Mercurial > hg > early-roguelike
annotate srogue/rgdata.c @ 87:f871cb0539d3
Don't set the player's ISRUN flag.
rogue4 and rogue5 set the player's ISRUN flag upon exit from sleep or
holding. This is apparently supposed to indicate that the player can
move again. What it actually does is make it harder for monsters to
hit the player, until the flag is reset.
As this behavior makes little sense and seems like a cheat, it has
been deemed a bug and removed.
author | John "Elwin" Edwards |
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date | Tue, 13 Aug 2013 09:19:56 -0700 |
parents | 2128c7dc8a40 |
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rev | line source |
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36
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1 /* |
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2 * Super-Rogue |
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3 * Copyright (C) 1984 Robert D. Kindelberger |
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4 * All rights reserved. |
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5 * |
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6 * See the file LICENSE.TXT for full copyright and licensing information. |
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7 */ |
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8 |
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9 #include "global.c" |
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10 |
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11 main(argc,argv) |
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12 char **argv; |
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13 int argc; |
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14 { |
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15 char *ptr; |
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16 int i, j, k; |
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17 struct magic_item *mi; |
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18 struct init_weps *wp; |
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19 struct init_armor *ar; |
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20 struct monster *mo; |
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21 FILE *fo; |
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22 |
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23 /* |
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24 * write to desired output file |
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25 */ |
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26 if (argc > 1) { |
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27 fo = fopen(argv[1], "w"); |
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28 if (fo == NULL) { |
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29 printf("%s: %s not writable\n",argv[0],argv[1]); |
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30 exit(1); |
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31 } |
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32 } |
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33 else |
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34 fo = stdout; |
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35 |
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36 /* |
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37 * print total chances for armor, weapons, food, scrolls, etc |
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38 */ |
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39 fprintf(fo,"\n\n\n\n\n\n"); |
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40 fprintf(fo,"\t ITEM GENERAL INFO\n\n\n"); |
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41 fprintf(fo,"NAME\t\tCHANCE\t\tWEIGHT\n\n"); |
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42 for (mi = &things[0]; mi < &things[NUMTHINGS]; mi++) { |
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43 fprintf(fo,"%s\t\t",mi->mi_name); |
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44 i = mi->mi_prob / 10; |
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45 j = mi->mi_prob % 10; |
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46 fprintf(fo,"%2d.%1d %%\t\t",i,j); |
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47 i = mi->mi_wght / 10; |
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48 j = mi->mi_wght % 10; |
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49 if (i == 0 && j == 0) |
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50 fprintf(fo,"%3s\n","*"); |
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51 else |
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52 fprintf(fo,"%3d.%1d lbs\n",i,j); |
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53 } |
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54 fprintf(fo,"\n\n\n\n\n\n\nNOTES - * means that weight depends on which one of that item type\n"); |
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55 fprintf(fo," - All items weigh 20%% more when cursed\n"); |
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56 |
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57 /* |
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58 * print stuff about potions |
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59 */ |
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60 fprintf(fo,"\n\n\n\n\n\n"); |
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61 fprintf(fo,"\t\t POTION INFO\n\n\n"); |
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62 fprintf(fo,"NAME\t\t\t\tCHANCE\t\tWORTH\n\n"); |
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63 for (mi = &p_magic[0]; mi < &p_magic[MAXPOTIONS]; mi++) { |
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64 fprintf(fo,"%s\t",mi->mi_name); |
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65 k = strlen(mi->mi_name); |
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66 if (k < 8) |
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67 ptr = "\t\t\t"; |
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68 else if (k >= 16) |
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69 ptr = "\t"; |
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70 else |
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71 ptr = "\t\t"; |
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72 fprintf(fo,"%s", ptr); |
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73 i = mi->mi_prob / 10; |
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74 j = mi->mi_prob % 10; |
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75 fprintf(fo,"%2d.%1d %%\t\t",i,j); |
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76 fprintf(fo,"%3d\n",mi->mi_worth); |
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77 } |
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78 fprintf(fo,"\n\n\n\n\nNOTE - All potions weigh 0.5 lbs\n"); |
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79 |
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80 |
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81 /* |
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82 * print stuff about scrolls |
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83 */ |
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84 fprintf(fo,"\n\n\n\n\n\n"); |
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85 fprintf(fo,"\t\t SCROLL INFO\n\n\n"); |
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86 fprintf(fo,"NAME\t\t\t\tCHANCE\t\tWORTH\n\n"); |
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87 for (mi = &s_magic[0]; mi < &s_magic[MAXSCROLLS]; mi++) { |
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88 fprintf(fo,"%s\t",mi->mi_name); |
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89 k = strlen(mi->mi_name); |
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90 if (k < 8) |
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91 ptr = "\t\t\t"; |
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92 else if (k >= 16) |
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93 ptr = "\t"; |
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94 else |
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95 ptr = "\t\t"; |
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96 fprintf(fo,"%s", ptr); |
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97 i = mi->mi_prob / 10; |
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98 j = mi->mi_prob % 10; |
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99 fprintf(fo,"%2d.%1d %%\t\t",i,j); |
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100 fprintf(fo,"%3d\n",mi->mi_worth); |
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101 } |
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102 fprintf(fo,"\n\n\n\n\nNOTE - All scrolls weigh 3.0 lbs\n"); |
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103 |
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104 |
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105 /* |
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