Mercurial > hg > early-roguelike
annotate srogue/main.c @ 87:f871cb0539d3
Don't set the player's ISRUN flag.
rogue4 and rogue5 set the player's ISRUN flag upon exit from sleep or
holding. This is apparently supposed to indicate that the player can
move again. What it actually does is make it harder for monsters to
hit the player, until the flag is reset.
As this behavior makes little sense and seems like a cheat, it has
been deemed a bug and removed.
author | John "Elwin" Edwards |
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date | Tue, 13 Aug 2013 09:19:56 -0700 |
parents | 8757a0593e6e |
children | 88ab59f06dfc |
rev | line source |
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1 /* |
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2 * Rogue |
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3 * Exploring the dungeons of doom |
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4 * |
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5 * @(#)main.c 9.0 (rdk) 7/17/84 |
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6 * |
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7 * Super-Rogue |
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8 * Copyright (C) 1984 Robert D. Kindelberger |
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9 * All rights reserved. |
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10 * |
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11 * Based on "Rogue: Exploring the Dungeons of Doom" |
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12 * Copyright (C) 1980, 1981 Michael Toy, Ken Arnold and Glenn Wichman |
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13 * All rights reserved. |
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14 * |
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15 * See the file LICENSE.TXT for full copyright and licensing information. |
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16 */ |
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17 |
60 | 18 #include <stdlib.h> |
19 #include <string.h> | |
36
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20 #include <time.h> |
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21 #include <termios.h> |
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22 #include <fcntl.h> |
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23 #include <stdio.h> |
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24 #include <signal.h> |
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25 #include <pwd.h> |
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26 #include <limits.h> |
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27 #include <sys/stat.h> |
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28 #include "rogue.h" |
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29 |
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30 #ifdef ATT |
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31 #include <time.h> |
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32 #endif |
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33 |
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34 #ifdef BSD |
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35 #define srand48(seed) srandom(seed) |
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36 #define lrand48() random() |
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37 #include <sys/time.h> |
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38 #endif |
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39 |
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40 #include "rogue.ext" |
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41 |
59 | 42 #define SCOREFILE "/var/local/games/roguelike/srogue.scr" |
43 #define SAVEDIR "/var/local/games/roguelike/sroguesave/" | |
37 | 44 |
36
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45 struct termios terminal; |
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46 |
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47 main(argc, argv, envp) |
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48 char **argv; |
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49 char **envp; |
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50 { |
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51 register char *env; |
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52 register struct linked_list *item; |
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53 register struct object *obj; |
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54 struct passwd *pw; |
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55 struct passwd *getpwuid(); |
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56 char alldone, wpt; |
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57 char *getpass(), *xcrypt(), *strrchr(); |
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58 int lowtime; |
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59 time_t now; |
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60 char *roguehome(); |
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61 char *homedir = roguehome(); |
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62 |
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63 #ifdef __DJGPP__ |
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64 _fmode = O_BINARY; |
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65 #endif |
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66 |
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67 if (homedir == NULL) |
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68 homedir = ""; |
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69 |
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70 playuid = getuid(); |
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71 |
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72 if (setuid(playuid) < 0) { |
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73 printf("Cannot change to effective uid: %d\n", playuid); |
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74 exit(1); |
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75 } |
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76 playgid = getgid(); |
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77 |
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78 /* check for print-score option */ |
37 | 79 #ifdef SCOREFILE |
80 strncpy(scorefile, SCOREFILE, LINLEN); | |
81 scorefile[LINLEN - 1] = '\0'; | |
82 #else | |
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83 |
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84 strcpy(scorefile, homedir); |
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85 |
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86 if (*scorefile) |
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87 strcat(scorefile,"/"); |
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88 strcat(scorefile, "srogue.scr"); |
37 | 89 #endif |
36
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90 |
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91 if(argc >= 2 && strcmp(argv[1], "-s") == 0) |
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92 { |
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93 showtop(0); |
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94 exit(0); |
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95 } |
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96 |
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97 if (argc >= 2 && author() && strcmp(argv[1],"-a") == 0) |
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98 { |
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99 wizard = TRUE; |
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100 argv++; |
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101 argc--; |
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102 } |
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103 |
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104 /* Check to see if he is a wizard */ |
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105 |
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