Mercurial > hg > early-roguelike
annotate srogue/command.c @ 302:fa70bba6bb3f rel2021.03
Update the README.
author | John "Elwin" Edwards |
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date | Thu, 18 Mar 2021 20:53:49 -0400 |
parents | 94a0d9dd5ce1 |
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1 /* |
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2 * Read and execute the user commands |
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3 * |
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4 * @(#)command.c 9.0 (rdk) 7/17/84 |
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5 * |
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6 * Super-Rogue |
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7 * Copyright (C) 1984 Robert D. Kindelberger |
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8 * All rights reserved. |
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9 * |
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10 * Based on "Rogue: Exploring the Dungeons of Doom" |
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11 * Copyright (C) 1980, 1981 Michael Toy, Ken Arnold and Glenn Wichman |
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12 * All rights reserved. |
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13 * |
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14 * See the file LICENSE.TXT for full copyright and licensing information. |
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15 */ |
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16 |
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17 #include <ctype.h> |
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18 #include <signal.h> |
60 | 19 #include <stdlib.h> |
20 #include <string.h> | |
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21 #include <limits.h> |
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22 #include "rogue.h" |
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23 #include "rogue.ext" |
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24 #ifdef __DJGPP__ |
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25 #include <process.h> |
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26 #elif defined(_WIN32) |
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27 #include <process.h> |
60 | 28 #else |
29 #include <unistd.h> | |
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30 #endif |
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31 |
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32 void search(void); |
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33 void help(void); |
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34 void d_level(void); |
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35 void u_level(void); |
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36 void shell(void); |
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37 void call(void); |
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38 |
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39 /* |
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40 * command: |
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41 * Process the user commands |
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42 */ |
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43 void |
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44 command(void) |
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45 { |
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46 reg char ch; |
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47 reg int ntimes = 1; /* Number of player moves */ |
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48 static char countch, direction, newcount = FALSE; |
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49 |
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50 if (pl_on(ISHASTE)) |
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51 ntimes++; |
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52 /* |
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53 * Let the daemons start up |
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54 */ |
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55 while (ntimes-- > 0) { |
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56 do_daemons(BEFORE); |
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57 look(TRUE); |
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58 if (!running) |
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59 door_stop = FALSE; |
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60 lastscore = purse; |
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61 wmove(cw, hero.y, hero.x); |
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62 if (!(running || count)) |
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63 draw(cw); /* Draw screen */ |
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64 take = 0; |
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65 after = TRUE; |
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66 /* |
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67 * Read command or continue run |
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68 */ |
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69 if (wizard) |
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70 waswizard = TRUE; |
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71 if (player.t_nocmd <= 0) { |
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72 player.t_nocmd = 0; |
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73 if (running) |
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74 ch = runch; |
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75 else if (count) |
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76 ch = countch; |
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77 else { |
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78 ch = readchar(); |
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79 if (mpos != 0 && !running) /* Erase message if its there */ |
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80 msg(""); |
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81 } |
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82 } |
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83 else |
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84 ch = '.'; |
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85 if (player.t_nocmd > 0) { |
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86 if (--player.t_nocmd <= 0) |
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87 msg("You can move again."); |
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88 } |
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89 else { |
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90 /* |
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91 * check for prefixes |
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92 */ |
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93 if (isdigit(ch)) { |
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94 count = 0; |
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95 newcount = TRUE; |
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96 while (isdigit(ch)) { |
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97 count = count * 10 + (ch - '0'); |
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98 ch = readchar(); |
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99 } |
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100 countch = ch; |
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101 /* |
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102 * turn off count for commands which don't make sense |
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