Mercurial > hg > early-roguelike
annotate srogue/wizard.c @ 87:f871cb0539d3
Don't set the player's ISRUN flag.
rogue4 and rogue5 set the player's ISRUN flag upon exit from sleep or
holding. This is apparently supposed to indicate that the player can
move again. What it actually does is make it harder for monsters to
hit the player, until the flag is reset.
As this behavior makes little sense and seems like a cheat, it has
been deemed a bug and removed.
author | John "Elwin" Edwards |
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date | Tue, 13 Aug 2013 09:19:56 -0700 |
parents | 3aa87373c908 |
children | 458df24e973d |
rev | line source |
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36
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1 /* |
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2 * Mostly wizard commands. Sometimes used by players. |
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3 * |
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4 * @(#)wizard.c 9.0 (rdk) 7/17/84 |
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5 * |
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6 * Super-Rogue |
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7 * Copyright (C) 1984 Robert D. Kindelberger |
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8 * All rights reserved. |
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9 * |
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10 * Based on "Rogue: Exploring the Dungeons of Doom" |
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11 * Copyright (C) 1980, 1981 Michael Toy, Ken Arnold and Glenn Wichman |
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12 * All rights reserved. |
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13 * |
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14 * See the file LICENSE.TXT for full copyright and licensing information. |
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15 */ |
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16 |
60 | 17 #include <stdlib.h> |
36
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18 #include <termios.h> |
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19 #include <ctype.h> |
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20 #include "rogue.h" |
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21 #include <pwd.h> |
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22 #include "rogue.ext" |
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23 |
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24 extern struct termios terminal; |
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25 |
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26 /* |
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27 * whatis: |
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28 * What a certain object is |
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29 */ |
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30 whatis(what) |
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31 struct linked_list *what; |
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32 { |
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33 reg struct object *obj; |
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34 reg struct linked_list *item; |
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35 reg int wh; |
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36 |
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37 if (what == NULL) { /* we need to ask */ |
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38 if ((item = get_item("identify", 0)) == NULL) |
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39 return; |
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40 } |
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41 else /* no need to ask */ |
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42 item = what; |
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43 obj = OBJPTR(item); |
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44 setoflg(obj, ISKNOW); |
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45 wh = obj->o_which; |
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46 switch (obj->o_type) { |
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47 case SCROLL: |
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48 s_know[wh] = TRUE; |
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49 if (s_guess[wh]) { |
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50 free(s_guess[wh]); |
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51 s_guess[wh] = NULL; |
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52 } |
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53 when POTION: |
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54 p_know[wh] = TRUE; |
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55 if (p_guess[wh]) { |
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56 free(p_guess[wh]); |
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57 p_guess[wh] = NULL; |
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58 } |
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59 when STICK: |
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60 ws_know[wh] = TRUE; |
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61 if (ws_guess[wh]) { |
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62 free(ws_guess[wh]); |
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63 ws_guess[wh] = NULL; |
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64 } |
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65 when RING: |
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66 r_know[wh] = TRUE; |
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67 if (r_guess[wh]) { |
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68 free(r_guess[wh]); |
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69 r_guess[wh] = NULL; |
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70 } |
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71 } |
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72 if (what == NULL) |
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73 msg(inv_name(obj, FALSE)); |
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74 } |
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75 |
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76 |
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77 /* |
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78 * create_obj: |
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79 * Create any object for wizard or scroll (almost) |
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80 */ |
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81 create_obj(fscr) |
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82 bool fscr; |
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83 { |
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84 reg struct linked_list *item; |
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85 reg struct object *obj; |
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86 reg int wh, ch, otype; |
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87 char newitem, newtype, msz, *oname; |
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88 struct magic_info *mf; |
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89 bool nogood = TRUE, inhw = FALSE; |
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90 |
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91 if (fscr) |
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92 msg(" "); |
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93 else if (wizard) { |
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94 msg("Create what?%s: ", starlist); |
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95 ch = readchar(); |
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96 mpos = 0; |
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97 if (ch == ESCAPE) |
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98 return; |
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99 else if (ch != '*') |
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100 nogood = FALSE; |
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101 } |
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102 if (nogood) { |
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103 inhw = TRUE; |
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104 wclear(hw); |
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105 wprintw(hw,"Item\tKey\n\n"); |
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106 for (otype = 0; otype < NUMTHINGS; otype++) { |