annotate srogue/rip.c @ 87:f871cb0539d3

Don't set the player's ISRUN flag. rogue4 and rogue5 set the player's ISRUN flag upon exit from sleep or holding. This is apparently supposed to indicate that the player can move again. What it actually does is make it harder for monsters to hit the player, until the flag is reset. As this behavior makes little sense and seems like a cheat, it has been deemed a bug and removed.
author John "Elwin" Edwards
date Tue, 13 Aug 2013 09:19:56 -0700
parents 3aa87373c908
children 15f8229f38c1
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1 /*
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2 * File for the fun, ends in death or a total win
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3 *
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4 * @(#)rip.c 9.0 (rdk) 7/17/84
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5 *
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6 * Super-Rogue
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7 * Copyright (C) 1984 Robert D. Kindelberger
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8 * All rights reserved.
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9 *
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10 * Based on "Rogue: Exploring the Dungeons of Doom"
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11 * Copyright (C) 1980, 1981 Michael Toy, Ken Arnold and Glenn Wichman
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12 * All rights reserved.
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13 *
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14 * See the file LICENSE.TXT for full copyright and licensing information.
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15 */
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16
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17 #include <signal.h>
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18 #include <ctype.h>
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19 #include <string.h>
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20 #include <sys/types.h>
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21 #include <pwd.h>
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22 #include <fcntl.h>
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23 #include "rogue.h"
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24 #include "rogue.ext"
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25
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26 #define LOGFILE "/var/local/games/roguelike/srogue.log"
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27
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28 static char scoreline[100];
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29
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30 static char *rip[] = {
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31 " ____________________",
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32 " / \\",
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33 " / Bob Kindelberger's \\",
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34 " / Graveyard \\",
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35 " / \\",
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36 " / REST IN PEACE \\",
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37 " / \\",
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38 " | |",
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39 " | |",
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40 " | Destroyed by a |",
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41 " | |",
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42 " | |",
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43 " | |",
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44 " | |",
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45 " | |",
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46 " | |",
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47 " | |",
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48 " *| * * * * |*",
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49 " ________)\\\\//\\//\\)/\\//\\)/\\//\\)/\\//\\)/\\//\\//(________",
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50 };
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51
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52 #define RIP_LINES (sizeof rip / (sizeof (char *)))
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53
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54 char *killname();
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55 void writelog(int amount, int aflag, char monst);
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56
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57 /*
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58 * death:
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59 * Do something really fun when he dies
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60 */
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61
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62 #include <time.h>
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63 death(monst)
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64 char monst;
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65 {
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66 reg char dp, *killer;
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67 struct tm *lt;
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68 time_t date;
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69 char buf[LINLEN];
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70 struct tm *localtime();
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71
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72 time(&date);
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73 lt = localtime(&date);
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74 clear();
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75 move(3, 0);
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76 for (dp = 0; dp < RIP_LINES; dp++)
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77 printw("%s\n", rip[dp]);
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78 mvaddstr(10, 36 - ((strlen(whoami) + 1) / 2), whoami);
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79 killer = killname(monst);
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80 mvaddstr(12, 43, vowelstr(killer));
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81 mvaddstr(14, 36 - ((strlen(killer) + 1) / 2), killer);
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82 purse -= purse/10;
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83 sprintf(buf, "%d Gold Pieces", purse);
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84 mvaddstr(16, 36 - ((strlen(buf) + 1) / 2), buf);
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85 sprintf(prbuf, "%d/%d/%d", lt->tm_mon + 1, lt->tm_mday, 1900+lt->tm_year);
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86 mvaddstr(18, 32, prbuf);
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87 move(LINES-1, 0);
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88 refresh();
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89 writelog(purse, KILLED, monst);
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90 score(purse, KILLED, monst);
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91 printf("[Press return to exit]\n");
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92 fflush(NULL);
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93 getchar();
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94 byebye(0);
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95 }
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96
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97 /*
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98 * top ten entry structure
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99 */
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100 static struct sc_ent {
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101 int sc_score; /* gold */
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102 char sc_name[LINLEN]; /* players name */
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103 int sc_flags; /* reason for being here */
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