Mercurial > hg > early-roguelike
annotate srogue/init.c @ 87:f871cb0539d3
Don't set the player's ISRUN flag.
rogue4 and rogue5 set the player's ISRUN flag upon exit from sleep or
holding. This is apparently supposed to indicate that the player can
move again. What it actually does is make it harder for monsters to
hit the player, until the flag is reset.
As this behavior makes little sense and seems like a cheat, it has
been deemed a bug and removed.
author | John "Elwin" Edwards |
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date | Tue, 13 Aug 2013 09:19:56 -0700 |
parents | 3aa87373c908 |
children | 94a0d9dd5ce1 |
rev | line source |
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36
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1 /* |
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2 * initializate various things |
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3 * |
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4 * @(#)init.c 9.0 (rdk) 7/17/84 |
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5 * |
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6 * Super-Rogue |
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7 * Copyright (C) 1984 Robert D. Kindelberger |
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8 * All rights reserved. |
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9 * |
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10 * Based on "Rogue: Exploring the Dungeons of Doom" |
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11 * Copyright (C) 1980, 1981 Michael Toy, Ken Arnold and Glenn Wichman |
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12 * All rights reserved. |
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13 * |
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14 * See the file LICENSE.TXT for full copyright and licensing information. |
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15 */ |
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16 |
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17 #include <ctype.h> |
60 | 18 #include <string.h> |
36
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19 #include "rogue.h" |
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20 #include "rogue.ext" |
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21 |
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22 char *rainbow[NCOLORS] = { |
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23 "Red", "Blue", "Green", "Yellow", |
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24 "Black", "Brown", "Orange", "Pink", |
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25 "Purple", "Grey", "White", "Silver", |
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26 "Gold", "Violet", "Clear", "Vermilion", |
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27 "Ecru", "Turquoise","Magenta", "Amber", |
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28 "Topaz", "Plaid", "Tan", "Tangerine", |
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29 "Aquamarine", "Scarlet","Khaki", "Crimson", |
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30 "Indigo", "Beige", "Lavender", "Saffron", |
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31 }; |
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32 |
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33 char *sylls[NSYLS] = { |
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34 "a", "ab", "ag", "aks", "ala", "an", "ankh", "app", "arg", "arze", |
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35 "ash", "ban", "bar", "bat", "bek", "bie", "bin", "bit", "bjor", |
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36 "blu", "bot", "bu", "byt", "comp", "con", "cos", "cre", "dalf", |
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37 "dan", "den", "do", "e", "eep", "el", "eng", "er", "ere", "erk", |
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38 "esh", "evs", "fa", "fid", "for", "fri", "fu", "gan", "gar", |
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39 "glen", "gop", "gre", "ha", "he", "hyd", "i", "ing", "ion", "ip", |
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40 "ish", "it", "ite", "iv", "jo", "kho", "kli", "klis", "la", "lech", |
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41 "man", "mar", "me", "mi", "mic", "mik", "mon", "mung", "mur", |
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42 "nej", "nelg", "nep", "ner", "nes", "nes", "nih", "nin", "o", "od", |
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43 "ood", "org", "orn", "ox", "oxy", "pay", "pet", "ple", "plu", "po", |
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44 "pot","prok","re", "rea", "rhov", "ri", "ro", "rog", "rok", "rol", |
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45 "sa", "san", "sat", "see", "sef", "seh", "shu", "ski", "sna", |
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46 "sne", "snik", "sno", "so", "sol", "sri", "sta", "sun", "ta", |
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47 "tab", "tem", "ther", "ti", "tox", "trol", "tue", "turs", "u", |
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48 "ulk", "um", "un", "uni", "ur", "val", "viv", "vly", "vom", "wah", |
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49 "wed", "werg", "wex", "whon", "wun", "xo", "y", "yot", "yu", |
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50 "zant", "zap", "zeb", "zim", "zok", "zon", "zum", |
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51 }; |
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52 |
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53 char *stones[] = { |
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54 "Agate", "Alexandrite", "Amethyst", |
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55 "Azurite", "Carnelian", "Chrysoberyl", |
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56 "Chrysoprase", "Citrine", "Diamond", |
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57 "Emerald", "Garnet", "Hematite", |
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58 "Jacinth", "Jade", "Kryptonite", |
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59 "Lapus lazuli", "Malachite", "Moonstone", |
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60 "Obsidian", "Olivine", "Onyx", |
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61 "Opal", "Pearl", "Peridot", |
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62 "Quartz", "Rhodochrosite","Ruby", |
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63 "Sapphire", "Sardonyx", "Serpintine", |
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64 "Spinel", "Tiger eye", "Topaz", |
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65 "Tourmaline", "Turquoise", |
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66 }; |
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67 |
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68 char *wood[NWOOD] = { |
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69 "Avocado wood", "Balsa", "Banyan", "Birch", |
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70 "Cedar", "Cherry", "Cinnibar", "Dogwood", |
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71 "Driftwood", "Ebony", "Eucalyptus", "Hemlock", |
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72 "Ironwood", "Mahogany", "Manzanita", "Maple", |
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73 "Oak", "Pine", "Redwood", "Rosewood", |
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74 "Teak", "Walnut", "Zebra wood", "Persimmon wood", |
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75 }; |
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76 |
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77 char *metal[NMETAL] = { |
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78 "Aluminium", "Bone", "Brass", "Bronze", |
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79 "Copper", "Chromium", "Iron", "Lead", |
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80 "Magnesium", "Pewter", "Platinum", "Steel", |
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81 "Tin", "Titanium", "Zinc", |
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82 }; |
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83 |
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84 /* |
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85 * init_everything: |
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86 * Set up all important stuff. |
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87 */ |
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88 init_everything() |
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89 { |
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90 init_player(); /* Roll up the rogue */ |
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91 init_things(); /* Set up probabilities */ |
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92 init_names(); /* Set up names of scrolls */ |
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93 init_colors(); /* Set up colors of potions */ |
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94 init_stones(); /* Set up stones in rings */ |
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95 init_materials(); /* Set up materials of wands */ |
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96 } |
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97 |
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98 /* |
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99 * init_things: |
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100 * Initialize the probabilities for types of things |