Mercurial > hg > early-roguelike
annotate arogue5/scrolls.c @ 87:f871cb0539d3
Don't set the player's ISRUN flag.
rogue4 and rogue5 set the player's ISRUN flag upon exit from sleep or
holding. This is apparently supposed to indicate that the player can
move again. What it actually does is make it harder for monsters to
hit the player, until the flag is reset.
As this behavior makes little sense and seems like a cheat, it has
been deemed a bug and removed.
author | John "Elwin" Edwards |
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date | Tue, 13 Aug 2013 09:19:56 -0700 |
parents | ad2cb9a07aaa |
children | 0298a68cc179 |
rev | line source |
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63
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1 /* |
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2 * Read a scroll and let it happen |
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3 * |
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4 * Advanced Rogue |
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5 * Copyright (C) 1984, 1985 Michael Morgan, Ken Dalka and AT&T |
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6 * All rights reserved. |
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7 * |
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8 * Based on "Rogue: Exploring the Dungeons of Doom" |
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9 * Copyright (C) 1980, 1981 Michael Toy, Ken Arnold and Glenn Wichman |
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10 * All rights reserved. |
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11 * |
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12 * See the file LICENSE.TXT for full copyright and licensing information. |
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13 */ |
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14 |
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15 #include "curses.h" |
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16 #include <ctype.h> |
67 | 17 #include <stdlib.h> |
18 #include <string.h> | |
63
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19 #include "rogue.h" |
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20 |
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21 |
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22 |
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23 /* |
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24 * let the hero get rid of some type of monster (but not a UNIQUE!) |
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25 */ |
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26 genocide() |
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27 { |
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28 register struct linked_list *ip; |
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29 register struct thing *mp; |
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30 register int i; |
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31 register struct linked_list *nip; |
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32 register int num_monst = NUMMONST-NUMUNIQUE-1, /* cannot genocide uniques */ |
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33 pres_monst=1, |
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34 num_lines=2*(LINES-3); |
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35 register int which_monst; |
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36 char monst_name[40]; |
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37 |
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38 /* Print out the monsters */ |
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39 while (num_monst > 0) { |
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40 register left_limit; |
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41 |
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42 if (num_monst < num_lines) left_limit = (num_monst+1)/2; |
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43 else left_limit = num_lines/2; |
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44 |
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45 wclear(hw); |
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46 touchwin(hw); |
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47 |
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48 /* Print left column */ |
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49 wmove(hw, 2, 0); |
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50 for (i=0; i<left_limit; i++) { |
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51 sprintf(monst_name, |
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52 "[%d] %c%s\n", |
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53 pres_monst, |
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54 monsters[pres_monst].m_normal ? ' ' : '*', |
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55 monsters[pres_monst].m_name); |
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56 waddstr(hw, monst_name); |
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57 pres_monst++; |
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58 } |
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59 |
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60 /* Print right column */ |
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61 for (i=0; i<left_limit && pres_monst<=NUMMONST-NUMUNIQUE-1; i++) { |
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62 sprintf(monst_name, |
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63 "[%d] %c%s\n", |
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64 pres_monst, |
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65 monsters[pres_monst].m_normal ? ' ' : '*', |
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66 monsters[pres_monst].m_name); |
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67 wmove(hw, i+2, COLS/2); |
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68 waddstr(hw, monst_name); |
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69 pres_monst++; |
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70 } |
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71 |
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72 if ((num_monst -= num_lines) > 0) { |
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73 mvwaddstr(hw, LINES-1, 0, morestr); |
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74 draw(hw); |
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75 wait_for(hw,' '); |
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76 } |
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77 |
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78 else { |
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79 mvwaddstr(hw, 0, 0, "Which monster"); |
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80 if (!terse) waddstr(hw, " do you wish to wipe out"); |
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81 waddstr(hw, "? "); |
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82 draw(hw); |
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83 } |
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84 } |
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85 |
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86 get_monst: |
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87 get_str(monst_name, hw); |
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88 which_monst = atoi(monst_name); |
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89 if ((which_monst < 1 || which_monst > NUMMONST-NUMUNIQUE-1)) { |
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90 mvwaddstr(hw, 0, 0, "Please enter a number in the displayed range -- "); |
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91 draw(hw); |
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92 goto get_monst; |
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93 } |
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94 |
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95 /* Set up for redraw */ |
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96 clearok(cw, TRUE); |
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97 touchwin(cw); |
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98 |
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99 /* Remove this monster from the present level */ |
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100 for (ip = mlist; ip; ip = nip) { |
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101 mp = THINGPTR(ip); |
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102 nip = next(ip); |
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103 if (mp->t_index == which_monst) { |
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104 |