annotate rogue4/rogue52.sln @ 82:f11eeafc6568

srogue: don't store machine-dependent metadata in the savefile. Super-Rogue, like Rogue V4, stored data of machine-dependent length in the savefile, to prevent cheating. This made saved games non-portable. Also deleted was a check that used this data, and prevented restoring savefiles from backup. This change BREAKS SAVEFILE COMPATIBILITY, but old files can be converted by removing the block at offset 0x1e with length sizeof(ino_t) + sizeof(dev_t) + 2 * sizeof(time_t). That seems to be 0x14 on i686 and 0x20 on x86_64.
author John "Elwin" Edwards
date Tue, 06 Aug 2013 19:02:58 -0700
parents 9535a08ddc39
children
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1 
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2 Microsoft Visual Studio Solution File, Format Version 9.00
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3 # Visual C++ Express 2005
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4 Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "rogue52", "rogue52.vcproj", "{8D92C587-9CBA-41FE-BB30-F0A7142AC625}"
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5 EndProject
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6 Global
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7 GlobalSection(SolutionConfigurationPlatforms) = preSolution
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8 Debug|Win32 = Debug|Win32
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9 Release|Win32 = Release|Win32
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10 EndGlobalSection
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11 GlobalSection(ProjectConfigurationPlatforms) = postSolution
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12 {8D92C587-9CBA-41FE-BB30-F0A7142AC625}.Debug|Win32.ActiveCfg = Debug|Win32
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13 {8D92C587-9CBA-41FE-BB30-F0A7142AC625}.Debug|Win32.Build.0 = Debug|Win32
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14 {8D92C587-9CBA-41FE-BB30-F0A7142AC625}.Release|Win32.ActiveCfg = Release|Win32
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15 {8D92C587-9CBA-41FE-BB30-F0A7142AC625}.Release|Win32.Build.0 = Release|Win32
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16 EndGlobalSection
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17 GlobalSection(SolutionProperties) = preSolution
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18 HideSolutionNode = FALSE
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19 EndGlobalSection
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20 EndGlobal