Mercurial > hg > early-roguelike
annotate rogue4/rogue.h @ 317:aab761616489 default tip
Rearrange some Autoconf files.
Autoconf was failing to detect install-sh at the top level and needed
some explicit directions. It also wants config.guess and config.sub to
be provided too.
A few other macros have also been updated.
author | John "Elwin" Edwards |
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date | Tue, 05 Sep 2023 20:05:24 -0400 |
parents | e52a8a7ad4c5 |
children |
rev | line source |
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1 /* |
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2 * Rogue definitions and variable declarations |
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3 * |
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4 * @(#)rogue.h 5.2 (Berkeley) 5/10/82 |
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5 * |
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6 * Rogue: Exploring the Dungeons of Doom |
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7 * Copyright (C) 1980, 1981, 1982 Michael Toy, Ken Arnold and Glenn Wichman |
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8 * All rights reserved. |
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9 * |
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10 * See the file LICENSE.TXT for full copyright and licensing information. |
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11 */ |
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12 |
304 | 13 #ifdef HAVE_CONFIG_H |
14 #include "config.h" | |
15 #endif | |
16 | |
12
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17 typedef struct { |
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18 const char *st_name; |
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19 const int st_value; |
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20 } STONE; |
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21 |
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22 extern const char *rainbow[]; |
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23 extern const STONE stones[]; |
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24 extern const char *sylls[]; |
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25 extern const char *wood[]; |
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26 extern const char *metal[]; |
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27 |
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28 #define NCOLORS 27 |
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29 #define NSYLLS 159 |
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30 #define NSTONES 26 |
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31 #define NWOOD 33 |
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32 #define NMETAL 22 |
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33 |
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34 /* |
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35 * Maximum number of different things |
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36 */ |
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37 #define MAXDAEMONS 20 |
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38 #define MAXROOMS 9 |
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39 #define MAXTHINGS 9 |
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40 #define MAXOBJ 9 |
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41 #define MAXPACK 23 |
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42 #define MAXTRAPS 10 |
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43 #define AMULETLEVEL 26 |
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44 #define NUMTHINGS 7 /* number of types of things */ |
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45 #define MAXPASS 13 /* upper limit on number of passages */ |
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46 |
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47 /* |
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48 * return values for get functions |
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49 */ |
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50 #define NORM 0 /* normal exit */ |
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51 #define QUIT 1 /* quit option setting */ |
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52 #define MINUS 2 /* back up one option */ |
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53 |
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54 /* |
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55 * All the fun defines |
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56 */ |
304 | 57 #define shint signed char /* short integer (for very small #s) */ |
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58 #define when break;case |
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59 #define otherwise break;default |
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60 #define until(expr) while(!(expr)) |
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61 #define next(ptr) (*ptr).l_next |
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62 #define prev(ptr) (*ptr).l_prev |
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63 #define winat(y,x) (moat(y,x) != NULL ? moat(y,x)->t_disguise : chat(y,x)) |
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64 #define DISTANCE(y1, x1, y2, x2) ((x2 - x1)*(x2 - x1) + (y2 - y1)*(y2 - y1)) |
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65 #define ce(a,b) ((a).x == (b).x && (a).y == (b).y) |
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66 #define hero player.t_pos |
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67 #define pstats player.t_stats |
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68 #define pack player.t_pack |
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69 #define proom player.t_room |
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70 #define max_hp player.t_stats.s_maxhp |
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71 #define attach(a,b) _attach(&a,b) |
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72 #define detach(a,b) _detach(&a,b) |
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73 #define free_list(a) _free_list(&a) |
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74 #ifndef max |
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75 #define max(a,b) ((a) > (b) ? (a) : (b)) |
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76 #endif |
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77 #define on(thing,flag) (((thing).t_flags & (flag)) != 0) |
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78 #undef CTRL |
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79 #define CTRL(ch) (ch & 037) |
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80 #define GOLDCALC (rnd(50 + 10 * level) + 2) |
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81 #define ISRING(h,r) (cur_ring[h] != NULL && cur_ring[h]->o_which == r) |
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82 #define ISWEARING(r) (ISRING(LEFT, r) || ISRING(RIGHT, r)) |
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83 #define ISMULT(type) (type==POTION || type==SCROLL || type==FOOD || type==GOLD) |
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84 #define INDEX(y,x) (((x) << 5) + (y)) |
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85 #define chat(y,x) (_level[((x) << 5) + (y)]) |
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86 #define flat(y,x) (_flags[((x) << 5) + (y)]) |
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87 #define moat(y,x) (_monst[((x) << 5) + (y)]) |
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88 #define unc(cp) (cp).y, (cp).x |
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89 #ifdef WIZARD |
304 | 90 #define debug if (wizard) msg |
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91 #endif |
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92 |
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93 /* |
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94 * Things that appear on the screens |
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95 */ |
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96 #define PASSAGE '#' |
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97 #define DOOR '+' |
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98 #define FLOOR '.' |
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99 #define PLAYER '@' |
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100 #define TRAP '^' |
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101 #define STAIRS '%' |
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102 #define GOLD '*' |
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103 #define POTION '!' |
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104 #define SCROLL '?' |
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105 #define MAGIC '$' |
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106 #define FOOD ':' |
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107 #define WEAPON ')' |
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108 #define ARMOR ']' |
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109 #define AMULET ',' |
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110 #define RING '=' |
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111 #define STICK '/' |
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112 #define CALLABLE -1 |
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113 |
215 | 114 int spread(int nm); |
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115 /* |
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116 * Various constants |
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117 */ |
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118 #define PASSWD "mTuZ7WUV9RWkQ" |
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119 #define BEARTIME spread(3) |
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120 #define SLEEPTIME spread(5) |
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121 #define HEALTIME spread(30) |
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122 #define HOLDTIME spread(2) |
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123 #define WANDERTIME spread(70) |
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124 #define BEFORE spread(1) |
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125 #define AFTER spread(2) |
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126 #define HUHDURATION spread(20) |
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127 #define SEEDURATION spread(850) |
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128 #define HUNGERTIME spread(1300) |
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129 #define MORETIME 150 |
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130 #define STOMACHSIZE 2000 |
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131 #define STARVETIME 850 |
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132 #define ESCAPE 27 |
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133 #define LEFT 0 |
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134 #define RIGHT 1 |
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135 #define BOLT_LENGTH 6 |
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136 #define LAMPDIST 3 |
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137 |
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138 /* |
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139 * Save against things |
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140 */ |
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141 #define VS_POISON 00 |
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142 #define VS_PARALYZATION 00 |
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143 #define VS_DEATH 00 |
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144 #define VS_BREATH 02 |
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145 #define VS_MAGIC 03 |
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146 |
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147 /* |
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148 * Various flag bits |
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149 */ |
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150 /* flags for rooms */ |
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151 #define ISDARK 0000001 /* room is dark */ |
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152 #define ISGONE 0000002 /* room is gone (a corridor) */ |
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153 |
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154 /* flags for objects */ |
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155 #define ISCURSED 000001 /* object is cursed */ |
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156 #define ISKNOW 0000002 /* player knows details about the object */ |
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157 #define ISMISL 0000004 /* object is a missile type */ |
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158 #define ISMANY 0000010 /* object comes in groups */ |
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159 |
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160 /* flags for creatures */ |
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161 #define CANHUH 0000001 /* creature can confuse */ |
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162 #define CANSEE 0000002 /* creature can see invisible creatures */ |
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163 #define ISBLIND 0000004 /* creature is blind */ |
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164 #define ISCANC 0000010 /* creature has special qualities cancelled */ |
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165 #define ISFOUND 0000020 /* creature has been seen (used for objects) */ |
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166 #define ISGREED 0000040 /* creature runs to protect gold */ |
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167 #define ISHASTE 0000100 /* creature has been hastened */ |
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168 #define ISHELD 0000400 /* creature has been held */ |
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169 #define ISHUH 0001000 /* creature is confused */ |
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170 #define ISINVIS 0002000 /* creature is invisible */ |
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171 #define ISMEAN 0004000 /* creature can wake when player enters room */ |
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172 #define ISREGEN 0010000 /* creature can regenerate */ |
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173 #define ISRUN 0020000 /* creature is running at the player */ |
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174 #define SEEMONST 040000 /* hero can detect unseen monsters */ |
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175 #define ISSLOW 0100000 /* creature has been slowed */ |
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176 |
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177 /* |
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178 * Flags for level map |
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179 */ |
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180 #define F_PASS 0x80 /* is a passageway */ |
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181 #define F_SEEN 0x40 /* have seen this corridor before */ |
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182 #define F_DROPPED 0x20 /* object was dropped here */ |
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183 #define F_LOCKED 0x20 /* door is locked */ |
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184 #define F_REAL 0x10 /* what you see is what you get */ |
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185 #define F_PNUM 0x0f /* passage number mask */ |
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186 #define F_TMASK 0x07 /* trap number mask */ |
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187 |
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188 /* |
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189 * Trap types |
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190 */ |
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191 #define T_DOOR 00 |
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192 #define T_ARROW 01 |
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193 #define T_SLEEP 02 |
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194 #define T_BEAR 03 |
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195 #define T_TELEP 04 |
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196 #define T_DART 05 |
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197 #define NTRAPS 6 |
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198 |
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199 /* |
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200 * Potion types |
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201 */ |
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202 #define P_CONFUSE 0 |
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203 #define P_PARALYZE 1 |
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204 #define P_POISON 2 |
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205 #define P_STRENGTH 3 |
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206 #define P_SEEINVIS 4 |
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207 #define P_HEALING 5 |
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208 #define P_MFIND 6 |
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209 #define P_TFIND 7 |
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210 #define P_RAISE 8 |
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211 #define P_XHEAL 9 |
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212 #define P_HASTE 10 |
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213 #define P_RESTORE 11 |
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214 #define P_BLIND 12 |
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215 #define P_NOP 13 |
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216 #define MAXPOTIONS 14 |
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217 |
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218 /* |
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219 * Scroll types |
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220 */ |
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221 #define S_CONFUSE 0 |
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222 #define S_MAP 1 |
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223 #define S_HOLD 2 |
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224 #define S_SLEEP 3 |
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225 #define S_ARMOR 4 |
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226 #define S_IDENT 5 |
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227 #define S_SCARE 6 |
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228 #define S_GFIND 7 |
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229 #define S_TELEP 8 |
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230 #define S_ENCH 9 |
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231 #define S_CREATE 10 |
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232 #define S_REMOVE 11 |
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233 #define S_AGGR 12 |
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234 #define S_NOP 13 |
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235 #define S_GENOCIDE 14 |
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236 #define MAXSCROLLS 15 |
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237 |
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238 /* |
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239 * Weapon types |
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240 */ |
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241 #define MACE 0 |
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242 #define SWORD 1 |
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243 #define BOW 2 |
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244 #define ARROW 3 |
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245 #define DAGGER 4 |
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246 #define TWOSWORD 5 |
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247 #define DART 6 |
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248 #define CROSSBOW 7 |
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249 #define BOLT 8 |
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250 #define SPEAR 9 |
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251 #define FLAME 10 /* fake entry for dragon breath (ick) */ |
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252 #define MAXWEAPONS 10 /* this should equal FLAME */ |
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253 |
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254 /* |
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255 * Armor types |
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256 */ |
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257 #define LEATHER 0 |
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258 #define RING_MAIL 1 |
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259 #define STUDDED_LEATHER 2 |
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260 #define SCALE_MAIL 3 |
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261 #define CHAIN_MAIL 4 |
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262 #define SPLINT_MAIL 5 |
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263 #define BANDED_MAIL 6 |
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264 #define PLATE_MAIL 7 |
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265 #define MAXARMORS 8 |
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266 |
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267 /* |
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268 * Ring types |
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269 */ |
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270 #define R_PROTECT 0 |
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271 #define R_ADDSTR 1 |
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272 #define R_SUSTSTR 2 |
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273 #define R_SEARCH 3 |
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274 #define R_SEEINVIS 4 |
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275 #define R_NOP 5 |
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276 #define R_AGGR 6 |
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277 #define R_ADDHIT 7 |
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278 #define R_ADDDAM 8 |
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279 #define R_REGEN 9 |
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280 #define R_DIGEST 10 |
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281 #define R_TELEPORT 11 |
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282 #define R_STEALTH 12 |
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283 #define R_SUSTARM 13 |
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284 #define MAXRINGS 14 |
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285 |
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286 /* |
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287 * Rod/Wand/Staff types |
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288 */ |
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289 |
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290 #define WS_LIGHT 0 |
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291 #define WS_HIT 1 |
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292 #define WS_ELECT 2 |
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293 #define WS_FIRE 3 |
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294 #define WS_COLD 4 |
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295 #define WS_POLYMORPH 5 |
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296 #define WS_MISSILE 6 |
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297 #define WS_HASTE_M 7 |
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298 #define WS_SLOW_M 8 |
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299 #define WS_DRAIN 9 |
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300 #define WS_NOP 10 |
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301 #define WS_TELAWAY 11 |
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302 #define WS_TELTO 12 |
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303 #define WS_CANCEL 13 |
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304 #define MAXSTICKS 14 |
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305 |
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306 /* |
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307 * Now we define the structures and types |
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308 */ |
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309 |
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310 /* |
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311 * Help list |
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312 */ |
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313 |
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314 struct h_list { |
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315 char h_ch; |
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316 char *h_desc; |
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317 }; |
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318 |
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319 /* |
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320 * Coordinate data type |
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321 */ |
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322 typedef struct { |
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323 shint x; |
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324 shint y; |
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325 } coord; |
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326 |
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327 /* daemon/fuse data type */ |
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328 |
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329 struct delayed_action { |
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330 int d_type; |
228 | 331 void (*d_func)(); |
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332 int d_arg; |
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333 int d_time; |
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334 }; |
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335 |
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336 /**/ |
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337 |
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338 typedef unsigned int str_t; |
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339 |
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340 /* |
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341 * Stuff about magic items |
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342 */ |
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343 |
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344 struct magic_item { |
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345 const char *mi_name; |
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346 shint mi_prob; |
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347 short mi_worth; |
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348 }; |
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349 |
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350 /* |
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351 * Room structure |
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352 */ |
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353 struct room { |
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354 coord r_pos; /* Upper left corner */ |
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355 coord r_max; /* Size of room */ |
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356 coord r_gold; /* Where the gold is */ |
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357 int r_goldval; /* How much the gold is worth */ |
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358 short r_flags; /* Info about the room */ |
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359 shint r_nexits; /* Number of exits */ |
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360 coord r_exit[12]; /* Where the exits are */ |
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361 }; |
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362 |
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363 /* |
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364 * Structure describing a fighting being |
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365 */ |
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366 struct stats { |
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367 str_t s_str; /* Strength */ |
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368 long s_exp; /* Experience */ |
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369 shint s_lvl; /* Level of mastery */ |
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370 shint s_arm; /* Armor class */ |
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371 short s_hpt; /* Hit points */ |
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372 char s_dmg[16]; /* String describing damage done */ |
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373 shint s_maxhp; /* Max hit points */ |
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374 }; |
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375 |
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376 /* |
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377 * Structure for monsters and player |
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378 */ |
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379 union thing { |
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380 struct { |
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381 union thing *_l_next, *_l_prev; /* Next pointer in link */ |
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382 coord _t_pos; /* Position */ |
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383 bool _t_turn; /* If slowed, is it a turn to move */ |
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384 unsigned char _t_type; /* What it is */ |
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385 char _t_disguise; /* What mimic looks like */ |
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386 char _t_oldch; /* Character that was where it was */ |
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387 coord *_t_dest; /* Where it is running to */ |
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388 short _t_flags; /* State word */ |
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389 struct stats _t_stats; /* Physical description */ |
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390 struct room *_t_room; /* Current room for thing */ |
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391 union thing *_t_pack; /* What the thing is carrying */ |
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392 int _t_reserved; |
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393 } _t; |
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394 struct { |
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395 union thing *_l_next, *_l_prev; /* Next pointer in link */ |
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396 shint _o_type; /* What kind of object it is */ |
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397 coord _o_pos; /* Where it lives on the screen */ |
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398 char *_o_text; /* What it says if you read it */ |
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399 char _o_launch; /* What you need to launch it */ |
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400 char _o_damage[8]; /* Damage if used like sword */ |
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401 char _o_hurldmg[8]; /* Damage if thrown */ |
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402 shint _o_count; /* Count for plural objects */ |
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403 shint _o_which; /* Which object of a type it is */ |
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404 shint _o_hplus; /* Plusses to hit */ |
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405 shint _o_dplus; /* Plusses to damage */ |
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406 short _o_ac; /* Armor class */ |
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407 short _o_flags; /* Information about objects */ |
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408 shint _o_group; /* Group number for this object */ |
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409 } _o; |
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410 }; |
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411 |
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412 typedef union thing THING; |
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413 |
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414 #define l_next _t._l_next |
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415 #define l_prev _t._l_prev |
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416 #define t_pos _t._t_pos |
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417 #define t_turn _t._t_turn |
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418 #define t_type _t._t_type |
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419 #define t_disguise _t._t_disguise |
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420 #define t_oldch _t._t_oldch |
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421 #define t_dest _t._t_dest |
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422 #define t_flags _t._t_flags |
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423 #define t_stats _t._t_stats |
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424 #define t_pack _t._t_pack |
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425 #define t_room _t._t_room |
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426 #define t_reserved _t._t_reserved |
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427 #define o_type _o._o_type |
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428 #define o_pos _o._o_pos |
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429 #define o_text _o._o_text |
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430 #define o_launch _o._o_launch |
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431 #define o_damage _o._o_damage |
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432 #define o_hurldmg _o._o_hurldmg |
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433 #define o_count _o._o_count |
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434 #define o_which _o._o_which |
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435 #define o_hplus _o._o_hplus |
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436 #define o_dplus _o._o_dplus |
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437 #define o_ac _o._o_ac |
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438 #define o_charges o_ac |
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439 #define o_goldval o_ac |
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440 #define o_flags _o._o_flags |
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441 #define o_group _o._o_group |
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442 #define o_reserved _o._o_reserved |
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443 |
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444 /* |
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445 * Array containing information on all the various types of mosnters |
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446 */ |
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447 struct monster { |
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448 const char *m_name; /* What to call the monster */ |
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449 const shint m_carry; /* Probability of carrying something */ |
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450 const short m_flags; /* Things about the monster */ |
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451 struct stats m_stats; /* Initial stats */ |
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452 }; |
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453 |
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454 /* |
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455 * External variables |
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456 */ |
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457 |
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458 extern struct delayed_action d_list[20]; |
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459 |
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460 extern THING *_monst[], *cur_armor, *cur_ring[], *cur_weapon, |
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461 *lvl_obj, *mlist, player; |
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462 |
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463 extern coord delta, oldpos; |
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464 |
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465 extern struct h_list helpstr[]; |
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466 |
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467 extern struct room *oldrp, passages[], rooms[]; |
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468 |
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469 extern struct stats max_stats; |
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470 |
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471 extern struct monster monsters[]; |
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472 |
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473 extern struct magic_item p_magic[], r_magic[], s_magic[], |
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474 things[], ws_magic[]; |
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475 |
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476 /* |
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477 * Function types |
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478 */ |
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479 |
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480 coord *find_dest(), *rndmove(); |
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481 |
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482 THING *find_mons(), *find_obj(), *get_item(), *new_item(), |
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483 *new_thing(), *wake_monster(); |
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484 |
215 | 485 struct room *roomin(coord *cp); |
486 | |
487 void _attach(THING **list, THING *item); | |
488 void _detach(THING **list, THING *item); | |
489 void _free_list(THING **ptr); | |
490 bool add_haste(bool potion); | |
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491 void add_line(char *fmt, char *arg); |
215 | 492 void add_pack(THING *obj, bool silent); |
493 void add_str(str_t *sp, int amt); | |
494 void addmsg(char *fmt, ...); | |
495 void aggravate(void); | |
496 int attack(THING *mp); | |
497 void auto_save(int sig); | |
498 void call_it(bool know, char **guess); | |
499 bool cansee(int y, int x); | |
500 char *charge_str(THING *obj); | |
501 void check_level(void); | |
502 void chg_str(int amt); | |
503 void command(void); | |
504 void death(char monst); | |
505 bool diag_ok(coord *sp, coord *ep); | |
506 void discard(THING *item); | |
507 void discovered(void); | |
508 void do_daemons(int flag); | |
509 void do_fuses(int flag); | |
510 void do_motion(THING *obj, int ydelta, int xdelta); | |
511 void do_move(int dy, int dx); | |
512 void do_passages(void); | |
513 void do_rooms(void); | |
514 void do_run(char ch); | |
515 void do_zap(void); | |
516 void doctor(void); | |
517 void door_open(struct room *rp); | |
518 void drop(void); | |
519 bool dropcheck(THING *op); | |
520 void eat(void); | |
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521 int encread(void *starta, int size, FILE *inf); |
215 | 522 void encwrite(void *starta, int size, FILE *outf); |
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523 void end_line(void); |
215 | 524 void endmsg(void); |
525 void enter_room(coord *cp); | |
228 | 526 void extinguish(void (*func)()); |
215 | 527 void fall(THING *obj, bool pr); |
528 bool fallpos(coord *pos, coord *newpos, bool pass); | |
529 void fatal(char *s); | |
530 bool fight(coord *mp, char mn, THING *weap, bool thrown); | |
531 THING *find_obj(int y, int x); | |
532 void fire_bolt(coord *start, coord *dir, char *name); | |
533 void fix_stick(THING *cur); | |
534 void flush_type(void); | |
228 | 535 void fuse(void (*func)(), int arg, int time, int type); |
215 | 536 void genocide(void); |
537 bool get_dir(void); | |
538 THING *get_item(char *purpose, int type); | |
304 | 539 #ifdef WIZARD |
540 int get_num(short *opt, WINDOW *win); | |
541 #endif | |
215 | 542 int get_str(char *opt, WINDOW *win); |
543 void give_pack(THING *tp); | |
544 bool hit_monster(int y, int x, THING *obj); | |
545 void init_check(void); | |
546 void init_colors(void); | |
547 void init_materials(void); | |
548 void init_names(void); | |
549 void init_player(void); | |
550 void init_stones(void); | |
551 void init_things(void); | |
304 | 552 void init_weapon(THING *weap, signed char type); |
215 | 553 char *inv_name(THING *obj, bool drop); |
554 bool inventory(THING *list, int type); | |
555 void invis_on(void); | |
556 bool is_current(THING *obj); | |
557 bool is_magic(THING *obj); | |
558 bool issymlink(char *sp); | |
228 | 559 void kill_daemon(void (*func)()); |
215 | 560 void killed(THING *tp, bool pr); |
561 void leave(int sig); | |
562 void leave_room(coord *cp); | |
228 | 563 void lengthen(void (*func)(), int xtime); |
215 | 564 bool lock_sc(void); |
565 void look(bool wakeup); | |
566 void missile(int ydelta, int xdelta); | |
567 void msg(char *fmt, ...); | |
568 THING *new_item(void); | |
569 void new_level(void); | |
570 void new_monster(THING *tp, char type, coord *cp); | |
571 THING *new_thing(void); | |
572 void nohaste(void); | |
573 char *num(int n1, int n2, char type); | |
574 void open_log(void); | |
575 void open_score(void); | |
576 void option(void); | |
577 char pack_char(THING *obj); | |
578 void parse_opts(char *str); | |
579 void pick_up(char ch); | |
580 void picky_inven(void); | |
581 void playit(void); | |
582 void quaff(void); | |
583 void quit(int a); | |
584 void raise_level(void); | |
585 char randmonster(bool wander); | |
586 void read_scroll(void); | |
587 int readchar(void); | |
588 int readcharw(WINDOW *win); | |
589 void remove_monster(coord *mp, THING *tp, bool waskill); | |
590 bool restore(char *file, char **envp); | |
591 int ring_eat(int hand); | |
592 char *ring_num(THING *obj); | |
593 void ring_off(void); | |
594 void ring_on(void); | |
595 int rnd(int range); | |
596 void rnd_pos(struct room *rp, coord *cp); | |
597 int rnd_room(void); | |
598 coord *rndmove(THING *who); | |
599 int roll(int number, int sides); | |
600 void rollwand(void); | |
601 void runners(void); | |
602 void runto(coord *runner, coord *spot); | |
603 bool save(int which); | |
604 bool save_game(void); | |
605 bool save_throw(int which, THING *tp); | |
606 void score(int amount, int flags, char monst); | |
607 bool see_monst(THING *mp); | |
608 void setup(void); | |
609 void shell(void); | |
610 void show_win(WINDOW *scr, char *message); | |
611 void sight(void); | |
612 int sign(int nm); | |
228 | 613 void start_daemon(void (*func)(), int arg, int type); |
215 | 614 void start_score(void); |
615 void status(void); | |
616 bool step_ok(char ch); | |
617 void stomach(void); | |
618 void strucpy(char *s1, char *s2, int len); | |
619 void swander(void); | |
620 bool swing(int at_lvl, int op_arm, int wplus); | |
621 void take_off(void); | |
622 int teleport(void); | |
623 void total_winner(void); | |
624 char *tr_name(char type); | |
625 bool turn_see(bool turn_off); | |
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626 void turn_see_off(void); |
215 | 627 void unconfuse(void); |
628 char *unctrol(char ch); | |
629 void unlock_sc(void); | |
630 void unsee(void); | |
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631 char *vowelstr(const char *str); |
215 | 632 char *xcrypt(const char *key, const char *setting); |
633 void w_wait_for(WINDOW *win, char ch); | |
634 void wait_for(char ch); | |
635 THING *wake_monster(int y, int x); | |
636 void wanderer(void); | |
637 void waste_time(void); | |
638 void wear(void); | |
639 void whatis(bool insist); | |
640 void wield(void); | |
641 void writelog(int amount, int flags, char monst); | |
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642 |
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643 #include "extern.h" |
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644 |
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645 #ifndef PATH_MAX |
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646 #define PATH_MAX _MAX_PATH |
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647 #endif |