Mercurial > hg > early-roguelike
annotate arogue5/daemon.c @ 87:f871cb0539d3
Don't set the player's ISRUN flag.
rogue4 and rogue5 set the player's ISRUN flag upon exit from sleep or
holding. This is apparently supposed to indicate that the player can
move again. What it actually does is make it harder for monsters to
hit the player, until the flag is reset.
As this behavior makes little sense and seems like a cheat, it has
been deemed a bug and removed.
author | John "Elwin" Edwards |
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date | Tue, 13 Aug 2013 09:19:56 -0700 |
parents | 0ed67132cf10 |
children | f2951c4e28d9 |
rev | line source |
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1 /* |
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2 * Contains functions for dealing with things that happen in the future. |
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3 * |
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4 * Advanced Rogue |
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5 * Copyright (C) 1984, 1985 Michael Morgan, Ken Dalka and AT&T |
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6 * All rights reserved. |
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7 * |
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8 * Based on "Rogue: Exploring the Dungeons of Doom" |
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9 * Copyright (C) 1980, 1981 Michael Toy, Ken Arnold and Glenn Wichman |
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10 * All rights reserved. |
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11 * |
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12 * See the file LICENSE.TXT for full copyright and licensing information. |
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13 */ |
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14 |
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15 #include "curses.h" |
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16 #include "rogue.h" |
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17 |
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18 #define EMPTY 0 |
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19 #define DAEMON -1 |
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20 |
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21 #define _X_ { EMPTY } |
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22 |
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23 struct delayed_action d_list[MAXDAEMONS] = { |
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24 _X_, _X_, _X_, _X_, _X_, _X_, _X_, _X_, _X_, _X_ |
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25 }; |
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26 struct delayed_action f_list[MAXFUSES] = { |
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27 _X_, _X_, _X_, _X_, _X_, _X_, _X_, _X_, _X_, _X_, |
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28 _X_, _X_, _X_, _X_, _X_, _X_, _X_, _X_, _X_, _X_ |
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29 }; |
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30 int demoncnt = 0; /* number of active daemons */ |
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31 int fusecnt = 0; |
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32 |
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33 |
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34 /* |
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35 * d_slot: |
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36 * Find an empty slot in the daemon list |
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37 */ |
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38 struct delayed_action * |
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39 d_slot() |
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40 { |
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41 reg int i; |
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42 reg struct delayed_action *dev; |
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43 |
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44 for (i = 0, dev = d_list; i < MAXDAEMONS; i++, dev++) |
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45 if (dev->d_type == EMPTY) |
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46 return dev; |
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47 return NULL; |
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48 } |
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49 |
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50 /* |
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51 * f_slot: |
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52 * Find an empty slot in the fuses list |
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53 */ |
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54 struct delayed_action * |
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55 f_slot() |
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56 { |
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57 reg int i; |
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58 reg struct delayed_action *dev; |
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59 |
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60 for (i = 0, dev = f_list; i < MAXFUSES; i++, dev++) |
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61 if (dev->d_type == EMPTY) |
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62 return dev; |
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63 return NULL; |
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64 } |
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65 |
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66 |
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67 |
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68 /* |
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69 * find_slot: |
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70 * Find a particular slot in the table |
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71 */ |
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72 struct delayed_action * |
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73 find_slot(func) |
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74 reg int (*func)(); |
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75 { |
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76 reg int i; |
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77 reg struct delayed_action *dev; |
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78 |
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79 for (i = 0, dev = f_list; i < MAXFUSES; i++, dev++) |
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80 if (dev->d_type != EMPTY && func == dev->d_func) |
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81 return dev; |
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82 return NULL; |
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83 } |
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84 |
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85 |
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86 /* |
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87 * daemon: |
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88 * Start a daemon, takes a function. |
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89 */ |
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90 daemon(func, arg, type) |
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91 reg int arg, type, (*func)(); |
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92 { |
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93 reg struct delayed_action *dev; |
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94 |
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95 dev = d_slot(); |
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96 if (dev != NULL) { |
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97 dev->d_type = type; |
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98 dev->d_func = func; |
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99 dev->d_arg = arg; |
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100 dev->d_time = DAEMON; |
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101 demoncnt += 1; /* update count */ |
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102 } |
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103 } |
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104 |
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105 |
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