Mercurial > hg > early-roguelike
annotate arogue5/potions.c @ 87:f871cb0539d3
Don't set the player's ISRUN flag.
rogue4 and rogue5 set the player's ISRUN flag upon exit from sleep or
holding. This is apparently supposed to indicate that the player can
move again. What it actually does is make it harder for monsters to
hit the player, until the flag is reset.
As this behavior makes little sense and seems like a cheat, it has
been deemed a bug and removed.
author | John "Elwin" Edwards |
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date | Tue, 13 Aug 2013 09:19:56 -0700 |
parents | 34a87d84ea31 |
children | 56e748983fa8 |
rev | line source |
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1 /* |
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2 * Function(s) for dealing with potions |
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3 * |
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4 * Advanced Rogue |
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5 * Copyright (C) 1984, 1985 Michael Morgan, Ken Dalka and AT&T |
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6 * All rights reserved. |
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7 * |
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8 * Based on "Rogue: Exploring the Dungeons of Doom" |
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9 * Copyright (C) 1980, 1981 Michael Toy, Ken Arnold and Glenn Wichman |
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10 * All rights reserved. |
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11 * |
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12 * See the file LICENSE.TXT for full copyright and licensing information. |
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13 */ |
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14 |
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15 #include "curses.h" |
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16 #include "rogue.h" |
67 | 17 #include <stdlib.h> |
18 #include <string.h> | |
63
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19 |
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20 |
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21 |
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22 /* |
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23 * Increase player's constitution |
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24 */ |
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25 |
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26 add_const(cursed) |
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27 bool cursed; |
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28 { |
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29 /* Do the potion */ |
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30 if (cursed) { |
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31 msg("You feel less healthy now."); |
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32 pstats.s_const--; |
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33 if (pstats.s_const <= 0) |
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34 death(D_CONSTITUTION); |
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35 } |
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36 else { |
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37 msg("You feel healthier now."); |
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38 pstats.s_const = min(pstats.s_const + 1, 25); |
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39 } |
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40 |
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41 /* Adjust the maximum */ |
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42 if (max_stats.s_const < pstats.s_const) |
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43 max_stats.s_const = pstats.s_const; |
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44 } |
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45 |
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46 /* |
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47 * Increase player's dexterity |
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48 */ |
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49 |
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50 add_dexterity(cursed) |
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51 bool cursed; |
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52 { |
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53 int ring_str; /* Value of ring strengths */ |
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54 |
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55 /* Undo any ring changes */ |
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56 ring_str = ring_value(R_ADDHIT); |
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57 pstats.s_dext -= ring_str; |
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58 |
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59 /* Now do the potion */ |
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60 if (cursed) { |
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61 msg("You feel less dextrous now."); |
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62 pstats.s_dext--; |
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63 } |
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64 else { |
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65 msg("You feel more dextrous now. Watch those hands!"); |
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66 pstats.s_dext = min(pstats.s_dext + 1, 25); |
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67 } |
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68 |
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69 /* Adjust the maximum */ |
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70 if (max_stats.s_dext < pstats.s_dext) |
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71 max_stats.s_dext = pstats.s_dext; |
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72 |
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73 /* Now put back the ring changes */ |
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74 if (ring_str) |
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75 pstats.s_dext += ring_str; |
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76 } |
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77 |
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78 /* |
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79 * add_haste: |
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80 * add a haste to the player |
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81 */ |
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82 |
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83 add_haste(blessed) |
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84 bool blessed; |
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85 { |
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86 int hasttime; |
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87 |
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88 if (blessed) hasttime = HASTETIME*2; |
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89 else hasttime = HASTETIME; |
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90 |
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91 if (on(player, ISSLOW)) { /* Is person slow? */ |
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92 extinguish(noslow); |
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93 noslow(); |
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94 |
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95 if (blessed) hasttime = HASTETIME/2; |
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96 else return; |
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97 } |
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98 |
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99 if (on(player, ISHASTE)) { |
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100 msg("You faint from exhaustion."); |
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101 no_command += rnd(hasttime); |
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102 lengthen(nohaste, roll(hasttime,hasttime)); |
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103 } |
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104 else { |
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