Mercurial > hg > early-roguelike
annotate srogue/things.c @ 87:f871cb0539d3
Don't set the player's ISRUN flag.
rogue4 and rogue5 set the player's ISRUN flag upon exit from sleep or
holding. This is apparently supposed to indicate that the player can
move again. What it actually does is make it harder for monsters to
hit the player, until the flag is reset.
As this behavior makes little sense and seems like a cheat, it has
been deemed a bug and removed.
author | John "Elwin" Edwards |
---|---|
date | Tue, 13 Aug 2013 09:19:56 -0700 |
parents | 3aa87373c908 |
children | 94a0d9dd5ce1 |
rev | line source |
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36
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1 /* |
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2 * Contains functions for dealing with things like |
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3 * potions and scrolls |
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4 * |
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5 * @(#)things.c 9.0 (rdk) 7/17/84 |
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6 * |
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7 * Super-Rogue |
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8 * Copyright (C) 1984 Robert D. Kindelberger |
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9 * All rights reserved. |
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10 * |
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11 * Based on "Rogue: Exploring the Dungeons of Doom" |
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12 * Copyright (C) 1980, 1981 Michael Toy, Ken Arnold and Glenn Wichman |
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13 * All rights reserved. |
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14 * |
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15 * See the file LICENSE.TXT for full copyright and licensing information. |
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16 */ |
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17 |
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18 #include <ctype.h> |
60 | 19 #include <string.h> |
36
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20 #include "rogue.h" |
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21 #include "rogue.ext" |
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22 |
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23 |
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24 /* |
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25 * inv_name: |
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26 * Return the name of something as it would appear in an inventory. |
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27 */ |
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28 char * |
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29 inv_name(obj, drop) |
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30 struct object *obj; |
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31 bool drop; |
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32 { |
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33 reg char *pb, *tn, *pl; |
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34 reg int wh, knowit; |
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35 char nm[3], *inm, *q; |
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36 |
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37 wh = obj->o_which; |
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38 knowit = FALSE; |
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39 if (obj->o_count > 1) |
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40 pl = "s"; |
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41 else |
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42 pl = ""; |
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43 if (obj->o_count > 1) |
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44 sprintf(nm, "%d", obj->o_count); |
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45 else |
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46 strcpy(nm, "A"); |
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47 tn = obj->o_typname; |
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48 q = ""; |
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49 switch(obj->o_type) { |
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50 case SCROLL: |
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51 sprintf(prbuf, "%s %s%s ", nm, tn, pl); |
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52 pb = &prbuf[strlen(prbuf)]; |
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53 if (s_know[wh] || o_on(obj,ISPOST)) { |
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54 knowit = TRUE; |
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55 sprintf(pb, "of %s", s_magic[wh].mi_name); |
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56 } |
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57 else if (s_guess[wh]) |
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58 sprintf(pb, "called %s", s_guess[wh]); |
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59 else |
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60 sprintf(pb, "titled '%s'", s_names[wh]); |
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61 when POTION: |
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62 sprintf(prbuf, "%s %s%s ", nm, tn, pl); |
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63 pb = &prbuf[strlen(prbuf)]; |
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64 if (p_know[wh] || o_on(obj, ISPOST)) { |
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65 sprintf(pb, "of %s", p_magic[wh].mi_name); |
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66 knowit = TRUE; |
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67 if (p_know[wh]) { |
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68 pb = &prbuf[strlen(prbuf)]; |
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69 sprintf(pb,"(%s)",p_colors[wh]); |
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70 } |
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71 } |
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72 else if (p_guess[wh]) |
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73 sprintf(pb,"called %s(%s)", p_guess[wh],p_colors[wh]); |
40 | 74 else if (obj->o_count == 1) |
36
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75 sprintf(prbuf,"%s%s %s %s%s", nm, vowelstr(p_colors[wh]), |
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76 p_colors[wh], tn, pl); |
40 | 77 else |
78 sprintf(prbuf,"%s %s %s%s", nm, p_colors[wh], tn, pl); | |
36
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79 when FOOD: |
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80 if (wh == 1) { |
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81 if (obj->o_count == 1) |
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82 q = vowelstr(fruit); |
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83 sprintf(prbuf, "%s%s %s%s", nm, q, fruit, pl); |
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84 } |
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85 else { |
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86 if (obj->o_count == 1) |
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87 sprintf(prbuf, "Some %s", tn); |
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88 else |
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89 sprintf(prbuf, "%s rations of %s", nm, tn); |
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90 } |
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91 knowit = TRUE; |
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92 when WEAPON: |
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93 inm = w_magic[wh].mi_name; |
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94 strcpy(prbuf, nm); |
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95 if (obj->o_count == 1) |
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96 q = vowelstr(inm); |
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97 pb = &prbuf[strlen(prbuf)]; |
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98 if (o_on(obj,ISKNOW | ISPOST)) { |
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99 knowit = TRUE; |
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100 sprintf(pb, " %s %s", num(obj->o_hplus, obj->o_dplus), inm); |
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101 } |
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102 else |
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103 sprintf(pb, "%s %s", q, inm); |
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104 strcat(prbuf, pl); |