annotate rogue3/main.c @ 87:f871cb0539d3

Don't set the player's ISRUN flag. rogue4 and rogue5 set the player's ISRUN flag upon exit from sleep or holding. This is apparently supposed to indicate that the player can move again. What it actually does is make it harder for monsters to hit the player, until the flag is reset. As this behavior makes little sense and seems like a cheat, it has been deemed a bug and removed.
author John "Elwin" Edwards
date Tue, 13 Aug 2013 09:19:56 -0700
parents 2dcd75e6a736
children 88ab59f06dfc
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1 /*
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2 * @(#)main.c 3.27 (Berkeley) 6/15/81
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3 *
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4 * Rogue: Exploring the Dungeons of Doom
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5 * Copyright (C) 1980, 1981 Michael Toy, Ken Arnold and Glenn Wichman
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6 * All rights reserved.
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7 *
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8 * See the file LICENSE.TXT for full copyright and licensing information.
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9 */
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10
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11 #include "curses.h"
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12 #include <time.h>
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13 #include <signal.h>
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14 #include <limits.h>
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15 #include <stdlib.h>
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16 #include <stdarg.h>
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17 #include <string.h>
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18 #include "machdep.h"
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19 #include "rogue.h"
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20
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21 int num_checks = 0; /* times we've gone over in checkout() */
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22 WINDOW *cw; /* Window that the player sees */
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23 WINDOW *hw; /* Used for the help command */
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24 WINDOW *mw; /* Used to store mosnters */
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25 FILE *scoreboard = NULL;
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26 FILE *logfi = NULL;
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27
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28 main(argc, argv, envp)
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29 char **argv;
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30 char **envp;
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31 {
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32 char *env;
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33 struct linked_list *item;
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34 struct object *obj;
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35 int lowtime;
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36 time_t now;
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37
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38 md_init(MD_STRIP_CTRL_KEYPAD);
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39
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40 open_score();
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41 open_log();
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42
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43 /*
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44 * check for print-score option
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45 */
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46 if (argc == 2 && strcmp(argv[1], "-s") == 0)
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47 {
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48 waswizard = TRUE;
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49 score(0, -1, 0);
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50 exit(0);
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51 }
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52
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53 #ifdef WIZARD
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54 /*
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55 * Check to see if he is a wizard
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56 */
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57 if (argc >= 2 && argv[1][0] == '\0')
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58 if (strcmp(PASSWD, crypt(md_getpass("Wizard's password: "), "mT")) == 0)
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59 {
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60 wizard = TRUE;
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61 argv++;
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62 argc--;
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63 }
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64 #endif
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65
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66 /* Are we using the system savefile directory? */
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67 #ifdef SAVEDIR
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68 if (argc >= 3 && !strcmp(argv[1], "-n"))
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69 {
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70 strncpy(whoami, argv[2], 79);
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71 whoami[79] = '\0';
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72 use_savedir = TRUE;
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73 /* look for savefile at SAVEDIR/UID-playername.r3sav */
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74 if (snprintf(file_name, 80, "%s%d-%.10s.r3sav", SAVEDIR, md_getuid(), whoami) >= 80)
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75 {
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76 /* this shouldn't happen */
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77 strcpy(file_name, "rogue3.save");
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78 use_savedir = FALSE;
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79 }
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80 }
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81 #endif
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82
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83 if (use_savedir == FALSE)
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84 {
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85 md_normaluser();
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86 /* because we don't need to create a file in the common savedir,
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87 * and the scorefile is already open */
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88 strcpy(home, md_gethomedir());
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89
1
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90 if (strlen(home) > PATH_MAX - strlen("rogue3.save") - 1)
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91 *home = 0;
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92
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93 strcpy(file_name, home);
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94 strcat(file_name, "rogue3.save");
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95 }
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96
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97 if ((env = getenv("ROGUEOPTS")) != NULL)
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98 parse_opts(env);
1
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99 if (!use_savedir && (env == NULL || whoami[0] == '\0'))
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