Mercurial > hg > early-roguelike
annotate srogue/sticks.c @ 104:fbc75509f4cd
Add config.h to the list of headers in the Makefiles.
Some .o files need to be rebuilt if config.h changes. Adding it to the
list of headers may still fail to solve the problem, because some of
the Makefiles use implicit rules or do not list dependencies properly.
author | John "Elwin" Edwards |
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date | Tue, 03 Sep 2013 14:14:48 -0700 |
parents | 2128c7dc8a40 |
children | 94a0d9dd5ce1 |
rev | line source |
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36
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1 /* |
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2 * Functions to deal with the various sticks one |
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3 * might find while wandering around the dungeon. |
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4 * |
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5 * @(#)sticks.c 9.0 (rdk) 7/17/84 |
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6 * |
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7 * Super-Rogue |
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8 * Copyright (C) 1984 Robert D. Kindelberger |
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9 * All rights reserved. |
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10 * |
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11 * Based on "Rogue: Exploring the Dungeons of Doom" |
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12 * Copyright (C) 1980, 1981 Michael Toy, Ken Arnold and Glenn Wichman |
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13 * All rights reserved. |
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14 * |
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15 * See the file LICENSE.TXT for full copyright and licensing information. |
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16 */ |
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17 |
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18 #include <ctype.h> |
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19 #include "rogue.h" |
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20 #include "rogue.ext" |
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21 |
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22 /* |
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23 * fix_stick: |
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24 * Init a stick for the hero |
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25 */ |
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26 fix_stick(cur) |
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27 struct object *cur; |
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28 { |
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29 struct rod *rd; |
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30 |
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31 cur->o_type = STICK; |
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32 cur->o_charges = 4 + rnd(5); |
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33 strcpy(cur->o_hurldmg, "1d1"); |
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34 rd = &ws_stuff[cur->o_which]; |
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35 cur->o_weight = rd->ws_wght; |
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36 cur->o_vol = rd->ws_vol; |
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37 if (strcmp(rd->ws_type, "staff") == 0) { |
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38 strcpy(cur->o_damage, "2d3"); |
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39 cur->o_charges += rnd(5) + 3; |
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40 } |
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41 else { |
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42 strcpy(cur->o_damage, "1d1"); |
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43 } |
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44 switch (cur->o_which) { |
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45 case WS_HIT: |
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46 if(rnd(100) < 15) { |
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47 cur->o_hplus = 9; |
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48 cur->o_dplus = 9; |
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49 strcpy(cur->o_damage,"3d8"); |
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50 } |
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51 else { |
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52 cur->o_hplus = 3; |
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53 cur->o_dplus = 3; |
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54 strcpy(cur->o_damage,"1d8"); |
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55 } |
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56 when WS_LIGHT: |
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57 cur->o_charges += 7 + rnd(9); |
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58 } |
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59 } |
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60 |
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61 /* |
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62 * do_zap: |
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63 * Zap a stick at something |
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64 */ |
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65 do_zap(gotdir) |
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66 bool gotdir; |
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67 { |
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68 reg struct linked_list *item; |
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69 reg struct object *obj; |
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70 reg struct thing *tp; |
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71 reg int y, x, wh; |
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72 struct room *rp; |
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73 bool bless, curse; |
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74 int better = 0; |
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75 |
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76 if ((item = get_item("zap with", STICK)) == NULL) |
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77 return; |
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78 obj = OBJPTR(item); |
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79 wh = obj->o_which; |
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80 bless = o_on(obj, ISBLESS); |
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81 curse = o_on(obj, ISCURSED); |
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82 if (obj->o_type != STICK) { |
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83 msg("You can't zap with that!"); |
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84 after = FALSE; |
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85 return; |
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86 } |
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87 if (obj->o_charges == 0) { |
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88 msg("Nothing happens."); |
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89 return; |
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90 } |
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91 if (!gotdir) |
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92 do { |
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93 delta.y = rnd(3) - 1; |
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94 delta.x = rnd(3) - 1; |
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95 } while (delta.y == 0 && delta.x == 0); |
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96 rp = player.t_room; |
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97 if (bless) |
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98 better = 3; |
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99 else if (curse) |
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100 better = -3; |
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101 switch (wh) { |
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102 case WS_SAPLIFE: |
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103 if (!bless) { |
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104 if (him->s_hpt > 1) |
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105 him->s_hpt /= 2; /* zap half his hit points */ |
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106 } |
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