annotate rogue5/rogue.desktop @ 82:f11eeafc6568

srogue: don't store machine-dependent metadata in the savefile. Super-Rogue, like Rogue V4, stored data of machine-dependent length in the savefile, to prevent cheating. This made saved games non-portable. Also deleted was a check that used this data, and prevented restoring savefiles from backup. This change BREAKS SAVEFILE COMPATIBILITY, but old files can be converted by removing the block at offset 0x1e with length sizeof(ino_t) + sizeof(dev_t) + 2 * sizeof(time_t). That seems to be 0x14 on i686 and 0x20 on x86_64.
author John "Elwin" Edwards
date Tue, 06 Aug 2013 19:02:58 -0700
parents f502bf60e6e4
children
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f502bf60e6e4 Import Rogue 5.4 from the Roguelike Restoration Project (r1490)
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1 [Desktop Entry]
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2 Encoding=UTF-8
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3 Name=Rogue
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4 GenericName=Rogue
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5 Comment=The original curses-based adventure game
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6 Exec=rogue
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7 Icon=rogue.png
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8 Terminal=true
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9 Type=Application
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10 Categories=Game;RolePlaying;
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11 Version=1.0