annotate srogue/save.c @ 87:f871cb0539d3

Don't set the player's ISRUN flag. rogue4 and rogue5 set the player's ISRUN flag upon exit from sleep or holding. This is apparently supposed to indicate that the player can move again. What it actually does is make it harder for monsters to hit the player, until the flag is reset. As this behavior makes little sense and seems like a cheat, it has been deemed a bug and removed.
author John "Elwin" Edwards
date Tue, 13 Aug 2013 09:19:56 -0700
parents d852b8f088c5
children f0073eb75a6a
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36
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1 /*
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2 * save and restore routines
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3 *
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4 * @(#)save.c 9.0 (rdk) 7/17/84
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5 *
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6 * Super-Rogue
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7 * Copyright (C) 1984 Robert D. Kindelberger
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8 * All rights reserved.
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9 *
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10 * Based on "Rogue: Exploring the Dungeons of Doom"
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11 * Copyright (C) 1980, 1981 Michael Toy, Ken Arnold and Glenn Wichman
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12 * All rights reserved.
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13 *
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14 * See the file LICENSE.TXT for full copyright and licensing information.
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15 */
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16
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17 #include <stdlib.h>
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18 #include <string.h>
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19 #include <unistd.h>
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20 #include <ctype.h>
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21 #include <fcntl.h>
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22 #include <sys/types.h>
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23 #include <sys/stat.h>
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24 #include <signal.h>
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25 #include <errno.h>
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26 #include "rogue.h"
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27 #include "rogue.ext"
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28
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29 #ifdef BSD
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30 #define srand48(seed) srandom(seed)
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31 #endif
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32
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33 EXTCHAR version[];
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34 EXTCHAR *ctime();
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35
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36 typedef struct stat STAT;
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37 STAT sbuf;
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38
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39 /*
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40 * ignore:
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41 * Ignore ALL signals possible
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42 */
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43 ignore()
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44 {
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45 int i;
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46
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47 for (i = 0; i < NSIG; i++)
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48 signal(i, SIG_IGN);
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49 }
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50
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51 /*
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52 * save_game:
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53 * Save the current game
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54 */
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55 save_game()
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56 {
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57 reg FILE *savef;
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58 reg int c;
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59 char buf[LINLEN];
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60
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61 mpos = 0;
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62 if (file_name[0] != '\0') {
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63 if (use_savedir)
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64 msg("Save game? (y/n) ");
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65 else
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66 msg("Save file (%s)? ", file_name);
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67 do {
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68 c = wgetch(cw);
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69 if(c == ESCAPE) {
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70 msg("");
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71 return FALSE;
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72 }
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73 } while (c != 'n' && c != 'y');
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74 mpos = 0;
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75 if (c == 'y')
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76 goto gotfile;
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77 }
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78 if (use_savedir) {
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79 msg("");
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80 return FALSE;
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81 }
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82 msg("File name: ");
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83 mpos = 0;
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84 buf[0] = '\0';
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85 if (get_str(buf, cw) == QUIT) {
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86 msg("");
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87 return FALSE;
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88 }
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89 msg("");
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90 strcpy(file_name, buf);
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91 gotfile:
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92 c = dosave(); /* try to save this game */
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93 if (c == FALSE)
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94 msg("Could not save game to file %s", file_name);
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95 return c;
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96 }
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97
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98 /*
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99 * auto_save:
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100 * Automatically save a game
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101 */
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102 void
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103 auto_save(int a)
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104 {
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105 dosave(); /* save this game */
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106 byebye(1); /* so long for now */