Mercurial > hg > early-roguelike
annotate rogue3/rings.c @ 104:fbc75509f4cd
Add config.h to the list of headers in the Makefiles.
Some .o files need to be rebuilt if config.h changes. Adding it to the
list of headers may still fail to solve the problem, because some of
the Makefiles use implicit rules or do not list dependencies properly.
author | John "Elwin" Edwards |
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date | Tue, 03 Sep 2013 14:14:48 -0700 |
parents | 527e2150eaf0 |
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rev | line source |
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0
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1 /* |
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2 * routines dealing specifically with rings |
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3 * |
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4 * @(#)rings.c 3.17 (Berkeley) 6/15/81 |
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5 * |
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6 * Rogue: Exploring the Dungeons of Doom |
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7 * Copyright (C) 1980, 1981 Michael Toy, Ken Arnold and Glenn Wichman |
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8 * All rights reserved. |
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9 * |
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10 * See the file LICENSE.TXT for full copyright and licensing information. |
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11 */ |
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12 |
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13 #include "curses.h" |
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14 #include <stdlib.h> |
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15 #include <string.h> |
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16 #include "rogue.h" |
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17 |
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18 void |
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19 ring_on() |
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20 { |
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21 struct object *obj; |
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22 struct linked_list *item; |
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23 int ring; |
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24 str_t save_max; |
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25 char buf[80]; |
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26 |
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27 item = get_item("put on", RING); |
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28 /* |
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29 * Make certain that it is somethings that we want to wear |
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30 */ |
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31 if (item == NULL) |
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32 return; |
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33 obj = (struct object *) ldata(item); |
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34 if (obj->o_type != RING) |
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35 { |
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36 if (!terse) |
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37 msg("It would be difficult to wrap that around a finger"); |
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38 else |
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39 msg("Not a ring"); |
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40 return; |
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41 } |
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42 |
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43 /* |
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44 * find out which hand to put it on |
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45 */ |
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46 if (is_current(obj)) |
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47 return; |
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48 |
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49 if (cur_ring[LEFT] == NULL && cur_ring[RIGHT] == NULL) |
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50 { |
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51 if ((ring = gethand()) < 0) |
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52 return; |
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53 } |
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54 else if (cur_ring[LEFT] == NULL) |
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55 ring = LEFT; |
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56 else if (cur_ring[RIGHT] == NULL) |
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57 ring = RIGHT; |
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58 else |
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59 { |
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60 if (!terse) |
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61 msg("You already have a ring on each hand"); |
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62 else |
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63 msg("Wearing two"); |
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64 return; |
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65 } |
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66 cur_ring[ring] = obj; |
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67 |
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68 /* |
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69 * Calculate the effect it has on the poor guy. |
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70 */ |
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71 switch (obj->o_which) |
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72 { |
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73 case R_ADDSTR: |
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74 save_max = max_stats.s_str; |
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75 chg_str(obj->o_ac); |
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76 max_stats.s_str = save_max; |
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77 break; |
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78 case R_SEEINVIS: |
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79 player.t_flags |= CANSEE; |
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80 light(&hero); |
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81 mvwaddch(cw, hero.y, hero.x, PLAYER); |
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82 break; |
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83 case R_AGGR: |
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84 aggravate(); |
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85 break; |
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86 } |
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87 status(); |
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88 |
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89 if (obj->o_which >= MAXRINGS) |
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90 return; |
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91 |
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92 if (r_know[obj->o_which] && r_guess[obj->o_which]) |
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93 { |
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94 free(r_guess[obj->o_which]); |
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95 r_guess[obj->o_which] = NULL; |
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96 } |
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97 else if (!r_know[obj->o_which] && askme && r_guess[obj->o_which] == NULL) |
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98 { |
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99 mpos = 0; |
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100 msg(terse ? "Call it: " : "What do you want to call it? "); |
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101 if (get_str(buf, cw) == NORM) |
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102 { |
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103 r_guess[obj->o_which] = malloc(strlen(buf) + 1); |
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104 if (r_guess[obj->o_which] != NULL) |
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105 strcpy(r_guess[obj->o_which], buf); |
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106 } |