annotate srogue/potions.c @ 104:fbc75509f4cd

Add config.h to the list of headers in the Makefiles. Some .o files need to be rebuilt if config.h changes. Adding it to the list of headers may still fail to solve the problem, because some of the Makefiles use implicit rules or do not list dependencies properly.
author John "Elwin" Edwards
date Tue, 03 Sep 2013 14:14:48 -0700
parents 3aa87373c908
children 94a0d9dd5ce1
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1 /*
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2 * Functions for dealing with potions
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3 *
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4 * @(#)potions.c 9.0 (rdk) 7/17/84
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5 *
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6 * Super-Rogue
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7 * Copyright (C) 1984 Robert D. Kindelberger
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8 * All rights reserved.
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9 *
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10 * Based on "Rogue: Exploring the Dungeons of Doom"
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11 * Copyright (C) 1980, 1981 Michael Toy, Ken Arnold and Glenn Wichman
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12 * All rights reserved.
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13 *
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14 * See the file LICENSE.TXT for full copyright and licensing information.
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15 */
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16
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17 #include <stdlib.h>
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18 #include <string.h>
36
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19 #include "rogue.h"
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20 #include "rogue.ext"
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21
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22 /*
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23 * quaff:
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24 * Let the hero drink a potion
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25 */
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26 quaff()
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27 {
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28 reg struct object *obj;
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29 reg struct linked_list *item, *titem;
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30 reg struct thing *th;
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31 reg int wh;
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32 char buf[LINLEN];
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33 bool bless, curse;
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34
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35 /*
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36 * Make certain that it is somethings that we want to drink
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37 */
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38 if ((item = get_item("quaff", POTION)) == NULL)
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39 return;
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40 obj = OBJPTR(item);
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41 if (obj->o_type != POTION) {
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42 msg("That's undrinkable!");
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43 after = FALSE;
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44 return;
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45 }
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46 wh = obj->o_which;
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47 bless = o_on(obj, ISBLESS);
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48 curse = o_on(obj, ISCURSED);
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49 del_pack(item); /* get rid of it */
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50
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51 /*
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52 * Calculate the effect it has on the poor guy.
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53 */
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54 switch(wh) {
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55 case P_CONFUSE:
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56 if (!bless) {
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57 if (pl_on(ISINVINC))
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58 msg("You remain level-headed.");
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59 else {
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60 chg_abil(WIS,-1,TRUE); /* confuse his mind */
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61 if (pl_off(ISHUH)) {
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62 msg("Wait, what's going on here. Huh? What? Who?");
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63 if (pl_on(ISHUH))
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64 lengthen(unconfuse,rnd(8)+HUHDURATION);
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65 else
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66 fuse(unconfuse,TRUE,rnd(8)+HUHDURATION);
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67 player.t_flags |= ISHUH;
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68 }
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69 }
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70 p_know[P_CONFUSE] = TRUE;
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71 }
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72 when P_POISON:
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73 if (!bless) {
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74 if (pl_off(ISINVINC) && !iswearing(R_SUSTSTR) &&
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75 !iswearing(R_SUSAB)) {
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76 chg_abil(CON,-1,TRUE);
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77 chg_abil(STR,-(rnd(3)+1),TRUE);
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78 msg("You feel very sick now.");
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79 }
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80 else
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81 msg("You feel momentarily sick.");
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82 p_know[P_POISON] = TRUE;
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83 }
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84 when P_HEALING:
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85 if (!curse) {
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86 heal_self(4, TRUE);
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87 msg("You begin to feel better.");
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88 if (!iswearing(R_SLOW))
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89 notslow(FALSE);
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90 sight(FALSE);
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91 p_know[P_HEALING] = TRUE;
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92 }
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93 when P_STRENGTH:
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94 if (!curse) {
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95 msg("You feel stronger, now. What bulging muscles!");
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96 chg_abil(STR,1,TRUE);
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97 p_know[P_STRENGTH] = TRUE;
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98 }
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99 when P_MFIND:
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100 /*
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101 * Potion of monster detection - find all monsters
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102 */
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103 if (mlist != NULL && !curse) {
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104 dispmons();
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105 mpos = 0;
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