annotate rogue3/rogue.h @ 87:f871cb0539d3

Don't set the player's ISRUN flag. rogue4 and rogue5 set the player's ISRUN flag upon exit from sleep or holding. This is apparently supposed to indicate that the player can move again. What it actually does is make it harder for monsters to hit the player, until the flag is reset. As this behavior makes little sense and seems like a cheat, it has been deemed a bug and removed.
author John "Elwin" Edwards
date Tue, 13 Aug 2013 09:19:56 -0700
parents a86ae56e1ed6
children ee250e3646fd
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1 /*
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2 * Rogue definitions and variable declarations
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3 *
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4 * @(#)rogue.h 3.38 (Berkeley) 6/15/81
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5 *
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6 * Rogue: Exploring the Dungeons of Doom
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7 * Copyright (C) 1980, 1981 Michael Toy, Ken Arnold and Glenn Wichman
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8 * All rights reserved.
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9 *
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10 * See the file LICENSE.TXT for full copyright and licensing information.
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11 */
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12
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13 #include "mdport.h"
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14
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15 /*
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16 * Maximum number of different things
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17 */
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18 #define MAXROOMS 9
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19 #define MAXTHINGS 9
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20 #define MAXOBJ 9
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21 #define MAXPACK 23
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22 #define MAXTRAPS 10
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23 #define NUMTHINGS 7 /* number of types of things (scrolls, rings, etc.) */
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24
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25 /*
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26 * return values for get functions
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27 */
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28 #define NORM 0 /* normal exit */
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29 #define QUIT 1 /* quit option setting */
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30 #define MINUS 2 /* back up one option */
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31
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32 /*
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33 * All the fun defines
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34 */
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35 #define next(ptr) (*ptr).l_next
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36 #define prev(ptr) (*ptr).l_prev
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37 #define ldata(ptr) (*ptr).l_data
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38 #define inroom(rp, cp) (\
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39 (cp)->x <= (rp)->r_pos.x + ((rp)->r_max.x - 1) && (rp)->r_pos.x <= (cp)->x \
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40 && (cp)->y <= (rp)->r_pos.y + ((rp)->r_max.y - 1) && (rp)->r_pos.y <= (cp)->y)
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41 #define winat(y, x) (mvwinch(mw,y,x)==' '?mvwinch(stdscr,y,x):winch(mw))
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42 #define debug if (wizard) msg
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43 #define RN (((seed = seed*11109+13849) & 0x7fff) >> 1)
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44 #define unc(cp) (cp).y, (cp).x
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45 #define cmov(xy) move((xy).y, (xy).x)
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46 #define DISTANCE(y1, x1, y2, x2) ((x2 - x1)*(x2 - x1) + (y2 - y1)*(y2 - y1))
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47 #define OBJPTR(what) (struct object *)((*what).l_data)
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48 #define THINGPTR(what) (struct thing *)((*what).l_data)
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49 #define when break;case
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50 #define otherwise break;default
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51 #define until(expr) while(!(expr))
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52 #define ce(a, b) ((a).x == (b).x && (a).y == (b).y)
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53 #define draw(window) wrefresh(window)
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54 #define hero player.t_pos
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55 #define pstats player.t_stats
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56 #define pack player.t_pack
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57 #define attach(a,b) _attach(&a,b)
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58 #define detach(a,b) _detach(&a,b)
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59 #define free_list(a) _free_list(&a)
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60 #ifndef max
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61 #define max(a, b) ((a) > (b) ? (a) : (b))
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62 #endif
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63 #define on(thing, flag) (((thing).t_flags & flag) != 0)
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64 #define off(thing, flag) (((thing).t_flags & flag) == 0)
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65 #undef CTRL
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66 #define CTRL(ch) (ch & 037)
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67 #define ALLOC(x) malloc((unsigned int) x)
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68 #define FREE(x) free((char *) x)
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69 #define EQSTR(a, b, c) (strncmp(a, b, c) == 0)
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70 #define GOLDCALC (rnd(50 + 10 * level) + 2)
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71 #define ISRING(h,r) (cur_ring[h] != NULL && cur_ring[h]->o_which == r)
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72 #define ISWEARING(r) (ISRING(LEFT, r) || ISRING(RIGHT, r))
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73 #define newgrp() ++group
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74 #define o_charges o_ac
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75 #define ISMULT(type) (type == POTION || type == SCROLL || type == FOOD)
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76
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77 /*
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78 * Things that appear on the screens
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79 */
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80 #define PASSAGE '#'
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81 #define DOOR '+'
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82 #define FLOOR '.'
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83 #define PLAYER '@'
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84 #define TRAP '^'
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85 #define TRAPDOOR '>'
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86 #define ARROWTRAP '{'
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87 #define SLEEPTRAP '$'
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88 #define BEARTRAP '}'
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89 #define TELTRAP '~'
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90 #define DARTTRAP '`'
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91 #define SECRETDOOR '&'
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92 #define STAIRS '%'
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93 #define GOLD '*'
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94 #define POTION '!'
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95 #define SCROLL '?'
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96 #define MAGIC '$'
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97 #define FOOD ':'
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98 #define WEAPON ')'
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99 #define ARMOR ']'
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100 #define AMULET ','
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101 #define RING '='
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102 #define STICK '/'
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103 #define CALLABLE -1
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104
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