annotate arogue5/rings.c @ 317:aab761616489 default tip

Rearrange some Autoconf files. Autoconf was failing to detect install-sh at the top level and needed some explicit directions. It also wants config.guess and config.sub to be provided too. A few other macros have also been updated.
author John "Elwin" Edwards
date Tue, 05 Sep 2023 20:05:24 -0400
parents 56e748983fa8
children
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1 /*
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2 * routines dealing specifically with rings
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3 *
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4 * Advanced Rogue
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5 * Copyright (C) 1984, 1985 Michael Morgan, Ken Dalka and AT&T
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6 * All rights reserved.
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7 *
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8 * Based on "Rogue: Exploring the Dungeons of Doom"
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9 * Copyright (C) 1980, 1981 Michael Toy, Ken Arnold and Glenn Wichman
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10 * All rights reserved.
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11 *
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12 * See the file LICENSE.TXT for full copyright and licensing information.
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13 */
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14
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15 #include "curses.h"
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16 #include "rogue.h"
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17 #include <stdlib.h>
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18 #include <string.h>
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19
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20 /*
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21 * how much food does this ring use up?
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22 */
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23 int
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24 ring_eat(int hand)
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25 {
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26 if (cur_ring[hand] == NULL)
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27 return 0;
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28 switch (cur_ring[hand]->o_which) {
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29 case R_VAMPREGEN:
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30 return 3;
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31 case R_REGEN:
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32 return 2;
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33 case R_HEALTH:
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34 case R_SUSABILITY:
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35 return 1;
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36 case R_SEARCH:
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37 case R_SEEINVIS:
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38 return (rnd(100) < 33);
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39 case R_DIGEST:
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40 if (cur_ring[hand]->o_ac >= 0)
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41 return (-(cur_ring[hand]->o_ac)-1);
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42 else
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43 return (-(cur_ring[hand]->o_ac));
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44 }
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45 return 0;
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46 }
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47
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48 void
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49 ring_on(struct object *obj)
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50 {
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51 register int save_max;
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52 char buf[LINELEN];
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53
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54 /*
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55 * Calculate the effect it has on the poor guy.
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56 */
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57 switch (obj->o_which)
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58 {
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59 case R_ADDSTR:
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60 save_max = max_stats.s_str;
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61 chg_str(obj->o_ac);
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62 max_stats.s_str = save_max;
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63 when R_ADDHIT:
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64 pstats.s_dext += obj->o_ac;
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65 when R_ADDINTEL:
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66 pstats.s_intel += obj->o_ac;
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67 when R_ADDWISDOM:
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68 pstats.s_wisdom += obj->o_ac;
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69 when R_SEEINVIS:
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70 turn_on(player, CANSEE);
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71 msg("Your eyes begin to tingle");
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72 light(&hero);
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73 mvwaddch(cw, hero.y, hero.x, PLAYER);
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74 when R_AGGR:
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75 aggravate();
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76 when R_WARMTH:
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77 turn_on(player, NOCOLD);
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78 when R_FIRE:
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79 turn_on(player, NOFIRE);
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80 when R_LIGHT: {
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81 if(roomin(&hero) != NULL) {
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82 light(&hero);
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83 mvwaddch(cw, hero.y, hero.x, PLAYER);
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84 }
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85 }
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86 when R_SEARCH:
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87 start_daemon(ring_search, 0, AFTER);
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88 when R_TELEPORT:
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89 start_daemon(ring_teleport, 0, AFTER);
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90 }
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91 status(FALSE);
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92 if (r_know[obj->o_which] && r_guess[obj->o_which])
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93 {
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94 free(r_guess[obj->o_which]);
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95 r_guess[obj->o_which] = NULL;
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96 }
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97 else if (!r_know[obj->o_which] &&
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98 askme &&
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99 (obj->o_flags & ISKNOW) == 0 &&
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100 r_guess[obj->o_which] == NULL) {
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101 msg(terse ? "Call it: " : "What do you want to call it? ");
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102 if (get_str(buf, msgw) == NORM)
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