Mercurial > hg > early-roguelike
annotate rogue3/save.c @ 87:f871cb0539d3
Don't set the player's ISRUN flag.
rogue4 and rogue5 set the player's ISRUN flag upon exit from sleep or
holding. This is apparently supposed to indicate that the player can
move again. What it actually does is make it harder for monsters to
hit the player, until the flag is reset.
As this behavior makes little sense and seems like a cheat, it has
been deemed a bug and removed.
author | John "Elwin" Edwards |
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date | Tue, 13 Aug 2013 09:19:56 -0700 |
parents | d852b8f088c5 |
children | 3d4252fa2ed3 |
rev | line source |
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1 /* |
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2 * save and restore routines |
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3 * |
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4 * @(#)save.c 3.9 (Berkeley) 6/16/81 |
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5 * |
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6 * Rogue: Exploring the Dungeons of Doom |
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7 * Copyright (C) 1980, 1981 Michael Toy, Ken Arnold and Glenn Wichman |
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8 * All rights reserved. |
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9 * |
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10 * See the file LICENSE.TXT for full copyright and licensing information. |
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11 */ |
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12 |
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13 #include "curses.h" |
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14 #include <ctype.h> |
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15 #include <sys/types.h> |
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16 #include <sys/stat.h> |
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17 #include <signal.h> |
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18 #include <errno.h> |
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19 #include <string.h> |
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20 #include <stdlib.h> |
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21 #include "machdep.h" |
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22 #include "rogue.h" |
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23 |
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24 typedef struct stat STAT; |
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25 |
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26 extern char version[], encstr[]; |
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27 |
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28 STAT sbuf; |
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29 |
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30 int |
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31 save_game() |
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32 { |
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33 FILE *savef; |
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34 int c; |
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35 char buf[80]; |
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36 |
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37 /* |
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38 * get file name |
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39 */ |
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40 mpos = 0; |
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41 if (file_name[0] != '\0') |
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42 { |
30 | 43 if (use_savedir) |
44 msg("Save game? "); | |
45 else | |
46 msg("Save file (%s)? ", file_name); | |
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47 do |
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48 { |
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49 c = readchar(cw); |
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50 } while (c != 'n' && c != 'N' && c != 'y' && c != 'Y'); |
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51 mpos = 0; |
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52 if (c == 'y' || c == 'Y') |
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53 { |
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54 msg("File name: %s", file_name); |
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55 goto gotfile; |
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56 } |
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57 if (use_savedir) |
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58 return FALSE; |
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59 /* because you're not allowed to change the savefile if |
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60 you're using the system savedir! */ |
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61 } |
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62 |
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63 do |
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64 { |
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65 msg("File name: "); |
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66 mpos = 0; |
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67 buf[0] = '\0'; |
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68 if (get_str(buf, cw) == QUIT) |
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69 { |
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70 msg(""); |
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71 return FALSE; |
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72 } |
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73 strcpy(file_name, buf); |
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74 gotfile: |
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75 if ((savef = fopen(file_name, "w")) == NULL) |
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76 { |
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77 msg(strerror(errno)); /* fake perror() */ |
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78 if (use_savedir) |
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79 return FALSE; |
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80 } |
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81 } while (savef == NULL); |
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82 |
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83 /* |
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84 * write out encrypted file (after a stat) |
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85 * The fwrite is to force allocation of the buffer before the write |
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86 */ |
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87 if (save_file(savef) != 0) |
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88 { |
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89 msg("Save game failed!"); |
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90 return FALSE; |
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91 } |
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92 return TRUE; |
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93 } |
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94 |
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95 /* |
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96 * automatically save a file. This is used if a HUP signal is |
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97 * recieved |
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98 */ |
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99 void |
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100 auto_save(int p) |
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101 { |
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102 FILE *savef; |
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103 int i; |
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