Mercurial > hg > early-roguelike
annotate rogue4/armor.c @ 87:f871cb0539d3
Don't set the player's ISRUN flag.
rogue4 and rogue5 set the player's ISRUN flag upon exit from sleep or
holding. This is apparently supposed to indicate that the player can
move again. What it actually does is make it harder for monsters to
hit the player, until the flag is reset.
As this behavior makes little sense and seems like a cheat, it has
been deemed a bug and removed.
author | John "Elwin" Edwards |
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date | Tue, 13 Aug 2013 09:19:56 -0700 |
parents | 9535a08ddc39 |
children | 1b73a8641b37 |
rev | line source |
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12
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1 /* |
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2 * This file contains misc functions for dealing with armor |
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3 * @(#)armor.c 4.8 (Berkeley) 4/6/82 |
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4 * |
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5 * Rogue: Exploring the Dungeons of Doom |
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6 * Copyright (C) 1980, 1981, 1982 Michael Toy, Ken Arnold and Glenn Wichman |
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7 * All rights reserved. |
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8 * |
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9 * See the file LICENSE.TXT for full copyright and licensing information. |
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10 */ |
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11 |
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12 #include <curses.h> |
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13 #include "rogue.h" |
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14 |
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15 /* |
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16 * wear: |
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17 * The player wants to wear something, so let him/her put it on. |
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18 */ |
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19 wear() |
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20 { |
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21 register THING *obj; |
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22 register char *sp; |
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23 |
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24 if (cur_armor != NULL) |
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25 { |
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26 addmsg("you are already wearing some"); |
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27 if (!terse) |
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28 addmsg(". You'll have to take it off first"); |
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29 endmsg(); |
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30 after = FALSE; |
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31 return; |
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32 } |
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33 if ((obj = get_item("wear", ARMOR)) == NULL) |
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34 return; |
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35 if (obj->o_type != ARMOR) |
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36 { |
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37 msg("you can't wear that"); |
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38 return; |
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39 } |
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40 waste_time(); |
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41 obj->o_flags |= ISKNOW; |
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42 sp = inv_name(obj, TRUE); |
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43 cur_armor = obj; |
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44 if (!terse) |
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45 addmsg("you are now "); |
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46 msg("wearing %s", sp); |
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47 } |
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48 |
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49 /* |
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50 * take_off: |
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51 * Get the armor off of the players back |
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52 */ |
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53 take_off() |
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54 { |
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55 register THING *obj; |
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56 |
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57 if ((obj = cur_armor) == NULL) |
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58 { |
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59 after = FALSE; |
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60 if (terse) |
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61 msg("not wearing armor"); |
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62 else |
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63 msg("you aren't wearing any armor"); |
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64 return; |
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65 } |
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66 if (!dropcheck(cur_armor)) |
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67 return; |
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68 cur_armor = NULL; |
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69 if (terse) |
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70 addmsg("was"); |
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71 else |
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72 addmsg("you used to be "); |
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73 msg(" wearing %c) %s", pack_char(obj), inv_name(obj, TRUE)); |
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74 } |
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75 |
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76 /* |
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77 * waste_time: |
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78 * Do nothing but let other things happen |
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79 */ |
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80 waste_time() |
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81 { |
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82 do_daemons(BEFORE); |
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83 do_fuses(BEFORE); |
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84 do_daemons(AFTER); |
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85 do_fuses(AFTER); |
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86 } |