annotate rogue3/save.c @ 294:fe6b7a1a6dfc

Improve the documentation build process. The choice between troff implementations is now made at configure time, rather than using shell logic in the Makefile to choose while building.
author John "Elwin" Edwards
date Sat, 30 Dec 2017 14:15:52 -0500
parents 3d4252fa2ed3
children
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1 /*
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2 * save and restore routines
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3 *
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4 * @(#)save.c 3.9 (Berkeley) 6/16/81
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5 *
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6 * Rogue: Exploring the Dungeons of Doom
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7 * Copyright (C) 1980, 1981 Michael Toy, Ken Arnold and Glenn Wichman
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8 * All rights reserved.
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9 *
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10 * See the file LICENSE.TXT for full copyright and licensing information.
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11 */
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12
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13 #include "curses.h"
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14 #include <ctype.h>
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15 #include <sys/types.h>
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16 #include <sys/stat.h>
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17 #include <signal.h>
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18 #include <errno.h>
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19 #include <string.h>
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20 #include <stdlib.h>
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21 #include "machdep.h"
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22 #include "rogue.h"
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23
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24 typedef struct stat STAT;
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25
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26 extern char version[], encstr[];
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27
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28 STAT sbuf;
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29
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30 int
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31 save_game()
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32 {
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33 FILE *savef;
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34 int c;
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35 char buf[80];
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36
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37 /*
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38 * get file name
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39 */
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40 mpos = 0;
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41 if (file_name[0] != '\0')
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42 {
30
09da55b986ca Slightly modify savefile location and prompt
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43 if (use_savedir)
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44 msg("Save game? ");
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45 else
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46 msg("Save file (%s)? ", file_name);
0
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47 do
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48 {
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49 c = readchar(cw);
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50 } while (c != 'n' && c != 'N' && c != 'y' && c != 'Y');
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51 mpos = 0;
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52 if (c == 'y' || c == 'Y')
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53 {
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54 msg("File name: %s", file_name);
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55 goto gotfile;
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56 }
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e676d52b5d09 Prevent changing name or save file when using system savedir
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57 if (use_savedir)
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58 return FALSE;
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59 /* because you're not allowed to change the savefile if
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60 you're using the system savedir! */
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61 }
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62
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63 do
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64 {
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65 msg("File name: ");
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66 mpos = 0;
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67 buf[0] = '\0';
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68 if (get_str(buf, cw) == QUIT)
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69 {
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70 msg("");
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71 return FALSE;
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72 }
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73 strcpy(file_name, buf);
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74 gotfile:
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75 if ((savef = fopen(file_name, "w")) == NULL)
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76 {
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77 msg(strerror(errno)); /* fake perror() */
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78 if (use_savedir)
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79 return FALSE;
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80 }
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81 } while (savef == NULL);
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82
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83 /*
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84 * write out encrypted file (after a stat)
0
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85 * The fwrite is to force allocation of the buffer before the write
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86 */
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87 if (save_file(savef) != 0)
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88 {
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89 msg("Save game failed!");
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90 return FALSE;
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91 }
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92 return TRUE;
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93 }
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94
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95 /*
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96 * automatically save a file. This is used if a HUP signal is
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97 * recieved
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98 */
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99 void
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100 auto_save(int p)
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101 {
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102 FILE *savef;
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103 int i;
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104
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