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author John "Elwin" Edwards
date Tue, 05 Sep 2023 20:05:24 -0400
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1 --- Early Roguelike Collection
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2
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3 This is the source for the Roguelike Gallery's versions of Rogue and other
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4 early roguelike games, including Super-Rogue, Advanced Rogue, and XRogue.
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6 The code was obtained from the Roguelike Restoration Project (Web site formerly
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7 at rogue.rogueforge.net). Modifications have been made for compatibility with
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8 the dgamelaunch play system, and compliance with modern C compiler standards.
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9 Some bugs have also been fixed, and the build process slightly improved. The
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10 essential flavor of a codebase half as old as stored-program computing
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11 machinery remains unchanged. The gameplay and the user interface will be kept
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12 true to the originals.
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13
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14 This collection does not contain the versions of Rogue commercially released by
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15 Epyx for DOS, the Mac, and other graphical platforms of the 1980's. Nor does
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16 it include Rogue Clone, a reimplementation sometimes found in BSD or Linux
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17 distributions.
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19 UltraRogue has recently been added to the collection. It is not quite in a
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20 finished state. There are known bugs that could cause crashes.
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21
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22 --- Installation
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23
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24 To install on Unix (including OS X):
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25
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26 If you checked out the source from Mercurial, run 'autoreconf' first.
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28 Build by running './configure' and then 'make' within each game's subdirectory.
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29 If you only want to play the games from one user account, 'configure' won't
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30 need any options. The games will keep the high score lists in whatever
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31 directory you run them from.
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33 For a multi-user installation, you will need to set the '--enable-setgid',
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34 '--enable-savedir', '--enable-scorefile', and '--enable-logfile' options. Run
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35 'make install' with root privileges after building.
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37 There are other possible options; run './configure --help' for a full list.
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38
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39 To install on Windows:
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40
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41 Warning: Windows installation was last tested on Windows 8.1.
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42
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43 Visual Studio solution and project files are included. They were created with
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44 Visual Studio 2015.
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46 You will need pdcurses before you can build. Create a folder called 'pdcurses'
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47 in this folder and copy into it curses.h, term.h, and pdcurses.lib from the
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48 pdcurses distribution.
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49
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50 You can also build on Windows using MinGW. Make sure pdcurses is installed.
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51 You will have to go into the '/lib' folder and copy 'libpdcurses.a' to
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52 'libcurses.a', and 'libpdcurses.dll.a' to 'libcurses.dll.a'.
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54 It is recommended to run 'configure' with the '--disable-logfile' option, and
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55 'make' with the 'LDFLAGS=-static' option.
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56
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57 UltraRogue is not yet integrated with the Visual Studio solution file.
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58
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59 See the individual games' subdirectories for further documentation. Some of
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60 the manpages may be outdated, but the guides to playing should be accurate.
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62 The games can be played via SSH or the Web at rlgallery.org.
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64 --- Licensing
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65
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66 Each game is covered by its own license, usually some variant of the 4-clause
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67 BSD license. See the LICENSE.TXT files in the individual subdirectories for
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68 more details.
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69
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70 All modifications made by the Roguelike Gallery are available under the same
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71 terms as the game to which they were made.
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72
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73 --- Bugs
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75 The original authors claimed that the list of bugs was "probably infinite".
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76 There was previously a bug tracker on Bitbucket, but Bitbucket seems to have
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77 been taken over by leprechauns, so bugs cannot be reported there. There will
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78 be an announcement when a new bug tracker is set up.