Mercurial > hg > early-roguelike
annotate rogue5/mach_dep.c @ 87:f871cb0539d3
Don't set the player's ISRUN flag.
rogue4 and rogue5 set the player's ISRUN flag upon exit from sleep or
holding. This is apparently supposed to indicate that the player can
move again. What it actually does is make it harder for monsters to
hit the player, until the flag is reset.
As this behavior makes little sense and seems like a cheat, it has
been deemed a bug and removed.
author | John "Elwin" Edwards |
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date | Tue, 13 Aug 2013 09:19:56 -0700 |
parents | 655c317b6237 |
children | 2c62bd925c17 |
rev | line source |
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33
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1 /* |
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2 * Various installation dependent routines |
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3 * |
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4 * @(#)mach_dep.c 4.37 (Berkeley) 05/23/83 |
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5 * |
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6 * Rogue: Exploring the Dungeons of Doom |
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7 * Copyright (C) 1980-1983, 1985, 1999 Michael Toy, Ken Arnold and Glenn Wichman |
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8 * All rights reserved. |
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9 * |
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10 * See the file LICENSE.TXT for full copyright and licensing information. |
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11 */ |
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12 |
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13 /* |
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14 * The various tuneable defines are: |
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15 * |
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16 * SCOREFILE Where/if the score file should live. |
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17 * ALLSCORES Score file is top ten scores, not top ten |
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18 * players. This is only useful when only a few |
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19 * people will be playing; otherwise the score file |
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20 * gets hogged by just a few people. |
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21 * NUMSCORES Number of scores in the score file (default 10). |
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22 * NUMNAME String version of NUMSCORES (first character |
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23 * should be capitalized) (default "Ten"). |
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24 * MAXLOAD What (if any) the maximum load average should be |
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25 * when people are playing. Since it is divided |
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26 * by 10, to specify a load limit of 4.0, MAXLOAD |
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27 * should be "40". If defined, then |
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28 * LOADAV Should it use it's own routine to get |
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29 * the load average? |
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30 * NAMELIST If so, where does the system namelist |
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31 * hide? |
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32 * MAXUSERS What (if any) the maximum user count should be |
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33 * when people are playing. If defined, then |
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34 * UCOUNT Should it use it's own routine to count |
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35 * users? |
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36 * UTMP If so, where does the user list hide? |
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37 * CHECKTIME How often/if it should check during the game |
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38 * for high load average. |
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39 */ |
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40 |
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41 #include <signal.h> |
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42 #include <sys/types.h> |
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43 #include <sys/stat.h> |
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44 #include <limits.h> |
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45 #include <string.h> |
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46 #include <fcntl.h> |
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47 #include <errno.h> |
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48 #include <time.h> |
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49 #include <curses.h> |
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50 #include "extern.h" |
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51 |
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52 #define NOOP(x) (x += 0) |
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53 |
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54 # ifndef NUMSCORES |
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55 # define NUMSCORES 10 |
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56 # define NUMNAME "Ten" |
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57 # endif |
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58 |
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59 #ifdef CHECKTIME |
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60 static int num_checks = 0; /* times we've gone over in checkout() */ |
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61 #endif /* CHECKTIME */ |
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62 |
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63 /* |
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64 * init_check: |
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65 * Check out too see if it is proper to play the game now |
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66 */ |
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67 |
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68 void |
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69 init_check(void) |
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70 { |
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71 #if defined(MAXLOAD) || defined(MAXUSERS) |
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72 if (too_much()) |
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73 { |
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74 printf("Sorry, %s, but the system is too loaded now.\n", whoami); |
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75 printf("Try again later. Meanwhile, why not enjoy a%s %s?\n", |
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76 vowelstr(fruit), fruit); |
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77 if (author()) |
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78 printf("However, since you're a good guy, it's up to you\n"); |
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79 else |
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80 exit(1); |
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81 } |
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82 #endif |
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83 } |
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84 |
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85 /* |
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86 * open_score: |
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87 * Open up the score file for future use |
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88 */ |
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89 |
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90 void |
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91 open_score(void) |
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92 { |
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93 #ifdef SCOREFILE |
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94 char *scorefile = SCOREFILE; |
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95 |
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96 numscores = NUMSCORES; |
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97 Numname = NUMNAME; |
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98 |
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99 #ifdef ALLSCORES |
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100 allscore = TRUE; |
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101 #else /* ALLSCORES */ |
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102 allscore = FALSE; |
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103 #endif /* ALLSCORES */ |
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104 |
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105 /* |
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