Mercurial > hg > early-roguelike
comparison arogue5/command.c @ 63:0ed67132cf10
Import Advanced Rogue 5.8 from the Roguelike Restoration Project (r1490)
| author | elwin |
|---|---|
| date | Thu, 09 Aug 2012 22:58:48 +0000 |
| parents | |
| children | 7aff18a8d508 |
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| 62:0ef99244acb8 | 63:0ed67132cf10 |
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| 1 /* | |
| 2 * Read and execute the user commands | |
| 3 * | |
| 4 * Advanced Rogue | |
| 5 * Copyright (C) 1984, 1985 Michael Morgan, Ken Dalka and AT&T | |
| 6 * All rights reserved. | |
| 7 * | |
| 8 * Based on "Rogue: Exploring the Dungeons of Doom" | |
| 9 * Copyright (C) 1980, 1981 Michael Toy, Ken Arnold and Glenn Wichman | |
| 10 * All rights reserved. | |
| 11 * | |
| 12 * See the file LICENSE.TXT for full copyright and licensing information. | |
| 13 */ | |
| 14 | |
| 15 #include "curses.h" | |
| 16 #include <limits.h> | |
| 17 #include <ctype.h> | |
| 18 #include <signal.h> | |
| 19 #include "mach_dep.h" | |
| 20 #include "rogue.h" | |
| 21 | |
| 22 /* | |
| 23 * command: | |
| 24 * Process the user commands | |
| 25 */ | |
| 26 | |
| 27 command() | |
| 28 { | |
| 29 register char ch; | |
| 30 register int ntimes = 1; /* Number of player moves */ | |
| 31 static char countch, direction, newcount = FALSE; | |
| 32 struct linked_list *item; | |
| 33 bool an_after = FALSE; | |
| 34 | |
| 35 if (on(player, ISHASTE)) { | |
| 36 ntimes++; | |
| 37 turns--; /* correct for later */ | |
| 38 } | |
| 39 if (on(player, ISSLOW) || on(player, ISDANCE)) { | |
| 40 if (player.t_turn != TRUE) { | |
| 41 ntimes--; | |
| 42 turns++; | |
| 43 an_after = TRUE; | |
| 44 } | |
| 45 player.t_turn ^= TRUE; | |
| 46 } | |
| 47 | |
| 48 /* | |
| 49 * Let the daemons start up | |
| 50 */ | |
| 51 do_daemons(BEFORE); | |
| 52 do_fuses(BEFORE); | |
| 53 while (ntimes-- > 0) | |
| 54 { | |
| 55 /* One more tick of the clock. */ | |
| 56 if ((++turns % DAYLENGTH) == 0) { | |
| 57 daytime ^= TRUE; | |
| 58 if (levtype == OUTSIDE) { | |
| 59 if (daytime) msg("The sun rises above the horizon"); | |
| 60 else msg("The sun sinks below the horizon"); | |
| 61 } | |
| 62 light(&hero); | |
| 63 } | |
| 64 | |
| 65 look(after, FALSE); | |
| 66 if (!running) door_stop = FALSE; | |
| 67 lastscore = purse; | |
| 68 wmove(cw, hero.y, hero.x); | |
| 69 if (!((running || count) && jump)) { | |
| 70 status(FALSE); | |
| 71 wmove(cw, hero.y, hero.x); | |
| 72 draw(cw); /* Draw screen */ | |
| 73 } | |
| 74 take = 0; | |
| 75 after = TRUE; | |
| 76 /* | |
| 77 * Read command or continue run | |
| 78 */ | |
| 79 if (!no_command) | |
| 80 { | |
| 81 if (running) { | |
| 82 /* If in a corridor or maze, if we are at a turn with only one | |
| 83 * way to go, turn that way. | |
| 84 */ | |
| 85 if ((winat(hero.y, hero.x) == PASSAGE || levtype == MAZELEV) && | |
| 86 off(player, ISHUH) && (off(player, ISBLIND))) { | |
| 87 int y, x; | |
| 88 if (getdelta(runch, &y, &x) == TRUE) { | |
| 89 corr_move(y, x); | |
| 90 } | |
| 91 } | |
| 92 ch = runch; | |
| 93 } | |
| 94 else if (count) ch = countch; | |
| 95 else | |
| 96 { | |
| 97 ch = readchar(); | |
| 98 if (mpos != 0 && !running) /* Erase message if its there */ | |
| 99 msg(""); | |
| 100 } | |
| 101 } | |
| 102 else ch = '.'; | |
| 103 if (no_command) | |
| 104 { | |
| 105 if (--no_command == 0) | |
| 106 msg("You can move again."); | |
| 107 } | |
| 108 else | |
| 109 { | |
| 110 /* | |
| 111 * check for prefixes | |
| 112 */ | |
| 113 if (isdigit(ch)) | |
| 114 { | |
| 115 count = 0; | |
| 116 newcount = TRUE; | |
| 117 while (isdigit(ch)) | |
| 118 { | |
| 119 count = count * 10 + (ch - '0'); | |
| 120 if (count > 255) | |
| 121 count = 255; | |
| 122 ch = readchar(); | |
| 123 } | |
| 124 countch = ch; | |
| 125 /* | |
| 126 * turn off count for commands which don't make sense | |
| 127 * to repeat | |
| 128 */ | |
| 129 switch (ch) { | |
| 130 case 'h': case 'j': case 'k': case 'l': | |
| 131 case 'y': case 'u': case 'b': case 'n': | |
| 132 case 'H': case 'J': case 'K': case 'L': | |
| 133 case 'Y': case 'U': case 'B': case 'N': | |
| 134 case 'q': case 'r': case 's': case 'f': | |
| 135 case 't': case 'C': case 'I': case '.': | |
| 136 case 'z': case 'p': | |
| 137 break; | |
| 138 default: | |
| 139 count = 0; | |
| 140 } | |
| 141 } | |
| 142 | |
| 143 /* Save current direction */ | |
| 144 if (!running) /* If running, it is already saved */ | |
| 145 switch (ch) { | |
| 146 case 'h': case 'j': case 'k': case 'l': | |
| 147 case 'y': case 'u': case 'b': case 'n': | |
| 148 case 'H': case 'J': case 'K': case 'L': | |
| 149 case 'Y': case 'U': case 'B': case 'N': | |
| 150 runch = tolower(ch); | |
| 151 } | |
| 152 | |
| 153 /* Perform the action */ | |
| 154 switch (ch) { | |
| 155 case 'f': | |
| 156 if (!on(player, ISBLIND)) | |
| 157 { | |
| 158 door_stop = TRUE; | |
| 159 firstmove = TRUE; | |
| 160 } | |
| 161 if (count && !newcount) | |
| 162 ch = direction; | |
| 163 else | |
| 164 ch = readchar(); | |
| 165 switch (ch) | |
| 166 { | |
| 167 case 'h': case 'j': case 'k': case 'l': | |
| 168 case 'y': case 'u': case 'b': case 'n': | |
| 169 ch = toupper(ch); | |
| 170 } | |
| 171 direction = ch; | |
| 172 } | |
| 173 newcount = FALSE; | |
| 174 /* | |
| 175 * execute a command | |
| 176 */ | |
| 177 if (count && !running) | |
| 178 count--; | |
| 179 switch (ch) | |
| 180 { | |
| 181 case '!' : shell(); | |
| 182 when 'h' : do_move(0, -1); | |
| 183 when 'j' : do_move(1, 0); | |
| 184 when 'k' : do_move(-1, 0); | |
| 185 when 'l' : do_move(0, 1); | |
| 186 when 'y' : do_move(-1, -1); | |
| 187 when 'u' : do_move(-1, 1); | |
| 188 when 'b' : do_move(1, -1); | |
| 189 when 'n' : do_move(1, 1); | |
| 190 when 'H' : do_run('h'); | |
| 191 when 'J' : do_run('j'); | |
| 192 when 'K' : do_run('k'); | |
| 193 when 'L' : do_run('l'); | |
| 194 when 'Y' : do_run('y'); | |
| 195 when 'U' : do_run('u'); | |
| 196 when 'B' : do_run('b'); | |
| 197 when 'N' : do_run('n'); | |
| 198 when 't': | |
| 199 if((item=get_item(pack,"throw", ALL)) != NULL && get_dir()) | |
| 200 missile(delta.y, delta.x, item, &player); | |
| 201 else | |
| 202 after = FALSE; | |
| 203 when 'Q' : after = FALSE; quit(-1); | |
| 204 when 'i' : after = FALSE; inventory(pack, ALL); | |
| 205 when 'I' : after = FALSE; picky_inven(); | |
| 206 when 'd' : drop(NULL); | |
| 207 when 'P' : grab(hero.y, hero.x); | |
| 208 when 'q' : quaff(-1, NULL, TRUE); | |
| 209 when 'r' : read_scroll(-1, NULL, TRUE); | |
| 210 when 'e' : eat(); | |
| 211 when 'w' : wield(); | |
| 212 when 'W' : wear(); | |
| 213 when 'T' : take_off(); | |
| 214 when 'o' : option(); | |
| 215 when 'c' : call(FALSE); | |
| 216 when 'm' : call(TRUE); | |
| 217 when '>' : after = FALSE; d_level(); | |
| 218 when '<' : after = FALSE; u_level(); | |
| 219 when '?' : after = FALSE; help(); | |
| 220 when '/' : after = FALSE; identify(); | |
| 221 when CTRL('U') : use_mm(-1); | |
| 222 when CTRL('T') : | |
| 223 if (get_dir()) steal(); | |
| 224 else after = FALSE; | |
| 225 when 'D' : dip_it(); | |
| 226 when 'G' : gsense(); | |
| 227 when '^' : set_trap(&player, hero.y, hero.x); | |
| 228 when 's' : search(FALSE, FALSE); | |
| 229 when 'z' : if (!do_zap(TRUE, NULL, FALSE)) | |
| 230 after=FALSE; | |
| 231 when 'p' : pray(); | |
| 232 when 'C' : cast(); | |
| 233 when 'a' : | |
| 234 if (get_dir()) | |
| 235 affect(); | |
| 236 else after = FALSE; | |
| 237 when 'v' : after = FALSE; | |
| 238 msg("Advanced Rogue Version %s.", | |
| 239 release); | |
| 240 when CTRL('L') : after = FALSE; clearok(curscr, TRUE); | |
| 241 touchwin(cw); /* MMMMMMMMMM */ | |
| 242 when CTRL('R') : after = FALSE; msg(huh); | |
| 243 when 'S' : | |
| 244 after = FALSE; | |
| 245 if (save_game()) | |
| 246 { | |
| 247 wclear(cw); | |
| 248 draw(cw); | |
| 249 endwin(); | |
| 250 printf("\n"); | |
| 251 exit(0); | |
| 252 } | |
| 253 when '.' : ; /* Rest command */ | |
| 254 when ' ' : after = FALSE; /* Do Nothing */ | |
| 255 #ifdef WIZARD | |
| 256 when CTRL('P') : | |
| 257 after = FALSE; | |
| 258 if (wizard) | |
| 259 { | |
| 260 wizard = FALSE; | |
| 261 trader = 0; | |
| 262 msg("Not wizard any more"); | |
| 263 } | |
| 264 else | |
| 265 { | |
| 266 if (waswizard || passwd()) | |
| 267 { | |
| 268 msg("Welcome, oh mighty wizard."); | |
| 269 wizard = waswizard = TRUE; | |
| 270 } | |
| 271 else | |
| 272 msg("Sorry"); | |
| 273 } | |
| 274 #endif | |
| 275 when ESCAPE : /* Escape */ | |
| 276 door_stop = FALSE; | |
| 277 count = 0; | |
| 278 after = FALSE; | |
| 279 when '#': | |
| 280 if (levtype == POSTLEV) /* buy something */ | |
| 281 buy_it(); | |
| 282 after = FALSE; | |
| 283 when '$': | |
| 284 if (levtype == POSTLEV) /* price something */ | |
| 285 price_it(); | |
| 286 after = FALSE; | |
| 287 when '%': | |
| 288 if (levtype == POSTLEV) /* sell something */ | |
| 289 sell_it(); | |
| 290 after = FALSE; | |
| 291 otherwise : | |
| 292 after = FALSE; | |
| 293 #ifdef WIZARD | |
| 294 if (wizard) switch (ch) | |
| 295 { | |
| 296 case 'M' : create_obj(TRUE, 0, 0); | |
| 297 when CTRL('W') : wanderer(); | |
| 298 when CTRL('I') : inventory(lvl_obj, ALL); | |
| 299 when CTRL('Z') : whatis(NULL); | |
| 300 when CTRL('D') : level++; new_level(NORMLEV); | |
| 301 when CTRL('F') : overlay(stdscr,cw); | |
| 302 when CTRL('X') : overlay(mw,cw); | |
| 303 when CTRL('J') : teleport(); | |
| 304 when CTRL('E') : sprintf(outstring,"food left: %d\tfood level: %d", | |
| 305 food_left, foodlev); | |
| 306 msg(outstring); | |
| 307 when CTRL('A') : activity(); | |
| 308 when CTRL('C') : | |
| 309 { | |
| 310 int tlev; | |
| 311 prbuf[0] = '\0'; | |
| 312 msg("Which level? "); | |
| 313 if(get_str(prbuf,cw) == NORM) { | |
| 314 tlev = atoi(prbuf); | |
| 315 if(tlev < 1) { | |
| 316 mpos = 0; | |
| 317 msg("Illegal level."); | |
| 318 } | |
| 319 else if (tlev > 199) { | |
| 320 levtype = MAZELEV; | |
| 321 level = tlev - 200 + 1; | |
| 322 } | |
| 323 else if (tlev > 99) { | |
| 324 levtype = POSTLEV; | |
| 325 level = tlev - 100 + 1; | |
| 326 } | |
| 327 else { | |
| 328 levtype = NORMLEV; | |
| 329 level = tlev; | |
| 330 } | |
| 331 new_level(levtype); | |
| 332 } | |
| 333 } | |
| 334 when CTRL('N') : | |
| 335 { | |
| 336 if ((item=get_item(pack, "charge", STICK)) != NULL){ | |
| 337 (OBJPTR(item))->o_charges=10000; | |
| 338 } | |
| 339 } | |
| 340 when CTRL('H') : | |
| 341 { | |
| 342 register int i; | |
| 343 register struct object *obj; | |
| 344 | |
| 345 for (i = 0; i < 9; i++) | |
| 346 raise_level(TRUE); | |
| 347 /* | |
| 348 * Give the rogue a sword | |
| 349 */ | |
| 350 if(cur_weapon==NULL || cur_weapon->o_type!=RELIC) { | |
| 351 item = spec_item(WEAPON, TWOSWORD, 5, 5); | |
| 352 add_pack(item, TRUE, NULL); | |
| 353 cur_weapon = OBJPTR(item); | |
| 354 cur_weapon->o_flags |= (ISKNOW | ISPROT); | |
| 355 } | |
| 356 /* | |
| 357 * And his suit of armor | |
| 358 */ | |
| 359 if (player.t_ctype == C_THIEF) | |
| 360 item = spec_item(ARMOR, STUDDED_LEATHER, 10, 0); | |
| 361 else | |
| 362 item = spec_item(ARMOR, PLATE_ARMOR, 7, 0); | |
| 363 obj = OBJPTR(item); | |
| 364 obj->o_flags |= (ISKNOW | ISPROT); | |
| 365 obj->o_weight = armors[PLATE_ARMOR].a_wght; | |
| 366 cur_armor = obj; | |
| 367 add_pack(item, TRUE, NULL); | |
| 368 purse += 20000; | |
| 369 } | |
| 370 otherwise : | |
| 371 msg("Illegal command '%s'.", unctrl(ch)); | |
| 372 count = 0; | |
| 373 } | |
| 374 else | |
| 375 #endif | |
| 376 { | |
| 377 msg("Illegal command '%s'.", unctrl(ch)); | |
| 378 count = 0; | |
| 379 after = FALSE; | |
| 380 } | |
