annotate rogue5/io.c @ 87:f871cb0539d3

Don't set the player's ISRUN flag. rogue4 and rogue5 set the player's ISRUN flag upon exit from sleep or holding. This is apparently supposed to indicate that the player can move again. What it actually does is make it harder for monsters to hit the player, until the flag is reset. As this behavior makes little sense and seems like a cheat, it has been deemed a bug and removed.
author John "Elwin" Edwards
date Tue, 13 Aug 2013 09:19:56 -0700
parents f502bf60e6e4
children
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33
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1 /*
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2 * Various input/output functions
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3 *
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4 * @(#)io.c 4.32 (Berkeley) 02/05/99
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5 */
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6
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7 #include <stdarg.h>
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8 #include <curses.h>
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9 #include <ctype.h>
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10 #include <string.h>
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11 #include "rogue.h"
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12
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13 /*
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14 * msg:
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15 * Display a message at the top of the screen.
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16 */
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17 #define MAXMSG (NUMCOLS - sizeof "--More--")
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18
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19 static char msgbuf[2*MAXMSG+1];
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20 static int newpos = 0;
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21
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22 /* VARARGS1 */
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23 int
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24 msg(const char *fmt, ...)
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25 {
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26 va_list args;
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27
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28 /*
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29 * if the string is "", just clear the line
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30 */
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31 if (*fmt == '\0')
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32 {
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33 move(0, 0);
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34 clrtoeol();
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35 mpos = 0;
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36 return ~ESCAPE;
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37 }
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38 /*
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39 * otherwise add to the message and flush it out
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40 */
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41 va_start(args, fmt);
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42 doadd(fmt, args);
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43 va_end(args);
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44 return endmsg();
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45 }
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46
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47 /*
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48 * addmsg:
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49 * Add things to the current message
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50 */
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51 /* VARARGS1 */
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52 void
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53 addmsg(const char *fmt, ...)
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54 {
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55 va_list args;
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56
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57 va_start(args, fmt);
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58 doadd(fmt, args);
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59 va_end(args);
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60 }
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61
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62 /*
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63 * endmsg:
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64 * Display a new msg (giving him a chance to see the previous one
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65 * if it is up there with the --More--)
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66 */
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67 int
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68 endmsg(void)
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69 {
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70 int ch;
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71
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72 if (save_msg)
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73 strcpy(huh, msgbuf);
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74 if (mpos)
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75 {
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76 look(FALSE);
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77 mvaddstr(0, mpos, "--More--");
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78 refresh();
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79 if (!msg_esc)
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80 wait_for(stdscr, ' ');
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81 else
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82 {
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83 while ((ch = readchar()) != ' ')
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84 if (ch == ESCAPE)
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85 {
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86 msgbuf[0] = '\0';
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87 mpos = 0;
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88 newpos = 0;
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89 msgbuf[0] = '\0';
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90 return ESCAPE;
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91 }
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92 }
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93 }
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94 /*
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95 * All messages should start with uppercase, except ones that
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96 * start with a pack addressing character
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97 */
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98 if (islower((int)msgbuf[0]) && !lower_msg && msgbuf[1] != ')')
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99 msgbuf[0] = (char) toupper(msgbuf[0]);
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100 mvaddstr(0, 0, msgbuf);
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101 clrtoeol();
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102 mpos = newpos;
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103 newpos = 0;
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104 msgbuf[0] = '\0';
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105 refresh();
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106 return ~ESCAPE;
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107 }
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108
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109 /*
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110 * doadd: