comparison arogue5/fight.c @ 233:0990adf580ee

Declare some function arguments as const. Some functions, mostly in fight.c, declared variables as pointers to const char but passed them to functions that took pointers to ordinary char. The strings did not actually get modified, so adding 'const' to the function definitions removed the warnings.
author John "Elwin" Edwards
date Sun, 06 Mar 2016 19:32:47 -0500
parents 56e748983fa8
children
comparison
equal deleted inserted replaced
229:50b89f165a34 233:0990adf580ee
18 #include <string.h> 18 #include <string.h>
19 #include "rogue.h" 19 #include "rogue.h"
20 20
21 bool roll_em(struct thing *att_er, struct thing *def_er, struct object *weap, 21 bool roll_em(struct thing *att_er, struct thing *def_er, struct object *weap,
22 bool hurl, struct object *cur_weapon, bool back_stab); 22 bool hurl, struct object *cur_weapon, bool back_stab);
23 void hit(struct object *weapon, struct thing *tp, char *er, char *ee, 23 void hit(struct object *weapon, struct thing *tp, const char *er,
24 bool back_stab); 24 const char *ee, bool back_stab);
25 void miss(struct object *weapon, struct thing *tp, char *er, char *ee); 25 void miss(struct object *weapon, struct thing *tp, const char *er,
26 const char *ee);
26 int dext_plus(int dexterity); 27 int dext_plus(int dexterity);
27 int str_plus(short str); 28 int str_plus(short str);
28 int add_dam(short str); 29 int add_dam(short str);
29 int hung_dam(void); 30 int hung_dam(void);
30 void thunk(struct object *weap, struct thing *tp, char *mname); 31 void thunk(struct object *weap, struct thing *tp, const char *mname);
31 void m_thunk(struct object *weap, struct thing *tp, char *mname); 32 void m_thunk(struct object *weap, struct thing *tp, const char *mname);
32 void bounce(struct object *weap, struct thing *tp, char *mname); 33 void bounce(struct object *weap, struct thing *tp, const char *mname);
33 void m_bounce(struct object *weap, struct thing *tp, char *mname); 34 void m_bounce(struct object *weap, struct thing *tp, const char *mname);
34 struct object *wield_weap(struct object *thrown, struct thing *mp); 35 struct object *wield_weap(struct object *thrown, struct thing *mp);
35 void explode(struct thing *tp); 36 void explode(struct thing *tp);
36 37
37 #define CONF_DAMAGE -1 38 #define CONF_DAMAGE -1
38 #define PARAL_DAMAGE -2 39 #define PARAL_DAMAGE -2
1035 * prname: 1036 * prname:
1036 * The print name of a combatant 1037 * The print name of a combatant
1037 */ 1038 */
1038 1039
1039 char * 1040 char *
1040 prname(char *who, bool upper) 1041 prname(const char *who, bool upper)
1041 { 1042 {
1042 static char tbuf[LINELEN]; 1043 static char tbuf[LINELEN];
1043 1044
1044 *tbuf = '\0'; 1045 *tbuf = '\0';
1045 if (who == 0) 1046 if (who == 0)
1060 * hit: 1061 * hit:
1061 * Print a message to indicate a succesful hit 1062 * Print a message to indicate a succesful hit
1062 */ 1063 */
1063 1064
1064 void 1065 void
1065 hit(struct object *weapon, struct thing *tp, char *er, char *ee, bool back_stab) 1066 hit(struct object *weapon, struct thing *tp, const char *er, const char *ee,
1067 bool back_stab)
1066 { 1068 {
1067 register char *s = NULL; 1069 register char *s = NULL;
1068 char 1070 char
1069 att_name[80], /* Name of attacker */ 1071 att_name[80], /* Name of attacker */
1070 def_name[80];/* Name of defender */ 1072 def_name[80];/* Name of defender */
1117 * miss: 1119 * miss:
1118 * Print a message to indicate a poor swing 1120 * Print a message to indicate a poor swing
1119 */ 1121 */
1120 1122
1121 void 1123 void
1122 miss(struct object *weapon, struct thing *tp, char *er, char *ee) 1124 miss(struct object *weapon, struct thing *tp, const char *er, const char *ee)
1123 { 1125 {
1124 register char *s = NULL; 1126 register char *s = NULL;
1125 char 1127 char
1126 att_name[80], /* Name of attacker */ 1128 att_name[80], /* Name of attacker */
1127 def_name[80];/* Name of defender */ 1129 def_name[80];/* Name of defender */
1224 * thunk: 1226 * thunk:
1225 * A missile hits a monster 1227 * A missile hits a monster
1226 */ 1228 */
1227 1229
1228 void 1230 void
1229 thunk(struct object *weap, struct thing *tp, char *mname) 1231 thunk(struct object *weap, struct thing *tp, const char *mname)
1230 { 1232 {
1231 /* tp: Defender */ 1233 /* tp: Defender */
1232 char *def_name; /* Name of defender */ 1234 char *def_name; /* Name of defender */
1233 1235
1234 /* What do we call the defender? */ 1236 /* What do we call the defender? */
1252 * mthunk: 1254 * mthunk:
1253 * A missile from a monster hits the player 1255 * A missile from a monster hits the player
1254 */ 1256 */
1255 1257
1256 void 1258 void
1257 m_thunk(struct object *weap, struct thing *tp, char *mname) 1259 m_thunk(struct object *weap, struct thing *tp, const char *mname)
1258 { 1260 {
1259 char *att_name; /* Name of attacker */ 1261 char *att_name; /* Name of attacker */
1260 1262
1261 /* What do we call the attacker? */ 1263 /* What do we call the attacker? */
1262 if (!cansee(tp->t_pos.y, tp->t_pos.x) || invisible(tp)) 1264 if (!cansee(tp->t_pos.y, tp->t_pos.x) || invisible(tp))
1279 * bounce: 1281 * bounce:
1280 * A missile misses a monster 1282 * A missile misses a monster
1281 */ 1283 */
1282 1284
1283 void 1285 void
1284 bounce(struct object *weap, struct thing *tp, char *mname) 1286 bounce(struct object *weap, struct thing *tp, const char *mname)
1285 { 1287 {
1286 /* tp: Defender */ 1288 /* tp: Defender */
1287 char *def_name; /* Name of defender */ 1289 char *def_name; /* Name of defender */
1288 1290
1289 /* What do we call the defender? */ 1291 /* What do we call the defender? */
1307 * m_bounce: 1309 * m_bounce:
1308 A missle from a monster misses the player 1310 A missle from a monster misses the player
1309 */ 1311 */
1310 1312
1311 void 1313 void
1312 m_bounce(struct object *weap, struct thing *tp, char *mname) 1314 m_bounce(struct object *weap, struct thing *tp, const char *mname)
1313 { 1315 {
1314 char *att_name; /* Name of attacker */ 1316 char *att_name; /* Name of attacker */
1315 1317
1316 /* What do we call the attacker? */ 1318 /* What do we call the attacker? */
1317 if (!cansee(tp->t_pos.y, tp->t_pos.x) || invisible(tp)) 1319 if (!cansee(tp->t_pos.y, tp->t_pos.x) || invisible(tp))