Mercurial > hg > early-roguelike
comparison rogue3/weapons.c @ 300:0250220d8cdd
Fix an assortment of compiler warnings.
A few potential bugs were removed in the process. Much code cleanup
remains to be done.
| author | John "Elwin" Edwards |
|---|---|
| date | Fri, 22 Nov 2019 21:18:27 -0500 |
| parents | 84651832f967 |
| children | e52a8a7ad4c5 |
comparison
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| 299:74351bf23e5e | 300:0250220d8cdd |
|---|---|
| 36 char *iw_dam; | 36 char *iw_dam; |
| 37 char *iw_hrl; | 37 char *iw_hrl; |
| 38 int iw_launch; | 38 int iw_launch; |
| 39 int iw_flags; | 39 int iw_flags; |
| 40 } init_dam[MAXWEAPONS] = { | 40 } init_dam[MAXWEAPONS] = { |
| 41 "2d4", "1d3", NONE, 0, /* Mace */ | 41 { "2d4", "1d3", NONE, 0 }, /* Mace */ |
| 42 "1d10", "1d2", NONE,0, /* Long sword */ | 42 { "1d10", "1d2", NONE,0 }, /* Long sword */ |
| 43 "1d1", "1d1", NONE, 0, /* Bow */ | 43 { "1d1", "1d1", NONE, 0 }, /* Bow */ |
| 44 "1d1", "1d6", BOW, ISMANY|ISMISL, /* Arrow */ | 44 { "1d1", "1d6", BOW, ISMANY|ISMISL }, /* Arrow */ |
| 45 "1d6", "1d4", NONE, ISMISL, /* Dagger */ | 45 { "1d6", "1d4", NONE, ISMISL }, /* Dagger */ |
| 46 "1d2", "1d4", SLING,ISMANY|ISMISL, /* Rock */ | 46 { "1d2", "1d4", SLING,ISMANY|ISMISL }, /* Rock */ |
| 47 "3d6", "1d2", NONE, 0, /* 2h sword */ | 47 { "3d6", "1d2", NONE, 0 }, /* 2h sword */ |
| 48 "0d0", "0d0", NONE, 0, /* Sling */ | 48 { "0d0", "0d0", NONE, 0 }, /* Sling */ |
| 49 "1d1", "1d3", NONE, ISMANY|ISMISL, /* Dart */ | 49 { "1d1", "1d3", NONE, ISMANY|ISMISL }, /* Dart */ |
| 50 "1d1", "1d1", NONE, 0, /* Crossbow */ | 50 { "1d1", "1d1", NONE, 0 }, /* Crossbow */ |
| 51 "1d2", "1d10", CROSSBOW, ISMANY|ISMISL,/* Crossbow bolt */ | 51 { "1d2", "1d10", CROSSBOW, ISMANY|ISMISL }, /* Crossbow bolt */ |
| 52 "1d8", "1d6", NONE, ISMISL, /* Spear */ | 52 { "1d8", "1d6", NONE, ISMISL } /* Spear */ |
| 53 }; | 53 }; |
| 54 | 54 |
| 55 /* | 55 /* |
| 56 * missile: | 56 * missile: |
| 57 * Fire a missile in a given direction | 57 * Fire a missile in a given direction |
