Mercurial > hg > early-roguelike
annotate rogue4/wizard.c @ 87:f871cb0539d3
Don't set the player's ISRUN flag.
rogue4 and rogue5 set the player's ISRUN flag upon exit from sleep or
holding. This is apparently supposed to indicate that the player can
move again. What it actually does is make it harder for monsters to
hit the player, until the flag is reset.
As this behavior makes little sense and seems like a cheat, it has
been deemed a bug and removed.
author | John "Elwin" Edwards |
---|---|
date | Tue, 13 Aug 2013 09:19:56 -0700 |
parents | 00e90f1bffd6 |
children | 1b73a8641b37 |
rev | line source |
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12
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1 |
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2 /* |
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3 * Special wizard commands (some of which are also non-wizard commands |
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4 * under strange circumstances) |
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5 * |
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6 * @(#)wizard.c 4.14 (Berkeley) 1/26/82 |
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7 */ |
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8 |
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9 #include <curses.h> |
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10 #include <ctype.h> |
25 | 11 #include <stdlib.h> |
12
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12 #include <string.h> |
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13 #include "rogue.h" |
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14 |
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15 /* |
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16 * whatis: |
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17 * What a certin object is |
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18 */ |
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19 whatis(insist) |
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20 bool insist; |
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21 { |
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22 register THING *obj; |
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23 |
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24 if (pack == NULL) |
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25 { |
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26 msg("You don't have anything in your pack to identify"); |
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27 return; |
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28 } |
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29 |
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30 for (;;) |
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31 if ((obj = get_item("identify", 0)) == NULL && insist) |
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32 msg("You must identify something"); |
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33 else |
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34 break; |
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35 |
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36 if (!insist && obj == NULL) |
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37 return; |
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38 |
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39 switch (obj->o_type) |
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40 { |
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41 case SCROLL: |
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42 s_know[obj->o_which] = TRUE; |
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43 if (s_guess[obj->o_which]) |
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44 { |
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45 free(s_guess[obj->o_which]); |
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46 s_guess[obj->o_which] = NULL; |
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47 } |
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48 when POTION: |
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49 p_know[obj->o_which] = TRUE; |
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50 if (p_guess[obj->o_which]) |
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51 { |
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52 free(p_guess[obj->o_which]); |
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53 p_guess[obj->o_which] = NULL; |
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54 } |
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55 when STICK: |
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56 ws_know[obj->o_which] = TRUE; |
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57 obj->o_flags |= ISKNOW; |
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58 if (ws_guess[obj->o_which]) |
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59 { |
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60 free(ws_guess[obj->o_which]); |
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61 ws_guess[obj->o_which] = NULL; |
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62 } |
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63 when WEAPON: |
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64 case ARMOR: |
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65 obj->o_flags |= ISKNOW; |
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66 when RING: |
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67 r_know[obj->o_which] = TRUE; |
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68 obj->o_flags |= ISKNOW; |
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69 if (r_guess[obj->o_which]) |
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70 { |
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71 free(r_guess[obj->o_which]); |
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72 r_guess[obj->o_which] = NULL; |
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73 } |
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74 } |
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75 msg(inv_name(obj, FALSE)); |
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76 } |
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77 |
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78 #ifdef WIZARD |
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79 /* |
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80 * create_obj: |
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81 * Wizard command for getting anything he wants |
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82 */ |
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83 create_obj() |
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84 { |
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85 register THING *obj; |
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86 register char ch, bless; |
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87 |
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88 obj = new_item(); |
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89 msg("type of item: "); |
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90 obj->o_type = readchar(); |
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91 mpos = 0; |
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92 msg("which %c do you want? (0-f)", obj->o_type); |
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93 obj->o_which = (isdigit((ch = readchar())) ? ch - '0' : ch - 'a' + 10); |
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94 obj->o_group = 0; |
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95 obj->o_count = 1; |
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96 mpos = 0; |
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97 if (obj->o_type == WEAPON || obj->o_type == ARMOR) |
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98 { |
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99 msg("blessing? (+,-,n)"); |
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100 bless = readchar(); |
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101 mpos = 0; |
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102 if (bless == '-') |
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103 obj->o_flags |= ISCURSED; |
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104 if (obj->o_type == WEAPON) |
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105 { |