -0700 |
parents | f0073eb75a6a |
children | 458df24e973d |
rev | line source |
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1 /* |
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2 * save and restore routines |
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3 * |
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4 * @(#)save.c 9.0 (rdk) 7/17/84 |
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5 * |
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6 * Super-Rogue |
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7 * Copyright (C) 1984 Robert D. Kindelberger |
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8 * All rights reserved. |
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9 * |
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10 * Based on "Rogue: Exploring the Dungeons of Doom" |
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11 * Copyright (C) 1980, 1981 Michael Toy, Ken Arnold and Glenn Wichman |
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12 * All rights reserved. |
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13 * |
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14 * See the file LICENSE.TXT for full copyright and licensing information. |
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15 */ |
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16 |
60 | 17 #include <stdlib.h> |
18 #include <string.h> | |
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19 #include <unistd.h> |
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20 #include <ctype.h> |
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21 #include <fcntl.h> |
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22 #include <sys/types.h> |
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23 #include <sys/stat.h> |
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24 #include <signal.h> |
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25 #include <errno.h> |
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26 #include "rogue.h" |
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27 #include "rogue.ext" |
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28 |
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29 #ifdef BSD |
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30 #define srand48(seed) srandom(seed) |
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31 #endif |
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32 |
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33 EXTCHAR version[]; |
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34 EXTCHAR *ctime(); |
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35 |
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36 typedef struct stat STAT; |
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37 STAT sbuf; |
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38 |
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39 /* |
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40 * ignore: |
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41 * Ignore ALL signals possible |
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42 */ |
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43 ignore() |
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44 { |
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45 int i; |
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46 |
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47 for (i = 0; i < NSIG; i++) |
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48 signal(i, SIG_IGN); |
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49 } |
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50 |
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51 /* |
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52 * save_game: |
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53 * Save the current game |
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54 */ |
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55 save_game() |
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56 { |
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57 reg FILE *savef; |
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58 reg int c; |
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59 char buf[LINLEN]; |
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60 |
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61 mpos = 0; |
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62 if (file_name[0] != '\0') { |
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63 if (use_savedir) |
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64 msg("Save game? (y/n) "); |
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65 else |
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66 msg("Save file (%s)? ", file_name); |
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67 do { |
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68 c = wgetch(cw); |
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69 if(c == ESCAPE) { |
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70 msg(""); |
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71 return FALSE; |
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72 } |
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73 } while (c != 'n' && c != 'y'); |
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74 mpos = 0; |
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75 if (c == 'y') |
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76 goto gotfile; |
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77 } |
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78 if (use_savedir) { |
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79 msg(""); |
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80 return FALSE; |
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81 } |
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82 msg("File name: "); |
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83 mpos = 0; |
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84 buf[0] = '\0'; |
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85 if (get_str(buf, cw) == QUIT) { |
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86 msg(""); |
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87 return FALSE; |
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88 } |
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89 msg(""); |
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90 strcpy(file_name, buf); |
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91 gotfile: |
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92 c = dosave(); /* try to save this game */ |
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93 if (c == FALSE) |
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94 msg("Could not save game to file %s", file_name); |
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95 return c; |
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96 } |
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97 |
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98 /* |
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99 * auto_save: |
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100 * Automatically save a game |
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101 */ |
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102 void |
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103 auto_save(int a) |
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104 { |
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105 dosave(); /* save this game */ |
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