Mercurial > hg > early-roguelike
annotate arogue5/command.c @ 178:f057f09e9945
Advanced Rogue 7: rearrange messages from potions of food detection.
The message about detecting food now appears before the food symbols
are displayed. I think this is closer to the original behavior.
author | John "Elwin" Edwards |
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date | Mon, 10 Aug 2015 20:39:40 -0400 |
parents | a0a57cf42810 |
children | 56e748983fa8 |
rev | line source |
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1 /* |
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2 * Read and execute the user commands |
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3 * |
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4 * Advanced Rogue |
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5 * Copyright (C) 1984, 1985 Michael Morgan, Ken Dalka and AT&T |
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6 * All rights reserved. |
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7 * |
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8 * Based on "Rogue: Exploring the Dungeons of Doom" |
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9 * Copyright (C) 1980, 1981 Michael Toy, Ken Arnold and Glenn Wichman |
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10 * All rights reserved. |
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11 * |
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12 * See the file LICENSE.TXT for full copyright and licensing information. |
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13 */ |
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14 |
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15 #include "curses.h" |
67 | 16 #include <stdlib.h> |
17 #include <string.h> | |
63
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18 #include <limits.h> |
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19 #include <ctype.h> |
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20 #include <signal.h> |
99 | 21 #include "rogue.h" |
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22 #include "mach_dep.h" |
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23 |
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24 /* |
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25 * command: |
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26 * Process the user commands |
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27 */ |
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28 |
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29 command() |
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30 { |
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31 register char ch; |
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32 register int ntimes = 1; /* Number of player moves */ |
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33 static char countch, direction, newcount = FALSE; |
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34 struct linked_list *item; |
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35 bool an_after = FALSE; |
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36 |
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37 if (on(player, ISHASTE)) { |
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38 ntimes++; |
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39 turns--; /* correct for later */ |
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40 } |
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41 if (on(player, ISSLOW) || on(player, ISDANCE)) { |
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42 if (player.t_turn != TRUE) { |
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43 ntimes--; |
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44 turns++; |
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45 an_after = TRUE; |
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46 } |
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47 player.t_turn ^= TRUE; |
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48 } |
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49 |
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50 /* |
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51 * Let the daemons start up |
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52 */ |
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53 do_daemons(BEFORE); |
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54 do_fuses(BEFORE); |
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55 while (ntimes-- > 0) |
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56 { |
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57 /* One more tick of the clock. */ |
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58 if ((++turns % DAYLENGTH) == 0) { |
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59 daytime ^= TRUE; |
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60 if (levtype == OUTSIDE) { |
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61 if (daytime) msg("The sun rises above the horizon"); |
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62 else msg("The sun sinks below the horizon"); |
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63 } |
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64 light(&hero); |
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65 } |
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66 |
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67 look(after, FALSE); |
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68 if (!running) door_stop = FALSE; |
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69 lastscore = purse; |
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70 wmove(cw, hero.y, hero.x); |
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71 if (!((running || count) && jump)) { |
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72 status(FALSE); |
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73 wmove(cw, hero.y, hero.x); |
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74 draw(cw); /* Draw screen */ |
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75 } |
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76 take = 0; |
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77 after = TRUE; |
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78 /* |
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79 * Read command or continue run |
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80 */ |
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81 if (!no_command) |
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82 { |
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83 if (running) { |
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84 /* If in a corridor or maze, if we are at a turn with only one |
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85 * way to go, turn that way. |
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86 */ |
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87 if ((winat(hero.y, hero.x) == PASSAGE || levtype == MAZELEV) && |
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88 off(player, ISHUH) && (off(player, ISBLIND))) { |
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89 int y, x; |
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90 if (getdelta(runch, &y, &x) == TRUE) { |
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91 corr_move(y, x); |
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92 } |
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93 } |
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94 ch = runch; |
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95 } |
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96 else if (count) ch = countch; |
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97 else |
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98 { |
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99 ch = readchar(); |
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100 if (mpos != 0 && !running) /* Erase message if its there */ |
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101 msg(""); |
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102 } |
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103 } |
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104 else ch = '.'; |