annotate xrogue/monsters.c @ 294:fe6b7a1a6dfc

Improve the documentation build process. The choice between troff implementations is now made at configure time, rather than using shell logic in the Makefile to choose while building.
author John "Elwin" Edwards
date Sat, 30 Dec 2017 14:15:52 -0500
parents 7c1cb43f346e
children e52a8a7ad4c5
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1 /*
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2 monsters.c - File with various monster functions in it
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3
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4 XRogue: Expeditions into the Dungeons of Doom
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5 Copyright (C) 1991 Robert Pietkivitch
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6 All rights reserved.
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7
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8 Based on "Advanced Rogue"
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9 Copyright (C) 1984, 1985 Michael Morgan, Ken Dalka and AT&T
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10 All rights reserved.
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11
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12 Based on "Rogue: Exploring the Dungeons of Doom"
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13 Copyright (C) 1980, 1981 Michael Toy, Ken Arnold and Glenn Wichman
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14 All rights reserved.
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15
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16 See the file LICENSE.TXT for full copyright and licensing information.
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17 */
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18
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19 #include <curses.h>
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20 #include <ctype.h>
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21 #include <string.h>
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22 #include <stdlib.h>
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23 #include "rogue.h"
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24
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25 /*
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26 * Check_residue takes care of any effect of the monster
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27 */
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28
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29 void
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30 check_residue(struct thing *tp)
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31 {
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32 /*
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33 * Take care of special abilities
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34 */
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35 if (on(*tp, DIDHOLD) && (--hold_count == 0)) {
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36 turn_off(player, ISHELD);
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37 turn_off(*tp, DIDHOLD);
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38 }
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39
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40 /* If frightened of this monster, stop */
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41 if (on(player, ISFLEE) &&
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42 player.t_dest == &tp->t_pos) turn_off(player, ISFLEE);
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43
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44 /* If monster was suffocating player, stop it */
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45 if (on(*tp, DIDSUFFOCATE)) {
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46 extinguish(suffocate);
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47 turn_off(*tp, DIDSUFFOCATE);
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48 }
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49
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50 /* If something with fire, may darken */
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51 if (on(*tp, HASFIRE)) {
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52 register struct room *rp=roomin(&tp->t_pos);
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53 register struct linked_list *fire_item;
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54
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55 if (rp) {
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56 for (fire_item = rp->r_fires; fire_item != NULL;
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57 fire_item = next(fire_item)) {
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58 if (THINGPTR(fire_item) == tp) {
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59 detach(rp->r_fires, fire_item);
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60 destroy_item(fire_item);
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61 if (rp->r_fires == NULL) {
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62 rp->r_flags &= ~HASFIRE;
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63 if (cansee(tp->t_pos.y, tp->t_pos.x)) light(&hero);
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64 }
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65 break;
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66 }
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67 }
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68 }
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69 }
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70 }
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71
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72 /*
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73 * Creat_mons creates the specified monster -- any if 0
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74 * person: where to create next to
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75 */
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76
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77 bool
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78 creat_mons(struct thing *person, short monster, bool report)
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79 {
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80 struct linked_list *nitem;
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81 register struct thing *tp;
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82 struct room *rp;
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83 coord *mp;
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84
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85 if (levtype == POSTLEV)
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86 return(FALSE);
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87 if ((mp = fallpos(&(person->t_pos), FALSE, 2)) != NULL) {
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88 nitem = new_item(sizeof (struct thing));
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89 new_monster(nitem,
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90 monster == 0 ? randmonster(FALSE, FALSE)
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