Mercurial > hg > early-roguelike
annotate arogue5/save.c @ 87:f871cb0539d3
Don't set the player's ISRUN flag.
rogue4 and rogue5 set the player's ISRUN flag upon exit from sleep or
holding. This is apparently supposed to indicate that the player can
move again. What it actually does is make it harder for monsters to
hit the player, until the flag is reset.
As this behavior makes little sense and seems like a cheat, it has
been deemed a bug and removed.
author | John "Elwin" Edwards |
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date | Tue, 13 Aug 2013 09:19:56 -0700 |
parents | d852b8f088c5 |
children | 7795b0938921 |
rev | line source |
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1 /* |
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2 * save and restore routines |
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3 * |
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4 * Advanced Rogue |
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5 * Copyright (C) 1984, 1985 Michael Morgan, Ken Dalka and AT&T |
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6 * All rights reserved. |
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7 * |
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8 * Based on "Rogue: Exploring the Dungeons of Doom" |
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9 * Copyright (C) 1980, 1981 Michael Toy, Ken Arnold and Glenn Wichman |
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10 * All rights reserved. |
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11 * |
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12 * See the file LICENSE.TXT for full copyright and licensing information. |
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13 */ |
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14 |
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15 #include "curses.h" |
67 | 16 #include <stdlib.h> |
17 #include <string.h> | |
63
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18 #include <fcntl.h> |
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19 #include <errno.h> |
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20 #include <ctype.h> |
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21 #include <sys/types.h> |
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22 #include <sys/stat.h> |
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23 #include <signal.h> |
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24 #include "rogue.h" |
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25 |
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26 typedef struct stat STAT; |
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27 |
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28 extern char version[], encstr[]; |
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29 /* extern bool _endwin; */ |
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30 |
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31 STAT sbuf; |
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32 |
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33 bool |
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34 save_game() |
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35 { |
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36 register FILE *savef; |
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37 register int c; |
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38 char buf[LINELEN]; |
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39 |
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40 /* |
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41 * get file name |
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42 */ |
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43 mpos = 0; |
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44 if (file_name[0] != '\0') |
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45 { |
66 | 46 if (use_savedir) |
47 msg("Save game? "); | |
48 else | |
49 msg("Save file (%s)? ", file_name); | |
63
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50 do |
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51 { |
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52 c = readchar(); |
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53 if (c == ESCAPE) return(0); |
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54 } while (c != 'n' && c != 'N' && c != 'y' && c != 'Y'); |
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55 mpos = 0; |
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56 if (c == 'y' || c == 'Y') |
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57 { |
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58 msg("File name: %s", file_name); |
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59 goto gotfile; |
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60 } |
66 | 61 if (use_savedir) { |
62 msg(""); | |
63 return FALSE; | |
64 } | |
63
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65 } |
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66 |
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67 do |
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68 { |
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69 msg("File name: "); |
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70 mpos = 0; |
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71 buf[0] = '\0'; |
76
ad2cb9a07aaa
arogue5: fix player's typed responses getting put at the wrong place.
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72 if (get_str(buf, msgw) == QUIT) |
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73 { |
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74 msg(""); |
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75 return FALSE; |
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76 } |
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77 msg(""); |
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78 strcpy(file_name, buf); |
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79 gotfile: |
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80 if ((savef = fopen(file_name, "w")) == NULL) |
66 | 81 { |
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82 msg(strerror(errno)); /* fake perror() */ |
66 | 83 if (use_savedir) |
84 return FALSE; | |
85 } | |
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86 } while (savef == NULL); |
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87 |
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88 /* |
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89 * write out encrpyted file (after a stat) |
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90 * The fwrite is to force allocation of the buffer before the write |
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91 */ |
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92 if (save_file(savef) != 0) { |
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93 msg("Cannot create save file."); |
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94 unlink(file_name); |
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95 return(FALSE); |
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96 } |
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97 else return(TRUE); |
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98 } |
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99 |
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100 /* |
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101 * automatically save a file. This is used if a HUP signal is |
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102 * recieved |
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103 */ |
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