annotate srogue/io.c @ 87:f871cb0539d3

Don't set the player's ISRUN flag. rogue4 and rogue5 set the player's ISRUN flag upon exit from sleep or holding. This is apparently supposed to indicate that the player can move again. What it actually does is make it harder for monsters to hit the player, until the flag is reset. As this behavior makes little sense and seems like a cheat, it has been deemed a bug and removed.
author John "Elwin" Edwards
date Tue, 13 Aug 2013 09:19:56 -0700
parents 8757a0593e6e
children 458df24e973d
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36
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1 /*
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2 * Various input/output functions
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3 *
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4 * @(#)io.c 9.0 (rdk) 7/17/84
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5 *
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6 * Super-Rogue
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7 * Copyright (C) 1984 Robert D. Kindelberger
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8 * All rights reserved.
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9 *
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10 * Based on "Rogue: Exploring the Dungeons of Doom"
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11 * Copyright (C) 1980, 1981 Michael Toy, Ken Arnold and Glenn Wichman
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12 * All rights reserved.
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13 *
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14 * See the file LICENSE.TXT for full copyright and licensing information.
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15 */
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16
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17 #include <stdarg.h>
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18 #include <ctype.h>
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19 #include <string.h>
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20 #include "rogue.h"
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21 #include "rogue.ext"
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22
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23 int md_readchar(WINDOW *win);
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24
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25 /*
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26 * msg:
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27 * Display a message at the top of the screen.
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28 */
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29 static char msgbuf[BUFSIZ];
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30 static int newpos = 0;
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31
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32 msg(char *fmt, ...)
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33 {
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34 va_list ap;
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35 /*
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36 * if the string is "", just clear the line
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37 */
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38 if (*fmt == '\0') {
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39 wmove(cw, 0, 0);
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40 wclrtoeol(cw);
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41 mpos = 0;
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42 return;
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43 }
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44 /*
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45 * otherwise add to the message and flush it out
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46 */
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47 va_start(ap, fmt);
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48 doadd(fmt, ap);
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49 va_end(ap);
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50 endmsg();
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51 }
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52
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53 /*
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54 * addmsg:
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55 * Add things to the current message
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56 */
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57 addmsg(char *fmt, ...)
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58 {
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59 va_list ap;
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60
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61 va_start(ap, fmt);
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62 doadd(fmt, ap);
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63 va_end(ap);
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64 }
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65
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66 /*
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67 * endmsg:
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68 * Display a new msg, giving him a chance to see the
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69 * previous one if it is up there with the --More--
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70 */
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71 endmsg()
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72 {
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73 strcpy(huh, msgbuf);
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74 if (mpos > 0) {
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75 wmove(cw, 0, mpos);
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76 waddstr(cw, morestr);
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77 draw(cw);
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78 wait_for(cw, ' ');
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79 }
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80 mvwaddstr(cw, 0, 0, msgbuf);
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81 wclrtoeol(cw);
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82 mpos = newpos;
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83 newpos = 0;
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84 draw(cw);
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85 }
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86
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87 /*
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88 * doadd:
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89 * Perform a printf into a buffer
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90 */
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91 doadd(char *fmt, va_list ap)
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92 {
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93 vsprintf(&msgbuf[newpos], fmt, ap);
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94 newpos = strlen(msgbuf);
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95 }
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96
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97 /*
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98 * step_ok:
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99 * Returns TRUE if it is ok to step on ch
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100 */
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101 step_ok(ch)
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102 unsigned char ch;
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103 {
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104 if (dead_end(ch))
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105 return FALSE;
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106 else if (ch >= 32 && ch <= 127 && !isalpha(ch))
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107 return TRUE;
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