annotate srogue/wizard.c @ 104:fbc75509f4cd

Add config.h to the list of headers in the Makefiles. Some .o files need to be rebuilt if config.h changes. Adding it to the list of headers may still fail to solve the problem, because some of the Makefiles use implicit rules or do not list dependencies properly.
author John "Elwin" Edwards
date Tue, 03 Sep 2013 14:14:48 -0700
parents 3aa87373c908
children 458df24e973d
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1 /*
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2 * Mostly wizard commands. Sometimes used by players.
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3 *
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4 * @(#)wizard.c 9.0 (rdk) 7/17/84
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5 *
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6 * Super-Rogue
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7 * Copyright (C) 1984 Robert D. Kindelberger
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8 * All rights reserved.
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9 *
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10 * Based on "Rogue: Exploring the Dungeons of Doom"
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11 * Copyright (C) 1980, 1981 Michael Toy, Ken Arnold and Glenn Wichman
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12 * All rights reserved.
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13 *
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14 * See the file LICENSE.TXT for full copyright and licensing information.
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15 */
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16
60
3aa87373c908 srogue: include missing headers.
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17 #include <stdlib.h>
36
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18 #include <termios.h>
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19 #include <ctype.h>
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20 #include "rogue.h"
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21 #include <pwd.h>
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22 #include "rogue.ext"
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23
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24 extern struct termios terminal;
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25
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26 /*
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27 * whatis:
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28 * What a certain object is
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29 */
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30 whatis(what)
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31 struct linked_list *what;
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32 {
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33 reg struct object *obj;
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34 reg struct linked_list *item;
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35 reg int wh;
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36
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37 if (what == NULL) { /* we need to ask */
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38 if ((item = get_item("identify", 0)) == NULL)
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39 return;
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40 }
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41 else /* no need to ask */
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42 item = what;
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43 obj = OBJPTR(item);
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44 setoflg(obj, ISKNOW);
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45 wh = obj->o_which;
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46 switch (obj->o_type) {
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47 case SCROLL:
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48 s_know[wh] = TRUE;
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49 if (s_guess[wh]) {
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50 free(s_guess[wh]);
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51 s_guess[wh] = NULL;
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52 }
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53 when POTION:
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54 p_know[wh] = TRUE;
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55 if (p_guess[wh]) {
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56 free(p_guess[wh]);
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57 p_guess[wh] = NULL;
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58 }
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59 when STICK:
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60 ws_know[wh] = TRUE;
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61 if (ws_guess[wh]) {
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62 free(ws_guess[wh]);
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63 ws_guess[wh] = NULL;
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64 }
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65 when RING:
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66 r_know[wh] = TRUE;
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67 if (r_guess[wh]) {
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68 free(r_guess[wh]);
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69 r_guess[wh] = NULL;
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70 }
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71 }
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72 if (what == NULL)
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73 msg(inv_name(obj, FALSE));
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74 }
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75
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76
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77 /*
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78 * create_obj:
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79 * Create any object for wizard or scroll (almost)
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80 */
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81 create_obj(fscr)
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82 bool fscr;
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83 {
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84 reg struct linked_list *item;
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85 reg struct object *obj;
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86 reg int wh, ch, otype;
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87 char newitem, newtype, msz, *oname;
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88 struct magic_info *mf;
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89 bool nogood = TRUE, inhw = FALSE;
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90
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91 if (fscr)
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92 msg(" ");
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93 else if (wizard) {
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94 msg("Create what?%s: ", starlist);
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95 ch = readchar();
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96 mpos = 0;
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97 if (ch == ESCAPE)
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98 return;
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99 else if (ch != '*')
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100 nogood = FALSE;
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101 }
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102 if (nogood) {
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103 inhw = TRUE;
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104 wclear(hw);
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105 wprintw(hw,"Item\tKey\n\n");
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106 for (otype = 0; otype < NUMTHINGS; otype++) {
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