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annotate urogue/newlvl.c @ 317:aab761616489 default tip
Rearrange some Autoconf files.
Autoconf was failing to detect install-sh at the top level and needed
some explicit directions. It also wants config.guess and config.sub to
be provided too.
A few other macros have also been updated.
author | John "Elwin" Edwards |
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date | Tue, 05 Sep 2023 20:05:24 -0400 |
parents | 13b482bd9e66 |
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1 /* |
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2 newlvl.c - Dig and draw a new level |
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3 |
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4 UltraRogue: The Ultimate Adventure in the Dungeons of Doom |
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5 Copyright (C) 1985, 1986, 1992, 1993, 1995 Herb Chong |
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6 All rights reserved. |
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7 |
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8 Based on "Advanced Rogue" |
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9 Copyright (C) 1984, 1985 Michael Morgan, Ken Dalka |
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10 All rights reserved. |
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11 |
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12 Based on "Rogue: Exploring the Dungeons of Doom" |
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13 Copyright (C) 1980, 1981 Michael Toy, Ken Arnold and Glenn Wichman |
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14 All rights reserved. |
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15 |
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16 See the file LICENSE.TXT for full copyright and licensing information. |
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17 */ |
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18 |
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19 /* |
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20 Notes |
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21 |
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22 Add treasure room code from Rogue 5.2, |
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23 put in #ifdef 0/#endif bracket at end of code |
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24 */ |
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25 |
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26 #include "rogue.h" |
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27 |
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28 /* |
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29 new_level() |
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30 Dig and draw a new level |
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31 */ |
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32 |
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33 void |
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34 new_level(LEVTYPE ltype, int special) |
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35 { |
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36 int rm, i, cnt; |
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37 struct linked_list *item, *nitem; |
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38 struct thing *tp; |
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39 struct linked_list *fpack = NULL; |
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40 coord stairs; |
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41 |
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42 /* Start player off right */ |
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43 |
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44 turn_off(player, ISHELD); |
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45 turn_off(player, ISFLEE); |
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46 extinguish_fuse(FUSE_SUFFOCATE); |
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47 hold_count = 0; |
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48 trap_tries = 0; |
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49 no_food++; |
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50 |
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51 if (level >= max_level) |
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52 max_level = level; |
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53 |
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54 /* Free up the monsters on the last level */ |
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55 |
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56 if (fam_ptr != NULL) /* save what familiar is carrying */ |
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57 { |
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58 fpack = (THINGPTR(fam_ptr))->t_pack; |
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59 (THINGPTR(fam_ptr))->t_pack = NULL; |
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60 fam_ptr = NULL; /* just in case */ |
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61 } |
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62 |
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63 for (i = 1; i <= mons_summoned; i++) |
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64 extinguish_fuse(FUSE_UNSUMMON); |
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65 |
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66 mons_summoned = 0; |
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67 |
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68 for (item = mlist; item != NULL; item = nitem) |
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69 { |
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70 tp = THINGPTR(item); |
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71 nitem = next(item); |
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72 |
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73 if (on(*tp, ISUNIQUE)) /* Put alive UNIQUE on next level */ |
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74 monsters[tp->t_index].m_normal = TRUE; |
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75 |
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76 killed(NULL, item, NOMESSAGE, NOPOINTS); |
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77 } |
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78 |
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79 free_list(lvl_obj); /* Free up previous objects (if any) */ |
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80 |
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81 wclear(cw); |
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82 wclear(mw); |
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83 clear(); |
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84 refresh(); |
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85 levtype = ltype; |
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86 |
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87 switch (ltype) |
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88 { |
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89 case THRONE: |
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90 do_throne(special); /* do monster throne stuff */ |
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91 break; |
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92 |
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93 case MAZELEV: |
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94 do_maze(); |