annotate rogue5/rogue54.sln @ 87:f871cb0539d3

Don't set the player's ISRUN flag. rogue4 and rogue5 set the player's ISRUN flag upon exit from sleep or holding. This is apparently supposed to indicate that the player can move again. What it actually does is make it harder for monsters to hit the player, until the flag is reset. As this behavior makes little sense and seems like a cheat, it has been deemed a bug and removed.
author John "Elwin" Edwards
date Tue, 13 Aug 2013 09:19:56 -0700
parents f502bf60e6e4
children
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f502bf60e6e4 Import Rogue 5.4 from the Roguelike Restoration Project (r1490)
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1 Microsoft Visual Studio Solution File, Format Version 9.00
f502bf60e6e4 Import Rogue 5.4 from the Roguelike Restoration Project (r1490)
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2 # Visual Studio 2005
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3 Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "rogue54", "rogue54.vcproj", "{9EA0D326-8097-4ADA-82EA-4DB1F5CAA8F6}"
f502bf60e6e4 Import Rogue 5.4 from the Roguelike Restoration Project (r1490)
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4 EndProject
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5 Project("{2150E333-8FDC-42A3-9474-1A3956D46DE8}") = "Solution Items", "Solution Items", "{1C23D043-B375-4844-ACA0-32848BFCC987}"
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6 EndProject
f502bf60e6e4 Import Rogue 5.4 from the Roguelike Restoration Project (r1490)
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7 Global
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8 GlobalSection(SolutionConfigurationPlatforms) = preSolution
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9 Debug|Win32 = Debug|Win32
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10 Release|Win32 = Release|Win32
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11 EndGlobalSection
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12 GlobalSection(ProjectConfigurationPlatforms) = postSolution
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13 {9EA0D326-8097-4ADA-82EA-4DB1F5CAA8F6}.Debug|Win32.ActiveCfg = Debug|Win32
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14 {9EA0D326-8097-4ADA-82EA-4DB1F5CAA8F6}.Debug|Win32.Build.0 = Debug|Win32
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15 {9EA0D326-8097-4ADA-82EA-4DB1F5CAA8F6}.Release|Win32.ActiveCfg = Release|Win32
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16 {9EA0D326-8097-4ADA-82EA-4DB1F5CAA8F6}.Release|Win32.Build.0 = Release|Win32
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17 EndGlobalSection
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18 GlobalSection(SolutionProperties) = preSolution
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19 HideSolutionNode = FALSE
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20 EndGlobalSection
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21 EndGlobal