Mercurial > hg > early-roguelike
annotate xrogue/encumb.c @ 191:fb25a62680c7
srogue: clean up configuration in mdport.c.
curses.h is already included in rogue.h and doesn't need to be included
twice more in mdport.c.
Also set flags for some features when they are present.
author | John "Elwin" Edwards |
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date | Mon, 03 Aug 2015 17:16:42 -0400 |
parents | e6179860cb76 |
children | f54901b9c39b |
rev | line source |
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1 /* |
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2 encumb.c - Stuff to do with encumberance |
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3 |
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4 XRogue: Expeditions into the Dungeons of Doom |
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5 Copyright (C) 1991 Robert Pietkivitch |
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6 All rights reserved. |
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7 |
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8 Based on "Advanced Rogue" |
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9 Copyright (C) 1984, 1985 Michael Morgan, Ken Dalka and AT&T |
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10 All rights reserved. |
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11 |
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12 See the file LICENSE.TXT for full copyright and licensing information. |
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13 */ |
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14 |
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15 #include <curses.h> |
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16 #include "rogue.h" |
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17 |
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18 /* |
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19 * updpack: |
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20 * Update his pack weight and adjust fooduse accordingly |
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21 */ |
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22 |
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23 updpack(getmax, tp) |
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24 int getmax; |
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25 struct thing *tp; |
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26 { |
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27 |
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28 reg int topcarry, curcarry; |
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29 |
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30 if (getmax) |
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31 tp->t_stats.s_carry = totalenc(tp); /* get total encumb */ |
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32 curcarry = packweight(tp); /* get pack weight */ |
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33 |
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34 /* Only update food use for the player (for now) */ |
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35 if (tp == &player) { |
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36 topcarry = tp->t_stats.s_carry / 5; /* 20% of total carry */ |
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37 if(curcarry > 4 * topcarry) { |
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38 if(rnd(100) < 80) |
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39 foodlev = 3; /* > 80% of pack */ |
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40 } else if(curcarry > 3 * topcarry) { |
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41 if(rnd(100) < 60) |
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42 foodlev = 2; /* > 60% of pack */ |
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43 } else |
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44 foodlev = 1; /* <= 60% of pack */ |
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45 } |
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46 tp->t_stats.s_pack = curcarry; /* update pack weight */ |
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47 } |
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48 |
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49 |
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50 /* |
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51 * packweight: |
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52 * Get the total weight of the hero's pack |
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53 */ |
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54 |
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55 packweight(tp) |
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56 register struct thing *tp; |
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57 { |
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58 reg struct object *obj; |
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59 reg struct linked_list *pc; |
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60 reg int weight; |
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61 |
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62 weight = 0; |
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63 for (pc = tp->t_pack ; pc != NULL ; pc = next(pc)) { |
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64 obj = OBJPTR(pc); |
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65 weight += itemweight(obj); |
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66 } |
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67 if (weight < 0) /* in case of amulet */ |
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68 weight = 0; |
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69 |
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70 /* If this is the player, is he wearing a ring of carrying? */ |
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71 if (tp == &player && ISWEARING(R_CARRY)) { |
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72 register int temp, i; |
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73 |
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74 temp = 0; |
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75 for (i=0; i<NUM_FINGERS; i++) { |
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76 if (cur_ring[i] != NULL && cur_ring[i]->o_which == R_CARRY) { |
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77 if (cur_ring[i]->o_flags & ISCURSED) temp--; |
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78 else temp += 2; |
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79 } |
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80 } |
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81 weight -= (temp * weight) / 4; |
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82 } |
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83 |
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84 return(weight); |
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85 } |
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86 |
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87 /* |
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88 * itemweight: |
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89 * Get the weight of an object |
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90 */ |
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91 |
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92 itemweight(wh) |
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93 reg struct object *wh; |