annotate rogue4/things.c @ 87:f871cb0539d3

Don't set the player's ISRUN flag. rogue4 and rogue5 set the player's ISRUN flag upon exit from sleep or holding. This is apparently supposed to indicate that the player can move again. What it actually does is make it harder for monsters to hit the player, until the flag is reset. As this behavior makes little sense and seems like a cheat, it has been deemed a bug and removed.
author John "Elwin" Edwards
date Tue, 13 Aug 2013 09:19:56 -0700
parents 9535a08ddc39
children 1b73a8641b37
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12
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1 /*
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2 * Contains functions for dealing with things like potions, scrolls,
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3 * and other items.
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4 *
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5 * @(#)things.c 4.26 (Berkeley) 5/18/82
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6 *
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7 * Rogue: Exploring the Dungeons of Doom
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8 * Copyright (C) 1980, 1981, 1982 Michael Toy, Ken Arnold and Glenn Wichman
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9 * All rights reserved.
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10 *
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11 * See the file LICENSE.TXT for full copyright and licensing information.
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12 */
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13
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14 #include <curses.h>
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15 #include <ctype.h>
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16 #include <string.h>
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17 #include "rogue.h"
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18
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19 bool got_genocide = FALSE;
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20
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21 /*
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22 * inv_name:
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23 * Return the name of something as it would appear in an
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24 * inventory.
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25 */
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26 char *
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27 inv_name(obj, drop)
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28 register THING *obj;
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29 register bool drop;
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30 {
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31 register char *pb;
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32
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33 pb = prbuf;
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34 switch (obj->o_type)
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35 {
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36 case SCROLL:
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37 if (obj->o_count == 1)
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38 {
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39 strcpy(pb, "A scroll ");
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40 pb = &prbuf[9];
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41 }
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42 else
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43 {
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44 sprintf(pb, "%d scrolls ", obj->o_count);
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45 pb = &prbuf[strlen(prbuf)];
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46 }
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47 if (s_know[obj->o_which])
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48 sprintf(pb, "of %s", s_magic[obj->o_which].mi_name);
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49 else if (s_guess[obj->o_which])
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50 sprintf(pb, "called %s", s_guess[obj->o_which]);
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51 else
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52 sprintf(pb, "titled '%s'", s_names[obj->o_which]);
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53 when POTION:
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54 if (obj->o_count == 1)
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55 {
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56 strcpy(pb, "A potion ");
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57 pb = &prbuf[9];
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58 }
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59 else
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60 {
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61 sprintf(pb, "%d potions ", obj->o_count);
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62 pb = &pb[strlen(prbuf)];
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63 }
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64 if (p_know[obj->o_which])
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65 sprintf(pb, "of %s(%s)", p_magic[obj->o_which].mi_name,
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66 p_colors[obj->o_which]);
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67 else if (p_guess[obj->o_which])
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68 sprintf(pb, "called %s(%s)", p_guess[obj->o_which],
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69 p_colors[obj->o_which]);
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70 else if (obj->o_count == 1)
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71 sprintf(prbuf, "A%s %s potion", vowelstr(p_colors[obj->o_which]),
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72 p_colors[obj->o_which]);
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73 else
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74 sprintf(prbuf, "%d %s potions", obj->o_count,
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75 p_colors[obj->o_which]);
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76 when FOOD:
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77 if (obj->o_which == 1)
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78 if (obj->o_count == 1)
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79 sprintf(pb, "A%s %s", vowelstr(fruit), fruit);
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80 else
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81 sprintf(pb, "%d %ss", obj->o_count, fruit);
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82 else
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83 if (obj->o_count == 1)
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84 strcpy(pb, "Some food");
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85 else
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86 sprintf(pb, "%d rations of food", obj->o_count);
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87 when WEAPON:
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88 if (obj->o_count > 1)
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89 sprintf(pb, "%d ", obj->o_count);
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90 else
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91 sprintf(pb, "A%s ", vowelstr(w_names[obj->o_which]));
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92 pb = &prbuf[strlen(prbuf)];
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93 if (obj->o_flags & ISKNOW)
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94 sprintf(pb, "%s %s", num(obj->o_hplus, obj->o_dplus, WEAPON),
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95 w_names[obj->o_which]);
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96 else
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97 sprintf(pb, "%s", w_names[obj->o_which]);
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98 if (obj->o_count > 1)
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99 strcat(pb, "s");
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100 when ARMOR:
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101 if (obj->o_flags & ISKNOW)
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102 {
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103 sprintf(pb, "%s %s [",
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104 num(a_class[obj->o_which] - obj->o_ac, 0, ARMOR),