Mercurial > hg > early-roguelike
annotate rogue5/wizard.c @ 87:f871cb0539d3
Don't set the player's ISRUN flag.
rogue4 and rogue5 set the player's ISRUN flag upon exit from sleep or
holding. This is apparently supposed to indicate that the player can
move again. What it actually does is make it harder for monsters to
hit the player, until the flag is reset.
As this behavior makes little sense and seems like a cheat, it has
been deemed a bug and removed.
author | John "Elwin" Edwards |
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date | Tue, 13 Aug 2013 09:19:56 -0700 |
parents | f502bf60e6e4 |
children | e7aab31362af |
rev | line source |
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33
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1 /* |
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2 * Special wizard commands (some of which are also non-wizard commands |
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3 * under strange circumstances) |
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4 * |
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5 * @(#)wizard.c 4.30 (Berkeley) 02/05/99 |
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6 * |
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7 * Rogue: Exploring the Dungeons of Doom |
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8 * Copyright (C) 1980-1983, 1985, 1999 Michael Toy, Ken Arnold and Glenn Wichman |
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9 * All rights reserved. |
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10 * |
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11 * See the file LICENSE.TXT for full copyright and licensing information. |
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12 */ |
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13 |
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14 #include <stdlib.h> |
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15 #include <curses.h> |
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16 #include <string.h> |
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17 #include <ctype.h> |
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18 #include "rogue.h" |
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19 |
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20 /* |
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21 * whatis: |
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22 * What a certin object is |
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23 */ |
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24 |
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25 void |
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26 whatis(int insist, int type) |
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27 { |
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28 THING *obj; |
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29 |
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30 if (pack == NULL) |
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31 { |
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32 msg("you don't have anything in your pack to identify"); |
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33 return; |
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34 } |
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35 |
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36 for (;;) |
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37 { |
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38 obj = get_item("identify", type); |
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39 if (insist) |
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40 { |
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41 if (n_objs == 0) |
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42 return; |
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43 else if (obj == NULL) |
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44 msg("you must identify something"); |
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45 else if (type && obj->o_type != type && |
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46 !(type == R_OR_S && (obj->o_type == RING || obj->o_type == STICK)) ) |
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47 msg("you must identify a %s", type_name(type)); |
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48 else |
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49 break; |
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50 } |
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51 else |
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52 break; |
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53 } |
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54 |
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55 if (obj == NULL) |
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56 return; |
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57 |
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58 switch (obj->o_type) |
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59 { |
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60 case SCROLL: |
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61 set_know(obj, scr_info); |
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62 when POTION: |
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63 set_know(obj, pot_info); |
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64 when STICK: |
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65 set_know(obj, ws_info); |
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66 when WEAPON: |
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67 case ARMOR: |
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68 obj->o_flags |= ISKNOW; |
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69 when RING: |
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70 set_know(obj, ring_info); |
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71 } |
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72 msg(inv_name(obj, FALSE)); |
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73 } |
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74 |
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75 /* |
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76 * set_know: |
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77 * Set things up when we really know what a thing is |
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78 */ |
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79 |
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80 void |
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81 set_know(THING *obj, struct obj_info *info) |
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82 { |
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83 char **guess; |
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84 |
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85 info[obj->o_which].oi_know = TRUE; |
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86 obj->o_flags |= ISKNOW; |
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87 guess = &info[obj->o_which].oi_guess; |
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88 if (*guess) |
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89 { |
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90 free(*guess); |
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91 *guess = NULL; |
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92 } |
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93 } |
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94 |
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95 /* |
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96 * type_name: |
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97 * Return a pointer to the name of the type |
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98 */ |
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99 const char * |
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100 type_name(int type) |
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101 { |
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102 struct h_list *hp; |
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103 struct h_list tlist[] = { |
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104 {POTION, "potion", FALSE}, |
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105 {SCROLL, "scroll", FALSE}, |
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106 {FOOD, "food", FALSE}, |
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107 {R_OR_S, "ring, wand or staff", FALSE}, |