Mercurial > hg > early-roguelike
comparison rogue3/rogue.6.in @ 88:07c4d4883ef2
rogue3: begin porting to autoconf.
Rogue V3 can now be built with './configure && make'. This is
preliminary: 'make install' does not work yet.
author | John "Elwin" Edwards |
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date | Sat, 24 Aug 2013 13:36:13 -0700 |
parents | rogue3/rogue.6@38acf3eb27e6 |
children | c191a735f811 |
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87:f871cb0539d3 | 88:07c4d4883ef2 |
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1 .TH ROGUE 6 | |
2 .UC | |
3 .SH NAME | |
4 rogue \- Exploring The Dungeons of Doom | |
5 .SH SYNOPSIS | |
6 .B @PROGRAM@ | |
7 [ -s ] | |
8 [ | |
9 .I save_file | |
10 ] | |
11 [ -n | |
12 .I playername | |
13 ] | |
14 .SH DESCRIPTION | |
15 .PP | |
16 .I Rogue | |
17 is a computer fantasy game with a new twist. It is crt oriented and the | |
18 object of the game is to survive the attacks of various monsters and get | |
19 a lot of gold, rather than the puzzle solving orientation of most computer | |
20 fantasy games. | |
21 .PP | |
22 To get started you really only need to know two commands. The command | |
23 .B ? | |
24 will give you a list of the available commands and the command | |
25 .B / | |
26 will identify the things you see on the screen. | |
27 .PP | |
28 To win the game (as opposed to merely playing to beat other people's high | |
29 scores) you must locate the Amulet of Yendor which is somewhere below | |
30 the 20th level of the dungeon and get it out. Nobody has achieved this | |
31 yet and if somebody does, they will probably go down in history as a hero | |
32 among heros. | |
33 .PP | |
34 When the game ends, either by your death, when you quit, or if you (by | |
35 some miracle) manage to win, | |
36 .I rogue | |
37 will give you a list of the top-ten scorers. The scoring is based entirely | |
38 upon how much gold you get. There is a 10% penalty for getting yourself | |
39 killed. | |
40 .PP | |
41 For more detailed directions, read the document | |
42 .I "A Guide to the Dungeons of Doom." | |
43 .SH OPTIONS | |
44 .PP | |
45 If a | |
46 .I save_file | |
47 argument is given, | |
48 .I rogue | |
49 will attempt to load a previously saved game from that file. | |
50 .PP | |
51 With the | |
52 .B -n | |
53 option, | |
54 .I rogue | |
55 will load a game with the name | |
56 .I playername | |
57 from a location defined at compile time. If no such game exists, it will | |
58 start one. | |
59 .PP | |
60 The | |
61 .B -s | |
62 option prints the top-ten scores list and exits. | |
63 | |
64 .SH FILES | |
65 .ta 2i | |
66 @SCOREFILE@ Score file | |
67 .br | |
68 ~/rogue3.save Default save file | |
69 .br | |
70 /usr/local/games/roguelike/rogue3save System savefiles | |
71 .DT | |
72 .SH SEE ALSO | |
73 Michael C. Toy, | |
74 .I "A Guide to the Dungeons of Doom" | |
75 .SH BUGS | |
76 .PP | |
77 Probably infinite. Currently known bugs are: Sometimes you are still hungry | |
78 even after you eat food and sometimes you get a monster on the screen in | |
79 reverse video which may or may not cause a core dump. | |
80 .SH COPYRIGHT | |
81 Rogue: Exploring the Dungeons of Doom | |
82 .br | |
83 Copyright (C) 1980, 1981 Michael Toy, Ken Arnold and Glenn Wichman | |
84 .br | |
85 All rights reserved. | |
86 .br | |
87 License: 3-clause BSD, see LICENSE.txt for details. |