annotate rogue4/rings.c @ 87:f871cb0539d3

Don't set the player's ISRUN flag. rogue4 and rogue5 set the player's ISRUN flag upon exit from sleep or holding. This is apparently supposed to indicate that the player can move again. What it actually does is make it harder for monsters to hit the player, until the flag is reset. As this behavior makes little sense and seems like a cheat, it has been deemed a bug and removed.
author John "Elwin" Edwards
date Tue, 13 Aug 2013 09:19:56 -0700
parents 9535a08ddc39
children 1b73a8641b37
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12
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1 /*
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2 * Routines dealing specifically with rings
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3 *
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4 * @(#)rings.c 4.13 (Berkeley) 1/28/82
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5 *
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6 * Rogue: Exploring the Dungeons of Doom
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7 * Copyright (C) 1980, 1981, 1982 Michael Toy, Ken Arnold and Glenn Wichman
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8 * All rights reserved.
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9 *
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10 * See the file LICENSE.TXT for full copyright and licensing information.
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11 */
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12
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13 #include <curses.h>
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14 #include <string.h>
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15 #include "rogue.h"
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16
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17 /*
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18 * ring_on:
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19 * Put a ring on a hand
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20 */
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21 ring_on()
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22 {
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23 register THING *obj;
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24 register int ring;
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25
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26 obj = get_item("put on", RING);
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27 /*
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28 * Make certain that it is somethings that we want to wear
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29 */
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30 if (obj == NULL)
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31 return;
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32 if (obj->o_type != RING)
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33 {
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34 if (!terse)
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35 msg("it would be difficult to wrap that around a finger");
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36 else
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37 msg("not a ring");
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38 return;
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39 }
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40
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41 /*
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42 * find out which hand to put it on
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43 */
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44 if (is_current(obj))
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45 return;
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46
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47 if (cur_ring[LEFT] == NULL && cur_ring[RIGHT] == NULL)
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48 {
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49 if ((ring = gethand()) < 0)
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50 return;
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51 }
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52 else if (cur_ring[LEFT] == NULL)
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53 ring = LEFT;
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54 else if (cur_ring[RIGHT] == NULL)
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55 ring = RIGHT;
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56 else
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57 {
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58 if (!terse)
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59 msg("you already have a ring on each hand");
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60 else
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61 msg("wearing two");
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62 return;
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63 }
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64 cur_ring[ring] = obj;
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65
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66 /*
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67 * Calculate the effect it has on the poor guy.
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68 */
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69 switch (obj->o_which)
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70 {
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71 case R_ADDSTR:
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72 chg_str(obj->o_ac);
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73 break;
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74 case R_SEEINVIS:
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75 invis_on();
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76 break;
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77 case R_AGGR:
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78 aggravate();
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79 break;
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80 }
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81
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82 if (!terse)
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83 addmsg("you are now wearing ");
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84 msg("%s (%c)", inv_name(obj, TRUE), pack_char(obj));
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85 }
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86
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87 /*
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88 * ring_off:
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89 * Take off a ring
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90 */
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91 ring_off()
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92 {
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93 register int ring;
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94 register THING *obj;
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95 register char packchar;
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96
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97 if (cur_ring[LEFT] == NULL && cur_ring[RIGHT] == NULL)
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98 {
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99 if (terse)
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100 msg("no rings");
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101 else
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102 msg("you aren't wearing any rings");
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103 return;
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104 }
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105 else if (cur_ring[LEFT] == NULL)
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106 ring = RIGHT;
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