annotate srogue/disply.c @ 191:fb25a62680c7

srogue: clean up configuration in mdport.c. curses.h is already included in rogue.h and doesn't need to be included twice more in mdport.c. Also set flags for some features when they are present.
author John "Elwin" Edwards
date Mon, 03 Aug 2015 17:16:42 -0400
parents 2128c7dc8a40
children 94a0d9dd5ce1
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1 /*
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2 * various display routines and flag checking functions
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3 *
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4 * @(#)disply.c 9.0 (rdk) 7/17/84
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5 *
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6 * Super-Rogue
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7 * Copyright (C) 1984 Robert D. Kindelberger
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8 * All rights reserved.
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9 *
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10 * See the file LICENSE.TXT for full copyright and licensing information.
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11 */
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12
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13 #include "rogue.h"
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14 #include <ctype.h>
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15 #include "rogue.ext"
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16
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17 /*
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18 * displevl:
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19 * Display detailed level for wizard and scroll
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20 */
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21 displevl()
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22 {
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23 reg char ch, mch;
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24 reg int i,j;
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25 reg struct room *rp;
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26
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27 for (rp = rooms; rp < &rooms[MAXROOMS]; rp++)
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28 rp->r_flags &= ~ISDARK;
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29
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30 for (i = 0; i < LINES - 2; i++) {
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31 for (j = 0; j < COLS - 1; j++) {
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32 ch = mvinch(i,j);
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33 if (isatrap(ch)) {
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34 struct trap *what;
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35
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36 what = trap_at(i, j);
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37 if (what != NULL)
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38 what->tr_flags |= ISFOUND;
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39 }
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40 else if (ch == SECRETDOOR) {
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41 ch = DOOR;
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42 mvaddch(i, j, ch);
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43 }
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44 else if (illeg_ch(ch)) {
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45 ch = FLOOR;
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46 mvaddch(i, j, ch);
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47 }
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48 if (mvwinch(mw, i, j) != ' ') {
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49 struct linked_list *what;
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50 struct thing *it;
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51
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52 what = find_mons(i, j);
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53 if (what == NULL) {
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54 ch = FLOOR;
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55 mvaddch(i, j, ch);
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56 }
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57 else {
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58 it = THINGPTR(what);
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59 it->t_oldch = ch;
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60 }
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61 }
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62 mch = mvwinch(cw, i, j);
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63 if (isalpha(mch))
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64 ch = mch;
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65 mvwaddch(cw, i, j, ch);
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66 }
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67 }
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68 nochange = FALSE; /* display status again */
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69 draw(cw);
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70 }
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71
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72 /*
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73 * dispmons:
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74 * Show monsters for wizard and potion
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75 */
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76 dispmons()
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77 {
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78 reg int ch, y, x;
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79 reg struct thing *it;
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80 reg struct linked_list *item;
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81
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82 for (item = mlist; item != NULL; item = next(item)) {
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83 it = THINGPTR(item);
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84 y = it->t_pos.y;
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85 x = it->t_pos.x;
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86 mvwaddch(cw, y, x, it->t_type);
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87 it->t_flags |= ISFOUND;
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88 if (it->t_type == 'M') /* if a mimic */
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89 it->t_disguise = 'M'; /* give it away */
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90 }
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91 draw(cw);
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92 }
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93
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94 /*
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95 * winat:
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96 * Get whatever character is at a location on the screen
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97 */
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98 winat(y, x)
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99 int x, y;
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100 {
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101 reg char ch;
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102
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103 if (mvwinch(mw,y,x) == ' ')
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104 ch = mvinch(y, x); /* non-monsters */
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105 else
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106 ch = winch(mw); /* monsters */
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107 return ch;