Mercurial > hg > early-roguelike
annotate srogue/save.c @ 87:f871cb0539d3
Don't set the player's ISRUN flag.
rogue4 and rogue5 set the player's ISRUN flag upon exit from sleep or
holding. This is apparently supposed to indicate that the player can
move again. What it actually does is make it harder for monsters to
hit the player, until the flag is reset.
As this behavior makes little sense and seems like a cheat, it has
been deemed a bug and removed.
author | John "Elwin" Edwards |
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date | Tue, 13 Aug 2013 09:19:56 -0700 |
parents | d852b8f088c5 |
children | f0073eb75a6a |
rev | line source |
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1 /* |
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2 * save and restore routines |
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3 * |
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4 * @(#)save.c 9.0 (rdk) 7/17/84 |
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5 * |
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6 * Super-Rogue |
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7 * Copyright (C) 1984 Robert D. Kindelberger |
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8 * All rights reserved. |
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9 * |
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10 * Based on "Rogue: Exploring the Dungeons of Doom" |
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11 * Copyright (C) 1980, 1981 Michael Toy, Ken Arnold and Glenn Wichman |
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12 * All rights reserved. |
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13 * |
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14 * See the file LICENSE.TXT for full copyright and licensing information. |
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15 */ |
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16 |
60 | 17 #include <stdlib.h> |
18 #include <string.h> | |
36
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19 #include <unistd.h> |
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20 #include <ctype.h> |
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21 #include <fcntl.h> |
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22 #include <sys/types.h> |
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23 #include <sys/stat.h> |
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24 #include <signal.h> |
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25 #include <errno.h> |
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26 #include "rogue.h" |
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27 #include "rogue.ext" |
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28 |
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29 #ifdef BSD |
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30 #define srand48(seed) srandom(seed) |
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31 #endif |
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32 |
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33 EXTCHAR version[]; |
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34 EXTCHAR *ctime(); |
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35 |
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36 typedef struct stat STAT; |
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37 STAT sbuf; |
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38 |
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39 /* |
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40 * ignore: |
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41 * Ignore ALL signals possible |
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42 */ |
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43 ignore() |
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44 { |
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45 int i; |
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46 |
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47 for (i = 0; i < NSIG; i++) |
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48 signal(i, SIG_IGN); |
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49 } |
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50 |
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51 /* |
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52 * save_game: |
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53 * Save the current game |
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54 */ |
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55 save_game() |
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56 { |
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57 reg FILE *savef; |
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58 reg int c; |
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59 char buf[LINLEN]; |
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60 |
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61 mpos = 0; |
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62 if (file_name[0] != '\0') { |
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63 if (use_savedir) |
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64 msg("Save game? (y/n) "); |
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65 else |
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66 msg("Save file (%s)? ", file_name); |
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67 do { |
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68 c = wgetch(cw); |
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69 if(c == ESCAPE) { |
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70 msg(""); |
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71 return FALSE; |
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72 } |
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73 } while (c != 'n' && c != 'y'); |
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74 mpos = 0; |
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75 if (c == 'y') |
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76 goto gotfile; |
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77 } |
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78 if (use_savedir) { |
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79 msg(""); |
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80 return FALSE; |
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81 } |
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82 msg("File name: "); |
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83 mpos = 0; |
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84 buf[0] = '\0'; |
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85 if (get_str(buf, cw) == QUIT) { |
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86 msg(""); |
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87 return FALSE; |
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88 } |
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89 msg(""); |
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90 strcpy(file_name, buf); |
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91 gotfile: |
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92 c = dosave(); /* try to save this game */ |
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93 if (c == FALSE) |
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94 msg("Could not save game to file %s", file_name); |
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95 return c; |
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96 } |
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97 |
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98 /* |
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99 * auto_save: |
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100 * Automatically save a game |
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101 */ |
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102 void |
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103 auto_save(int a) |
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104 { |
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105 dosave(); /* save this game */ |
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106 byebye(1); /* so long for now */ |