annotate rogue4/main.c @ 87:f871cb0539d3

Don't set the player's ISRUN flag. rogue4 and rogue5 set the player's ISRUN flag upon exit from sleep or holding. This is apparently supposed to indicate that the player can move again. What it actually does is make it harder for monsters to hit the player, until the flag is reset. As this behavior makes little sense and seems like a cheat, it has been deemed a bug and removed.
author John "Elwin" Edwards
date Tue, 13 Aug 2013 09:19:56 -0700
parents 24e6beb9e7aa
children 88ab59f06dfc
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1 /*
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2 * # #
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3 * # # # # # ## # # #
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4 * #
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5 *
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6 * @(#)main.c 4.26 (Berkeley) 2/4/82
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7 *
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8 * Rogue: Exploring the Dungeons of Doom
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9 * Copyright (C) 1980, 1981, 1982 Michael Toy, Ken Arnold and Glenn Wichman
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10 * All rights reserved.
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11 *
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12 * See the file LICENSE.TXT for full copyright and licensing information.
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13 *
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14 */
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15
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16 #include <stdlib.h>
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17 #include <curses.h>
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18 #include <signal.h>
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19 #include <limits.h>
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20 #include <string.h>
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21 #include "rogue.h"
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22
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23 /*
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24 * main:
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25 * The main program, of course
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26 */
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27 main(argc, argv, envp)
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28 char **argv;
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29 char **envp;
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30 {
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31 register char *env;
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32 int lowtime;
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33
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34 md_init();
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35
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36 #ifndef DUMP
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37 #ifdef SIGQUIT
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38 signal(SIGQUIT, exit);
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39 #endif
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40 signal(SIGILL, exit);
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41 #ifdef SIGTRAP
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42 signal(SIGTRAP, exit);
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43 #endif
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44 #ifdef SIGIOT
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45 signal(SIGIOT, exit);
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46 #endif
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47 #ifdef SIGEMT
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48 signal(SIGEMT, exit);
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49 #endif
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50 signal(SIGFPE, exit);
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51 #ifdef SIGBUS
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52 signal(SIGBUS, exit);
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53 #endif
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54 signal(SIGSEGV, exit);
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55 #ifdef SIGSYS
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56 signal(SIGSYS, exit);
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57 #endif
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58 #endif
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59
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60 #ifdef WIZARD
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61 /*
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62 * Check to see if he is a wizard
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63 */
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64 if (argc >= 2 && argv[1][0] == '\0')
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65 if (strcmp(PASSWD, xcrypt(md_getpass("Wizard's password: "), "mT")) == 0)
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66 {
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67 wizard = TRUE;
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68 player.t_flags |= SEEMONST;
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69 argv++;
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70 argc--;
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71 }
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72 #endif
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73
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74 #ifdef SAVEDIR
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75 if (argc >= 3 && !strcmp(argv[1], "-n"))
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76 {
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77 strncpy(whoami, argv[2], MAXSTR - 1);
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78 whoami[MAXSTR - 1] = '\0'; /* insurance */
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79 use_savedir = TRUE;
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80 /* look for savefile at SAVEDIR/UID-playername.r4sav */
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81 if (snprintf(file_name, MAXSTR, "%s%d-%.10s.r4sav", SAVEDIR,
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82 md_getuid(), whoami) >= MAXSTR)
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83 {
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84 /* Name is too long- this shouldn't happen */
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85 strcpy(file_name, "rogue4.save");
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86 use_savedir = FALSE;
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87 }
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88 }
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89 #endif
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90
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91 /*
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92 * get home and options from environment
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93 */
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94 strncpy(home, md_gethomedir(), PATH_MAX);
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95 if (!use_savedir)
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96 {
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97 strcpy(file_name, home);
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98 strcat(file_name, "/rogue4.save");
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99 }
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100
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101 if ((env = getenv("ROGUEOPTS")) != NULL)
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102 parse_opts(env);
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103 if (!use_savedir && (env == NULL || whoami[0] == '\0'))
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